Code:
#define EndSceneEngine 0x45614F
#define DIpEngine 0x4B6FFD
#define DIPEngine1 0x004B8802
#define DIPEngine2 0x004B6FFD
#define PresentEngine 0x4C985F
#define MemoryWallHack 0x6DDC24
#define WallArrary 0x45D474
#define WeaponMgr 0xD52B80
#define BasicPlayerInfo 0xCEBA38
#define FlyHack 0x5F0
#define PlayerPointer No Recoil 1 0x22E
#define PlayerPointer No Recoil 2 0xC
#define PlayerPointer No Recoil 3 0x234
#define AiModeAmmoDamage 0x820
<-Grenade->
#define Throw Velocity 0x2B20
#define Throw Angle 0x3B24
#define Grenade Gravity 0x3B28
#define Air Resistance 0x3B2C
#define Time before explosion 0x3B30
<-Grenade->
#define FallDamage 0xD52B60
#define VisibleZoneIndex 0x403238
#define DamageZone 0x4032d4
#define DamagePerSec 0x4032c4
#define CShell_Pointer 0x4695d0
#define CShell_Client 0xT
#define ClientShell 0x477410
#define ClientShell + 0x54 = PlayerPtr
#define PlayerPointer 0x477410
#define PlayerPtr 0x477474
#define PTC_Ptr 0x4695C4
#define PTC_Offset 0x200
#define DamagePerMeter 0x4
#define MovementDuckWalkRate 0xC
#define C4DefuseTime 0x80
#define MaxCanDefuseDistance 0x84
#define CharacterHiddenAlpha 0x88
#define CharacterHiddenWalkAlpha 0x8C
#define CharacterHiddenRunAlpha 0x90
#define BulletPosOffset 0x3528
#define ShotReactYaw 0x3538
#define ShotReactPitch 0x3708
#define DetailReactPitchShot 0x1060
#define DetailReactYawShot 0x11C8
#define DetailPerturbShot 0xEF8
#define PerturbMin 0x0
#define PerturbMax 0x6A4
#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC8
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24
#define CrossHairRatioPerRealSize 0x3b88
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define Range 0x80c
#define AmmoDamage 0x81C
#define Knockback 0x3CCC
#define NoReload 0xC38
#define NoChange 0xC3C
#define MoveSpeedPenalty 0xB10
#define ZoomInMoveSpeedPenalty 0x3948
#define MovePenaltyForDelayFire 0x394C
#define DamageCameraPenalty 0x3910
#define RepeatFire 0xAE8
#define WallMgr 0xD52B68
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4