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  1. #1
    vinke2013's Avatar
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    Exclamation Crossfire-EU Addys of 20.1.2013

    Hey here are the new Addys of 20.1.2013

    Code:
    #define EndSceneEngine                                  0x45614F
    #define DIpEngine                                       0x4B6FFD
    #define DIPEngine1 			                0x004B8802
    #define DIPEngine2 			                0x004B6FFD
    #define PresentEngine                                   0x4C985F
    #define MemoryWallHack                                  0x6DDC24 
    #define WallArrary                                      0x45D474 
    #define WeaponMgr 	                                0xD52B80
    #define BasicPlayerInfo 	                        0xCEBA38
    #define FlyHack                                         0x5F0
    #define PlayerPointer No Recoil 1                       0x22E
    #define PlayerPointer No Recoil 2                       0xC
    #define PlayerPointer No Recoil 3                       0x234
    #define AiModeAmmoDamage                                0x820
    <-Grenade->
    #define Throw Velocity                                  0x2B20
    #define Throw Angle                                     0x3B24
    #define Grenade Gravity                                 0x3B28
    #define Air Resistance                                  0x3B2C
    #define Time before explosion                           0x3B30
    <-Grenade->
    #define FallDamage 		                        0xD52B60
    #define VisibleZoneIndex                                0x403238
    #define DamageZone                                      0x4032d4
    #define DamagePerSec                                    0x4032c4
    #define CShell_Pointer                                  0x4695d0
    #define CShell_Client                                   0xT
    #define ClientShell 			                0x477410
    #define ClientShell + 			                0x54 = PlayerPtr
    #define PlayerPointer                                   0x477410
    #define PlayerPtr                                       0x477474
    #define PTC_Ptr                                         0x4695C4
    #define PTC_Offset                                      0x200
    #define DamagePerMeter 			                0x4
    #define MovementDuckWalkRate 		                0xC
    #define C4DefuseTime 			                0x80
    #define MaxCanDefuseDistance 		                0x84
    #define CharacterHiddenAlpha 		                0x88
    #define CharacterHiddenWalkAlpha 	                0x8C
    #define CharacterHiddenRunAlpha 	                0x90
    #define BulletPosOffset 		                0x3528
    #define ShotReactYaw 			                0x3538
    #define ShotReactPitch 			                0x3708
    #define DetailReactPitchShot 		                0x1060
    #define DetailReactYawShot 		                0x11C8
    #define DetailPerturbShot 		                0xEF8
    #define PerturbMin 			                0x0
    #define PerturbMax 			                0x6A4
    #define KnifeNormalRange 		                0xA58
    #define KnifeBigshotRange 		                0xA7C
    #define KnifeNormalRange2 		                0xA98
    #define KnifeBigshotRange2 		                0xABC
    #define KnifeNormalAniRate 		                0xA6C
    #define KnifeBigshotAniRate 		                0xA94
    #define KnifeNormalAniRate2 		                0xAB4
    #define KnifeBigshotAniRate2 		                0xAD8
    #define KnifeNormalAngle 		                0xA64
    #define KnifeBigshotAngle 		                0xA88
    #define KnifeNormalAngle2 		                0xAA4
    #define KnifeBigshotAngle2 		                0xAC8
    #define KnifeNormalAmmoDamage 		                0xC00
    #define KnifeBigshotAmmoDamage 		                0xC0C
    #define KnifeNormalAmmoDamage2 		                0xC18
    #define KnifeBigshotAmmoDamage2 	                0xC24
    #define CrossHairRatioPerRealSize                       0x3b88
    #define DamageFactorByDistance                          0x830
    #define DamageVariantionFactor                          0x838
    #define Range 				                0x80c
    #define AmmoDamage 			                0x81C
    #define Knockback 			                0x3CCC
    #define NoReload                                        0xC38
    #define NoChange                                        0xC3C
    #define MoveSpeedPenalty 		                0xB10
    #define ZoomInMoveSpeedPenalty 		                0x3948
    #define MovePenaltyForDelayFire 	                0x394C
    #define DamageCameraPenalty 		                0x3910
    #define RepeatFire                                       0xAE8
    #define WallMgr 	                                0xD52B68
    #define TextureType 			                0x574
    #define EdgeShotEnabled 		                0x568
    #define WallShotEnabled 		                0x56C
    #define PerfectWallShotEnabled 		                0x570
    #define AttackMoveTypeRunningLSidePercentage 		0x1BC
    #define AttackMoveTypeRunningRSidePercentage 		0x1C0
    #define AttackMoveTypeWalkingLSidePercentage 		0x1C4


    Credits : vinke2011(me),PCeumel,Utan,Kareem111,rabir007,luci fereviluser

  2. #2
    meniska's Avatar
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    how to change this in the dll

  3. #3
    vinke2013's Avatar
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    You need a Base ...

  4. #4
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    how you get a base? I really need an good decent hack?

  5. #5
    sdkfnlsa's Avatar
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    some offset are wrong but nice

  6. #6
    vinke2013's Avatar
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    Witch offsets are wrong Gamer

  7. #7
    RobinC's Avatar
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    Fly??? Intresting...

  8. #8
    vinke2013's Avatar
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    Source are too on MPGH Posted by CFHackerExtreme(MyHackCodePartner) in the Crossfire Source Code Section

  9. #9
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    sorry guys, i'm new, try to put the hacks but dosent mke effect!
    can help me?

    tnks !

  10. #10
    CFHackerExtreme's Avatar
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    For FlyHack, Add me on Skype: CFHackerExtreme

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