Info on the engine itself: Getting Started
Usage:Code:struct vec3_t { float x, y, z; }; void GetCameraPosition(vec3_t *pPosition, vec3_t *pRotation) { DWORD dwCall = 0x008921D0; __asm { mov eax, pRotation; mov ecx, pPosition; call dwCall; } }
vec3_t can be replaced by D3DXVECTOR3, that way you can use it with the D3DX functions. Combining this with the path engine you should be able to make a simple waypoint bot X:Code:vec3_t pos, rot; GetCameraPosition(&pos, &rot);
File needed uploaded by Liz
Jotti
Last edited by Liz; 04-21-2012 at 07:02 PM.
Ah we-a blaze the fyah, make it bun dem!
/external links approved
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Hell_Demon (04-21-2012)
interesting thoughts
File added, Jotti scan added as VT is being lame atm.
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I noticed under severe lag leading to disconnect while in a dungeon, that the AI still functions normally.. and of course, damage and mana consumption from skills does not.. so MAYBE there could be a way to disable the AI to make those 'nearly impossible to solo' missions easily solo'able.
-also noticed the cooldowns were normal during the time there was no communication with the server... not sure if that means anything
how can i use this thing ;p