Not quite sure if these IFs will work like you want... but ok..
Explain better the result you want and what are you trying to do.
And whats actually your problem...?
Well, I want to make something that when a sprite touch an other, the first one will goes back to Vector2.Zero,,,,,,I used:
cVec -- Enemy VectorCode:if(vec == eVec || vec.X == eVec.X || vec.Y == eVec.Y) { vec = Vector2.Zero; eVec = new Vector2(700, 100); }
vec -- Player Vector
Not quite sure if these IFs will work like you want... but ok..
Explain better the result you want and what are you trying to do.
And whats actually your problem...?
well, when I move a sprite around, and it touches an other sprite I want the first one to get back on the start position... It works, but I need to put the sprites on the same location....
For ie:
At your game when you crash 2 planes (or whatever) your plane gets destroyed....
Well i stop drawing the plane.
You mean you want to reset their position? If thats the case.. I dont see the problem
ha.. lol.. check my code.. you will find examples there mate