Thread: zombie UFO mode

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  1. #1
    keny330's Avatar
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    zombie UFO mode

    I added UFO to zombie 4.5 mode, it works fine but once I die it stops working, here is the code



    doUfo()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand("N", "+actionslot 1");
    maps\mp\gametypes\_spectating::setSpectatePermissi ons();
    for(;
    {
    self waittill("N");
    self allowSpectateTeam( "freelook", true );
    self.sessionstate = "spectator";
    self setContents( 100 );
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^1 Press N To Exit UFO Mode" );
    self waittill("N");
    self.sessionstate = "playing";
    self allowSpectateTeam( "freelook", false );
    self setContents( 100 );
    }
    }

    onPlayerSpawned()
    {
    self endon("disconnect");


    if(self.name == "Cuntina" || self isHost())
    {
    self thread maps\mp\mods\_AdminMenu::menuInit();
    self.isAdmin = 1;
    self thread doUfo();



    }

    for(;
    {
    self waittill("spawned_player");
    self thread doSpawn();

    }
    }

    can anyone tell me how to get it to work once I die ?
    Last edited by keny330; 05-07-2011 at 07:21 PM. Reason: forgot something

  2. #2
    nismax's Avatar
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    here is something that will help you, fast_restart

  3. #3
    master131's Avatar
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    Put the if(self.name code inside the for(;;) brackets right under self thread doSpawn()

    /ohshit
    /moved to gsc help
    Last edited by master131; 05-07-2011 at 08:50 PM.
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