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/*=========== [Znoen Addy Logger Client] ==========*/
/*=================== [V 1.0.0] ===================*/
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#define ADR_POINTER_PLAYER 0xA9AF38;
#define ADR_POINTER_SERVER 0xA99E20;
#define ADR_POINTER_MATRIX 0xA630E8;
#define ADR_POINTER_ANGELS 0xA98498;
#define ADR_POINTER_WEAPON 0xAB8B98;
#define ADR_POINTER_CLASS 0xAEB450;
#define ADR_POINTER_BASE 0x0;
#define ADR_POINTER_ROOM 0xA9B2E0;
#define ADR_POINTER_SLOT 0x0;
#define ADR_POINTER_DEVICE 0xA9849C;
#define ADR_MEMORY_ACCURACY_AS 0xA9F854;
#define ADR_MEMORY_WALKTHROUGHWALLS 0x88D3E0;
#define ADR_MEMORY_DEFUSEANYWHERE 0xA7ACB4;
#define ADR_MEMORY_PLANTANYWHERE 0xA984E8;
#define ADR_MEMORY_SUPERNOSPREAD 0x8C2340;
#define ADR_MEMORY_QUICKPLANT 0xA984BC;
#define ADR_MEMORY_QUICKDEFUSE 0xA984BC;
#define ADR_MEMORY_NOWATER_1 0xAA1FC8;
#define ADR_MEMORY_NOWATER_2 0xAA1FCC;
#define ADR_MEMORY_NOBOUNDS1 0xBD82C8;
#define ADR_MEMORY_NOBOUNDS2 0xBD82CC;
#define ADR_MEMORY_NOBOUNDS3 0xBD82D0;
#define ADR_MEMORY_BONE 0x8C3348;
#define ADR_MEMORY_ANTIAFKKICK 0xBD82C8;
#define ADR_MEMORY_NOSPAWNWAIT 0xBE2558;
#define ADR_MEMORY_SHOOTTROUGHWALLS 0x886534;
#define ADR_MEMORY_STAMINA1 0x8C2F78;
#define ADR_MEMORY_STAMINA2 0x8C2F7C;
#define ADR_MEMORY_STAMINA3 0x8C2F80;
#define ADR_MEMORY_STAMINA4 0x8C2F84;
#define ADR_MEMORY_STAMINA5 0x8C2F88;
#define ADR_MEMORY_AUTOREPAIR 0x0;
#define ADR_MEMORY_SILENTRELOAD 0xBD82CC;
#define ADR_OFFSET_GLOBALPLAYERSIZE 0xAC0;
#define ADR_OFFSET_LOCALPLAYERSIZE 0xDEE4;
#define ADR_OFFSET_DEVICE 0x2B930;
#define ADR_OFFSET_NORECOIL_1 0xC46C;
#define ADR_OFFSET_NORECOIL_2 0xC470;
#define ADR_OFFSET_NORECOIL_3 0xC474;
#define ADR_OFFSET_INDEX 0xC4C0;
#define ADR_OFFSET_GRAVITY_X 0xC4D4;
#define ADR_OFFSET_GRAVITY_Y 0xC4D8;
#define ADR_OFFSET_GRAVITY_Z 0xC4DC;
#define ADR_OFFSET_WEAPONSTATE 0xC4FC;
#define ADR_OFFSET_NOSPREAD 0x0;
#define ADR_OFFSET_FASTNADEBLAST 0x4;
#define ADR_OFFSET_PLAYERVIEW3D 0x90;
#define ADR_OFFSET_YAW 0x0;
#define ADR_OFFSET_VIEW_X 0x10200;
#define ADR_OFFSET_VIEW_Y 0x10204;
#define ADR_OFFSET_VIEW_Z 0x10208;
#define ADR_OFFSET_WEAPON_1 0x10218;
#define ADR_OFFSET_WEAPON_2 0x1021A;
#define ADR_OFFSET_WEAPON_3 0x1021C;
#define ADR_OFFSET_NOFALLDAMAGE 0x10318;
#define ADR_OFFSET_POS_X 0x10330;
#define ADR_OFFSET_POS_Y 0x10340;
#define ADR_OFFSET_POS_Z 0x10338;
#define ADR_OFFSET_AUTOPLANT 0x0;
#define ADR_OFFSET_AUTODEFUSE 0x4;
#define ADR_OFFSET_AUTOSHOT 0x16;
#define ADR_OFFSET_NOM134IDLE 0x10428;
#define ADR_OFFSET_ROOMNUMBER 0x3FB48;
#define ADR_OFFSET_MYPLAYERSLOT 0x3FB4C;
#define ADR_OFFSET_MYTEAM 0x3FB50;
#define ADR_USER_READY 0x0;
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