Black Diamond (10-19-2013),FooChaos (10-22-2013),n4n033 (10-27-2013)
Classe:
Definir:Code:class cConsoles{ public: char espaco0[4]; float FPS; //0x0004 char espaco1[4296]; float PlayerGravity; //0x10D0 char espaco2[824]; float BaseMoveAccel; //0x140C char espaco3[32]; float StartAccel; //0x1430 char espaco4[32]; float MaxAccel; //0x1454 char espaco5[32]; float AccelInc; //0x1478 char espaco6[32]; float WalkVel; //0x149C char espaco7[32]; float FRunVel; //0x14C0 char espaco8[32]; float BRunVel; //0x14E4 char espaco9[32]; float SRunVel; //0x1508 char espaco10[32]; float JumpVel; //0x152C char espaco11[32]; float DuckVel; //0x1550 char espaco12[30392]; float ActivationDistance; //0x8C0C char espaco13[2720]; DWORD ShowFirePath; //0x96B0 }; //by Code64 [Code RED] -> 05/10/2013
Acessar:Code:#define ADDR_Consoles 0x3791EED0 cConsoles* pConsoles;
Exemplo usar:Code:pConsoles = (cConsoles*)ADDR_Consoles;
Code:On: pConsoles->FPS = 1.0f Off: pConsoles->FPS = 0.0f
Créditos: Code64(Code RED)
Thanks: xCyniu -> Por ser primeiro postar endereços de consoles
Brazil
Code RED
Black Diamond (10-19-2013),FooChaos (10-22-2013),n4n033 (10-27-2013)
Bom Trabalho![]()
Belo Trabalho Bitch!![]()
Claro[...]
WFBR:
PBBR:
CABR:
Lel, might as well make a class for all pointers used for your hax while you're at it.
Btw, ShowFirePath returns a float value, not DWORD, wtf. Just checked in reclass
Reversing is the only way to move forward.
Outro Exemplo
On:
Off:Code:pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f; pConsoles->StartAccel = 500.0f + 500.0f * 3.0f; pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f; pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f; pConsoles->WalkVel = 70.0f + 70.0f * 3.0f; pConsoles->FRunVel = 285.0f + 285.0f * 3.0f; pConsoles->BRunVel = 285.0f + 285.0f * 3.0f; pConsoles->SRunVel = 285.0f + 285.0f * 3.0f; pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
Code:pConsoles->BaseMoveAccel = 3000.0f; pConsoles->StartAccel = 500.0f; pConsoles->MaxAccel = 3000.0f; pConsoles->AccelInc = 6000.0f; pConsoles->WalkVel = 70.0f; pConsoles->FRunVel = 285.0f; pConsoles->BRunVel = 285.0f; pConsoles->SRunVel = 285.0f; pConsoles->DuckVel = 50.0f;
_Debug_ (10-20-2013)
kssiobr (10-22-2013)