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  1. #1
    diehard2k10's Avatar
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    lta to bvh Animation

    hello there guys

    i want to make clip to my character and i need to convert lta to bvh animation script
    anyone can help me plz

  2. #2
    Zenshin112v2's Avatar
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    bvh is for? C4D??? some more informations please.

  3. #3
    diehard2k10's Avatar
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    cinema 4d
    i want to export MEI Char and her animation to make a short clip with her model
    Please help me @Zenshin112v2
    Last edited by diehard2k10; 03-06-2015 at 06:15 AM.

  4. #4
    Zenshin112v2's Avatar
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    hm didnt work with charmodels a long time... let me think...
    compress the .lta to .ltb with modeledit. Use Ltb2x to decompress ltb to .x aka directX metafile. Import it to Milkshape3D and export it to C4D or Obj... don't know anymore if milkshape supports c4d.
    You could also use Noesis to export the charmodel by view ( need to be .ltb ) but it will use it#s uv-mapping and bones.
    There is a third way, well said the best way to get the whole file without any informationloss back into the modelsrcfile, but i can't share that, else everyone will ripp off combatarms models.

    Sincerely Zenshin112

  5. #5
    diehard2k10's Avatar
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    Quote Originally Posted by Zenshin112v2 View Post
    hm didnt work with charmodels a long time... let me think...
    compress the .lta to .ltb with modeledit. Use Ltb2x to decompress ltb to .x aka directX metafile. Import it to Milkshape3D and export it to C4D or Obj... don't know anymore if milkshape supports c4d.
    You could also use Noesis to export the charmodel by view ( need to be .ltb ) but it will use it#s uv-mapping and bones.
    There is a third way, well said the best way to get the whole file without any informationloss back into the modelsrcfile, but i can't share that, else everyone will ripp off combatarms models.

    Sincerely Zenshin112
    i know how to export models
    i want to know how to export animation and save them as bvh file to c4d

  6. #6
    Zenshin112v2's Avatar
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    well ok... then good luck by exporting the animation without the model ...

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