Code:
// EASY TM! By afitz200 for MPGH.com!
// EASYTM menu has been modified by afitz200!
// Distribution will go against afitz200's Terms Of Use!
// And will result into a ban on website downloaded from!
// And editing of this text applies also!
//
// Terms Of Use:
// You are allow to sell the menu you make with this
// It must still say EASYTM made by afitz200,MPGH! in the map section
// KEEP THIS TEXT IN HERE
// You may freely upload this anywhere, When other download make sure the agree to these TOU!
// You may freely edit this menu except for the Map title!
// Afitz200 or any affiliates/partners are not responsible for: Damage of property, Banning,Or any modifications this puts on your system!
// YOU WILL NOT RE RELEASE EASYTM UNDER YOUR NAME! YOU MAY ADD OPTIONS AND RELEASE THE MENU WITH OPTIONS!
// DO NOT SELL EASYTM AS IS!
// FOR USING THIS IM NOT ASSOCIATED WITH YOU!
// By using this menu/downloading/viewing this text. you agree to these terms!
//KEY:
// @@@ Info
// ### Editiable
//DONT TOUCH THIS:;
// DayZ Hack Directory;
HMDIR = "EASYTM\";
// Menu Scripts directory
HDIR = "EASYTM\Menu_Scripts\";
//###CONFIG###
// MENU TITLE IS THE MAIN TITLE UP TOP
MENUTITLE = "EASYTM Hacks";
//This is ur version section :)
VTITLE = "Version 1";
// NOTE: These are the buttons on the side of the panel!
// NOTE: These do nothing, Just text :) Leave blank for them to dissapear :D
//This is the button under Close! (Button 3)
BTN3 = "";
//This is the button under Button 3 (Button 4)
BTN4 = "";
//###END CONFIG###
// Don't touch this!
option = []; img = [""];
// Edit menu scripts here.
// Format: hack name, path, togglable, color (should be 0), var (should be 0)
///@@@INFO@@@
/* @@@INFO@@@
FIRST OFF LETS DEFINE SOME AREAS
Config,Menu.
Config are options YOU can change without fucking up the menu
Menu is the area where anything u put in there will endup in the menu!
*/
//@@@HOW TO ADD ITEMS TO MENU!@@@
/*
Copy and paste this in the area where you would like to have the text appear!
img = img + [""]; option = option + ["Text","empty.sqf","0","0","0"];
dont touch anything besides ["text"] ,"empty.sqf",and the first 0!
Text, Is what it will say in the menu!
Empty.sqf Is the script it will use! Please put your scripts into the Menu_Scripts folder (Drag and Drop) then copy and paste the name where Empty.sqf is!
The first 0, you can change this to 1 to be a toggable item (Turns red or green when ran!)
all the rest you want left alone!
And keep adding more and more stuff and make sure to save!
If the menu wont open Revert back a bit. it means u did something wrong!
*/
//###MENU###
img = img + [""]; option = option + ["======== Main ========","Repair.sqf","0","0","0"];
img = img + [""]; option = option + ["God Mode","godmode.sqf","1","0","0"];
img = img + [""]; option = option + ["God Mode (vehicle)","Vcgm.sqf","1","0","0"];
img = img + [""]; option = option + ["No Grass","Vng.sqf","1","0","0"];
img = img + [""]; option = option + ["ESP","Vesp.sqf","1","0","0"];
img = img + [""]; option = option + ["Player ESP (Map)","!sp.sqf","1","0","0"];
img = img + [""]; option = option + ["Vehicle ESP (Map)","!vp.sqf","1","0","0"];
img = img + [""]; option = option + ["No Recoil","Vnr.sqf","1","0","0"];
img = img + [""]; option = option + ["Infinite Ammo","Ammo.sqf","1","0","0"];
img = img + [""]; option = option + ["Speed Boost For Vehicles","Vss.sqf","0","0","0"];
img = img + [""]; option = option + ["Flip Vehicle","VehicleFlip.sqf","0","0","0"];
img = img + [""]; option = option + ["Teleport","teleport.sqf","0","0","0"];
img = img + [""]; option = option + ["Repair","Repair.sqf","0","0","0"];
img = img + [""]; option = option + ["Fighter Jet","A10.sqs","0","0","0"];
img = img + [""]; option = option + ["Fighter Jet Squad","A10Backup.sqf","0","0","0"];
img = img + [""]; option = option + ["Spawn Weapon Crate (all weapons (global))","Vb1.sqf","0","0","0"];
img = img + [""]; option = option + ["Spawn Weapon Crate (all weapons (local))","Vb1b.sqf","0","0","0"];
img = img + [""]; option = option + ["======== Invisible ========","Repair.sqf","0","0","0"];
img = img + [""]; option = option + ["On","invisinit.sqf","0","0","0"];
img = img + [""]; option = option + ["Off","invisinit.sqf","0","0","0"];
img = img + [""]; option = option + ["======== Griefing ========","Repair.sqf","0","0","0"];
img = img + [""]; option = option + ["Crash The Server","Vcrash.sqf","0","0","0"];
img = img + [""]; option = option + ["Delete Gear","wuat.sqf","0","0","0"];
img = img + [""]; option = option + ["Give Gear (DMR)","wuat.sqf","0","0","0"];
img = img + [""]; option = option + ["Break Legs","wuat.sqf","0","0","0"];
img = img + [""]; option = option + ["Fix Legs","wuat.sqf","0","0","0"];
img = img + [""]; option = option + ["Scare People (BE message)","Vsm.sqf","0","0","0"];
img = img + [""]; option = option + ["======== Mini-Gins (Press F to activate) ========","Repair.sqf","0","0","0"];
img = img + [""]; option = option + ["Give Mini-Gun (YakB)","Vmg1.sqf","0","0","0"];
img = img + [""]; option = option + ["Give Mini-Gun (Gua8)","Vmg2.sqf","0","0","0"];
img = img + [""]; option = option + ["Give Mini-Gun (M197)","Vmg3.sqf","0","0","0"];
img = img + [""]; option = option + ["======== Antagonise others ========","Repair.sqf","0","0","0"];
img = img + [""]; option = option + ["KillMan","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["LockMan","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["UnlockMan","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["LockAir","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["UnlockAir","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["LockTank","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["UnlockTank","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["LockCar","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["UnlockCar","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["HitBackRottor","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["HitChopperEngine","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["DestroyAir","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["DestroyCar","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["DestroyTank","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["DestroyBuilding","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["EjectPlayer","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["======== Life ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Be a cop","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Add Cash","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Add Cash 12143","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Remove Cash","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Faster Respawn","VehicleOwn.sqf","1","0","0"];
img = img + [""]; option = option + ["Longer Respawn","VehicleOwn.sqf","1","0","0"];
img = img + [""]; option = option + ["Infinite Petrol","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["======== ChangeSkins ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Break Everything","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Cock","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Cow01","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Cow02","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Cow03","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Warlord","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Fin","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Goat","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Hen","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Pastor","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Rabbit","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Sheep","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["WildBoar","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Farmwife1","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Hooker1","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Ins_Bardak","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["INS_Soldier_2","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Ins_Soldier_Pilot","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Citizen4","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Doctor","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["Priest","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["GUE_Commander","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["GUE_Soldier_Scout","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["RUS_Soldier1","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["USMC_LHD_Crew_Blue","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["USMC_Soldier_Pilot","wcharecter.sqf","0","0","0"];
img = img + [""]; option = option + ["CDF_Soldier_Light","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["CDF_Soldier","charecter.sqf","0","0","0"];
img = img + [""]; option = option + ["****You Know****","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["======== ChangeSkins2 ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Sniper","skins.sqf","0","0","0"];
img = img + [""]; option = option + ["Camo","skins.sqf","0","0","0"];
img = img + [""]; option = option + ["Male","skins.sqf","0","0","0"];
img = img + [""]; option = option + ["Female","skins.sqf","0","0","0"];
img = img + [""]; option = option + ["Rocket","skins.sqf","0","0","0"];
img = img + [""]; option = option + ["Soldier","skins.sqf","0","0","0"];
img = img + [""]; option = option + ["Zombie (USE ON OTHERS)","skins.sqf","0","0","0"];
img = img + [""]; option = option + ["======== Time ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["0","time.sqf","0","0","0"];
img = img + [""]; option = option + ["1am","time.sqf","0","0","0"];
img = img + [""]; option = option + ["3am","time.sqf","0","0","0"];
img = img + [""]; option = option + ["5am","time.sqf","0","0","0"];
img = img + [""]; option = option + ["7am","time.sqf","0","0","0"];
img = img + [""]; option = option + ["9am","time.sqf","0","0","0"];
img = img + [""]; option = option + ["11am","time.sqf","0","0","0"];
img = img + [""]; option = option + ["13pm","time.sqf","0","0","0"];
img = img + [""]; option = option + ["15pm","time.sqf","0","0","0"];
img = img + [""]; option = option + ["17pm","time.sqf","0","0","0"];
img = img + [""]; option = option + ["19pm","time.sqf","0","0","0"];
img = img + [""]; option = option + ["21pm","time.sqf","0","0","0"];
img = img + [""]; option = option + ["23pm","time.sqf","0","0","0"];
img = img + [""]; option = option + ["======== VIEW DISTANCE ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["1","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["250","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["500","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["1000","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["1500","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["2000","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["2500","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["3000","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["10000","VDistance.sqf","0","0","0"];
img = img + [""]; option = option + ["======== WEATHER ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Clear","weather.sqf","0","0","0"];
img = img + [""]; option = option + ["Partly Sunny","weather.sqf","0","0","0"];
img = img + [""]; option = option + ["Cloudy","weather.sqf","0","0","0"];
img = img + [""]; option = option + ["Rain","weather.sqf","0","0","0"];
img = img + [""]; option = option + ["Heavy Rain","weather.sqf","0","0","0"];
img = img + [""]; option = option + ["Storm","weather.sqf","0","0","0"];
img = img + [""]; option = option + ["======== RAIN ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["NoRain","rain.sqf","0","0","0"];
img = img + [""]; option = option + ["Partly Rain","rain.sqf","0","0","0"];
img = img + [""]; option = option + ["A little Rain","rain.sqf","0","0","0"];
img = img + [""]; option = option + ["Rain","rain.sqf","0","0","0"];
img = img + [""]; option = option + ["Heavy Rain","rain.sqf","0","0","0"];
img = img + [""]; option = option + ["Mega Rain","rain.sqf","0","0","0"];
img = img + [""]; option = option + ["======== Terrain ========","VehicleOwn.sqf","0","0","0"];
img = img + [""]; option = option + ["Very High","terain.sqf","0","0","0"];
img = img + [""]; option = option + ["High","terain.sqf","0","0","0"];
img = img + [""]; option = option + ["Normal","terain.sqf","0","0","0"];
img = img + [""]; option = option + ["Low","terain.sqf","0","0","0"];
img = img + [""]; option = option + ["Very Low","terain.sqf","0","0","0"];
#define GET_DISPLAY (findDisplay 155)
#define GET_CTRL(a) (GET_DISPLAY displayCtrl ##a)
#define GET_SELECTED_DATA(a) ([##a] call {_idc = _this select 0;_selection = (lbSelection GET_CTRL(_idc) select 0);if (isNil {_selection}) then {_selection = 0};(GET_CTRL(_idc) lbData _selection)})
#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res}
#define balca_VC_vehlist_IDC = 101
img = img + [""]; option = option + ["======== Weapons ========","VehicleOwn.sqf","0","0","0"];
hint "Generating Vehicle listings.";
_kindOf = ["Car"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgWeapons";
for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")) then {
img = img + [format["%1",getText(_vehicle >> "picture")]];
option = option + [format["%1",_veh_type],"AddWepon.sqf","0","0","0"];
};
};
};
progressLoadingScreen 0.2;
img = img + [""]; option = option + ["======== Air Vehicle Spawner ========","VehicleOwn.sqf","0","0","0"];
hint "Generating Vehicle listings.";
_kindOf = ["air"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";
for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
img = img + [format["%1",getText(_vehicle >> "picture")]];
option = option + [format["%1",_veh_type],"!spawnvehicle2.sqf","0","0","0"];
};
};
};
progressLoadingScreen 0.4;
img = img + [""]; option = option + ["======== Tank Vehicle Spawner ========","VehicleOwn.sqf","0","0","0"];
hint "Generating Vehicle listings.";
_kindOf = ["Tank"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";
for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
img = img + [format["%1",getText(_vehicle >> "picture")]];
option = option + [format["%1",_veh_type],"!spawnvehicle2.sqf","0","0","0"];
};
};
};
progressLoadingScreen 0.8;
img = img + [""]; option = option + ["======== Car Vehicle Spawner ========","VehicleOwn.sqf","0","0","0"];
hint "Generating Vehicle listings.";
_kindOf = ["Car"];
_filter = ["BIS_Steerable_Parachute"];
_filter1 = ["ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";
for "_i" from 0 to (count _cfgvehicles)-1 do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_veh_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf))and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ARRAY(_veh_type,_filter1))) then {
img = img + [format["%1",getText(_vehicle >> "picture")]];
option = option + [format["%1",_veh_type],"!spawnvehicle2.sqf","0","0","0"];
};
};
};
////////////////////////////////
};
//###END MENU###
//DONT EVER TOUCH THIS! EVAR!!!!
execVM format['%1menu\menu_generate.sqf',HDIR];
// End file