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  1. #1
    MikeRohsoft's Avatar
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    Mike's GTA H4x 1.36 Extended [External Menu] [MPGH]



    Teleport Options:
    - Players
    - Waypoint
    - Fixed Points
    - last used Car

    Player Options:
    - Heal
    - Suicide
    - Bullet Proof
    - Wanted Level
    - Ever Wanted
    - Never Wanted
    - Sprint Factor
    - Swim Factor
    - Godmode
    - Super Jump
    - Flaming Fists

    Vehicle Options:
    - Heal
    - Destroy
    - Gravity
    - Acceleration
    - Up Shift
    - Down Shift
    - Initial Force
    - Line Grip
    - Corner Grip
    - Primary Red
    - Primary Green
    - Primary Blue

    Weapon Options:
    - Modifiers 1
    - Modifiers 2
    - No Reload
    - Freeze Ammu
    - Explosive Ammu
    -Flamming Ammu

    Script Engine inside!
    Added Scripts:
    - Time Trial Hack NEVER USE THIS SCRIPT IN PUBLIC SESSION - ONLY INVITE ONLY WITH TRUSTED PPL
    - RP
    - Anti AFK
     

    The script are all in the Script Folder. All Files inside of it will be interpreted, doesn't matters what ending it has.
    I just used .pas for Notepad++ Syntax for Pascal, because the Script Engine uses Pascal Script.
    I added 3 Functions with ussualy Syntax:

    Code:
    function GetTickCount: cardinal; // Wrapper to GetTickCount64
    procedure ShowMessage(msg: string); // <- this STOPS the Thread, use it only for Debugging.
    procedure sleep(ms: integer); // <- it let the Memory Monitor Thread sleep, take care with this
    Code:
    function GameDistance(x1, y1, z1, x2, y2, z2: single): single;
    
    And some Functions for wrapping the API Calls
    All functions return false if parameter Id not exists
    Code:
    function ReadPropertyFloat(pId: string; out pFloat: single): boolean;
    function WritePropertyFloat(pId: string; pFloat: single): boolean;
     

    'PLAYER.HEALTH'
    'PLAYER.MAXHEALTH'
    'PLAYER.ARMOR'
    'PLAYER.SPRINTSPEED'
    'PLAYER.SWIMSPEED'

    'PLAYER.POSITION.X'
    'PLAYER.POSITION.Y'
    'PLAYER.POSITION.Z'

    'PLAYER.VEHICLE.X'
    'PLAYER.VEHICLE.Y'
    'PLAYER.VEHICLE.Z'
    'PLAYER.VEHICLE.HEALTH'
    'PLAYER.VEHICLE.GRAVITY'
    'PLAYER.VEHICLE.ACCELLERATION'
    'PLAYER.VEHICLE.CORNERGRIP'
    'PLAYER.VEHICLE.DOWNSHIFT'
    'PLAYER.VEHICLE.UPSHIFT'
    'PLAYER.VEHICLE.INITIOALDRIVEFORCE'
    'PLAYER.VEHICLE.LINEGRIP'

    'PLAYER.WEAPON.ACCURATEMODEACCURACYMODIFIER'
    'PLAYER.WEAPON.RUNANDGUNACCURACYMODIFIER'
    'PLAYER.WEAPON.RECOILACCURACYMAX'
    'PLAYER.WEAPON.SPREED'
    'PLAYER.WEAPON.RECOILERRORTIME'
    'PLAYER.WEAPON.RECOILRECOVERYRATE'
    'PLAYER.WEAPON.RECOILACCURCYTOALLOWHEADSHOTAI'
    'PLAYER.WEAPON.MINHEADSHOTDISTANCEAI'
    'PLAYER.WEAPON.MAXHEADSHOTDISTANCEAI'
    'PLAYER.WEAPON.HEADSHOTDAMAGEMODIFIERAI'
    'PLAYER.WEAPON.RECOILACCURACYTOALLOWHEADSHOTPLAYER '
    'PLAYER.WEAPON.MINHEADSHOTDISTANCEPLAYER'
    'PLAYER.WEAPON.HEADSHOTDAMAGEMODIFIERPLAYER'
    'PLAYER.WEAPON.BULLETDAMAGE'
    'PLAYER.WEAPON.DAMAGETIME'
    'PLAYER.WEAPON.DAMAGETIMEINVEHICLE'
    'PLAYER.WEAPON.DAMAGETIMEINVEHICLEHEADSHOT'
    'PLAYER.WEAPON.HITLIMBSDAMAGEMODIFIER'
    'PLAYER.WEAPON.LIGHTLYARMOUREDDAMAGEMODIFIER'
    'PLAYER.WEAPON.FORCE'
    'PLAYER.WEAPON.FORCE2'
    'PLAYER.WEAPON.FORCEHITPED'
    'PLAYER.WEAPON.FORCEHITVEHICLE'
    'PLAYER.WEAPON.FORCEHITFLYINGHELI'
    'PLAYER.WEAPON.FORCEMAXSTRENGTHMULT'
    'PLAYER.WEAPON.FORCEFALLOFFRANGESTART'
    'PLAYER.WEAPON.FORCEFALLOFFRANGEEND'
    'PLAYER.WEAPON.FORCEFALLOFFMIN'
    'PLAYER.WEAPON.PROJECTILEFORCE'
    'PLAYER.WEAPON.FRAGIMPULSE'
    'PLAYER.WEAPON.PENETRATION'
    'PLAYER.WEAPON.VERTICALLAUNCHADJUSTMENT'
    'PLAYER.WEAPON.DROPFORWARDVELOCITY'
    'PLAYER.WEAPON.MUZZLEVELOCITY'
    'PLAYER.WEAPON.MULTYBULLETSHOOTSPREAD'
    'PLAYER.WEAPON.RELOADTIMEMP'
    'PLAYER.WEAPON.RELOADTIMESP'
    'PLAYER.WEAPON.VEHICLERELOADTIME'
    'PLAYER.WEAPON.RELOADTIMEMULTIPLIER'
    'PLAYER.WEAPON.TIMEBETWEENSHOTS'


    Code:
    function ReadPropertyByte(pId: string; out pInt: byte): boolean;
    function WritePropertyByte(pId: string; pInt: byte): boolean;
     

    'PLAYER.WANTEDLEVEL'
    'PLAYER.GODMODE'


    Code:
    function ReadPropertyInt(pId: string; out pInt: integer): boolean;
    function WritePropertyInt(pId: string; pInt: integer): boolean;
     

    'PLAYER.WEAPON.AMMOTYPE'
    'PLAYER.WEAPON.WEAPONWHEELSLOT'
    'PLAYER.WEAPON. ROU NDPERMAGAZINE'
    'PLAYER.WEAPON.BULLETSINBATCH'
    'PLAYER.WEAPON.BULLETSPERANIMLOOP'


    Code:
    function ReadPropertyStr(pId: string; out pStr: string): boolean;
     

    'PLAYER.NAME'

    Code:
    function call(pFunctionName, pArgument: string): boolean;


     

    'TELEPORT'
    'SENDKEY'
    'SENDKEYUP'
    'SENDKEYDOWN'
    'FOREGROUND'


    All Pascal Script Scripts must have:

    Code:
    begin
    
    end.
    So lets give me some Script Examples:


    Lets troll some:

    Code:
    var
      PlayerName: string;
      Health, MaxHealth, Armor, MaxArmor, FastRun, FastSwim: single;
      WantedLevel, GodMode: byte;
    begin
      ReadPropertyStr('Player.Name', PlayerName);
      ReadPropertyFloat('Player.MaxHealth', MaxHealth);
      ReadPropertyFloat('Player.Health', Health);
      ReadPropertyFloat('Player.Armor', Armor); 
      if MaxHealth > Health then 
        WritePropertyFloat('Player.Health', MaxHealth); // Bullet Proof
      if PlayerName <> '' then
        MaxArmor := 50
      else 
        MaxArmor := 100;
      if MaxArmor > Armor then
        WritePropertyFloat('Player.Armor', MaxArmor); // Bullet Proof
      ReadPropertyByte('Player.WantedLevel', WantedLevel);  
      if WantedLevel > 0 then
        WritePropertyByte('Player.WantedLevel', 0); // Never Wanted
      ReadPropertyFloat('Player.SprintSpeed', FastRun);
      if FastRun <> 2 then
        WritePropertyFloat('Player.SprintSpeed', 2); // Fast Run
      ReadPropertyFloat('Player.SwimSpeed', FastSwim);
      if FastSwim <> 2 then
        WritePropertyFloat('Player.SwimSpeed', 2); // Fast Swim
      ReadPropertyByte('Player.GodMode', GodMode);
      if GodMode <> 9 then
        WritePropertyFloat('Player.GodMode', 9); // Godmode
    end.



    Lets do some more useful, like a RP Script:
    Code:
    var
      WantedLevel: byte;
    begin
      ReadPropertyByte('Player.WantedLevel', WantedLevel);
      if WantedLevel >= 5 then
        WritePropertyByte('Player.WantedLevel', 0)
      else
        WritePropertyByte('Player.WantedLevel', 5);
    end.



    Lets do some more complex Stuff, Anti AFK Script:

    Code:
    var
      state: byte;
      LastTicks: cardinal;
    
    procedure Initalize;
    begin
      LastTicks := GetTickCount;
      state := 1;
    end;
    
    procedure AFKCheck;
    var
      Ticks: cardinal;
    begin
      Ticks := GetTickCount;
      if Ticks - LastTicks > 780000 then
      begin
        if state = 1 then
          call('ForeGround','')
        else if state = 10 then
        begin
          call('SendKey', 'S');
          LastTicks := Ticks;
          state := 0;
        end;
        state := state + 1;
      end;
    end;
    
    begin
      case state of
        0: Initalize;
        else AFKCheck;
      end;
    end.



    Ok, let's try some Bot Behaviour, Time Trial Bot:

    Code:
    var
      state: byte;
      SiriusCoordsStart: string;
      SiriusCoordsEnd: string;
    
    procedure Initalize;
    begin
      SiriusCoordsStart := '-1504.522217;1482.826050;116.529312';
      SiriusCoordsEnd := '-631.880737;-372.079926;34.320568';
      state := 1;
    end;
    
    procedure StartTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(10);
      call('SendKey', 'E');
      state := 2;
    end;
    
    procedure EndTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(10);
      state := 1;  
    end;

    Controls:
    F4: ReHook;
    F5: Show Menu
    Control Menu with: UP, DOWN, ENTER and ESC, for changing Gravity Factor LEFT and RIGHT
    F6: Teleport to Waypoint
    F9: Save Coords to Clipboard

    You can change all Settings and create other Hotkey Functions by config.xml
    Modifiy the Menu by menu.xml

    How to use it:
    Extract all Files in a Folder.
    Start it only if GTA is full loaded.
    insert mpgh.net in the Textbox and click StartButton.
    The Menu will only displayed in Game on Window Mode.
    It will close if you close GTA.

    How to use Sirius Script:
    Do it only in INVITE ONLY SESSION

    How to use RP Script:
    Teleport to a place where Police can't reach you.
    Under "Special" you find some Locations.


    Player Reports may Results in BAN!
    You use it at your own Risk

    https://www.virustotal.com/de/file/f...is/1478990027/
    https://virusscan.jotti.org/en-US/fi...job/ttrhbq42di

    Use this Thread to Arrange Time Trial Money Lobbies:
    https://www.mpgh.net/forum/showthread.php?t=1186067
    <b>Downloadable Files</b> Downloadable Files
    Last edited by akim14; 11-14-2016 at 03:01 PM.

  2. The Following 119 Users Say Thank You to MikeRohsoft For This Useful Post:

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  3. #2
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    //Approved, file appears safe.

    Use at your own risk.

     
    Super User since 08-29-2017
    Global Moderator from 10-02-2016 - 08-29-2017
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  4. #3
    awhitegirl's Avatar
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    I'm not sure if it's happening to anyone else, but it appears to crash my game as soon as I enter a vehicle.

    SPECS
    i7-6900k
    Win 10
    GTX1080
    Steam Version

    -----------------
    Appears to be 50/50. Sometimes it'll crash my game, other times not. Gravity changing crashes the menu though
    Last edited by awhitegirl; 11-12-2016 at 09:38 PM.

  5. #4
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    ME TOO !!!CRASH~~~~~

  6. #5
    awhitegirl's Avatar
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    Edit 1: I worked out the crashing problem. It appears that you don't crash when it's your OWN vehicle. If you try to enter or even edit NPC vehicles or other players' vehicles, you crash. You also crash if you load it up after you enter any vehicle even your own.

    Edit 2: Don't listen to some of Edit 1. I think that it's certain vehicles causing the crash in fact. Entering a Sultan and Kuruma kept crashing me, they were owned by me, but as soon as I entered an RE-7B, the game appears to continue running. Entering other people's vehicles still crashes me though.
    Last edited by awhitegirl; 11-12-2016 at 10:26 PM.

  7. #6
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    For me it's not crashing. Great work Mike awesome menu!

  8. #7
    Cletus161's Avatar
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    Chash :ccc

  9. #8
    awhitegirl's Avatar
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    Quote Originally Posted by rain247 View Post
    For me it's not crashing. Great work Mike awesome menu!
    Are you using SC or Steam? Have you entered multitude of vehicles?

  10. #9
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    Anyone else stuck with just a debug menu popping up?

    Edit: Nevermind. I just didn't read everything xD
    Last edited by ProjectHazmat; 11-13-2016 at 01:13 AM.

  11. #10
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    infinate ammo not working

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  13. #11
    qq813737215's Avatar
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    What do I need to fill in the box?

  14. #12
    y2967174932's Avatar
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    win10开这个hack很不稳定,过一会hack会界面卡死。

  15. #13
    wchan35's Avatar
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    i actually love this new version, it gives me more options which i can set things up whatever i want. althought the crash also happen to me too(sc version), but its not a big deal. and also, i can see that mike u delete "lose cops" and "infinite ammo" on the menu, i actually use those a lot, especially infinite ammo(rpg has only 20 ammo...) and if u can tell me how to set hotkey to "never wanted"? and one more thing, all those setting such as modifers is kind of "complicate" to me. mike could u plz make some description for those setting? overall is great job. thanks mike

    - - - Updated - - -

    - - - Updated - - -

    Quote Originally Posted by y2967174932 View Post
    win10开这个hack很不稳定,过一会hack会界面卡死。
    這完全取決於你用了什麼功能,設置了什麼。。。 我單純用生命恢復和無星,玩幾個小時都沒出現卡。。。

  16. #14
    David_G's Avatar
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    Thanks! Does this version have the "TeleportToMissionWP" function you mentioned in a past example? It is neither in the menu.xml nor mentioned in the script explanation of the topic start...

    Edit: I found it in racehack.pas:
    Code:
    call('TELEPORTTOYELLOW', '');
    But can I use it as menu entry as well?
    Last edited by David_G; 11-13-2016 at 09:48 AM.

  17. #15
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    steam version crash when i try to enter my car or other car

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