Hey here are the new Addys of 28.1.2013
Found with my Addy Logger !
Code:
//*************************vinke2011´s Addy Logger*************************\
//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24
#define DIPEngine1 0x4B8802
#define DIPEngine2 0x4B6FFD
#define EndSceneEngine 0x45614F
#define PresentEngine 0x4C985F
//==============Crossfire.exe Addys End==============\
//==============Pointer Start==============\
#define PlayerPointer 0x477410
#define PlayerPtr 0x477464
#define WeaponMgr 0xD52B80
#define BasicPlayerInfo 0xA16BA38
#define WallMgr 0xD52B68
#define LTClient_OFFSET/PTC_OFFSET 0x200
#define LTClient/PTC 0x4695C4
#define ClientShell 0x477410
#define ByPass 0x30D1D5
//==============Pointer End==============\
//==============ESP Start==============\
#define HP 0x4C8
#define HP_OFFSET 0x7440
#define HP_OFFSET2 0x743C
//==============ESP End==============\
//==============PlayerHacks Start Log==============\
#define InvisbleAsGhost 0x1B0
#define ZoomSkill 0x1F0
#define FlyHack 0x5F0
#define DamagePerMeter 0x4
#define DamageZone 0x4032D4
#define VisibleZoneIndex 0x403238
#define DamagePerSec 0x4032C4
#define No FallDamage 0xD52B60
#define No KnockBack 0x3CCC
#define SpeedHack 0xB10
#define ZoomInSpeed 0x3948
#define MoveInDelayFire 0x394C
#define MaxAmmo 0x814
#define AmmoPerMagazine 0x816
#define ShotsPerAmmo 0x3538
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4
//==============PlayerHacks Start End==============\
//==============WeaponHacks Start==============\
#define FastShot 0x220
#define AiModeAmmoDamage 0x820
#define No Reload 0xC38
#define No Change Delay 0xC3C
#define No Spread 0x3B88
#define RapidFire 0xAE8
#define ZoomMode 0xAEC
#define No Scope 0xAF0
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define PlayerPointer_NoReload 0x2F8
#define PlayerPointer_NoRecoil1 0x22E
#define PlayerPointer_NoRecoil2 0xC
#define PlayerPointer_NoRecoil3 0x234
#define BulletPosOffset 0x3528
#define ShotReactYaw 0x3538
#define ShotReactPitch 0x3708
#define DatailReactYawShot 0x11C8
#define DatailReactPitchShot 0x1060
#define DetailPerturbShot 0xEF8
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB10
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\
//==============GrenadeManipulation Start==============\
#define Throw Velocity 0x3B20
#define Throw Angle 0x3B24
#define Grenade Gravity 0x3B28
#define Air Resistance 0x3B2C
#define Time before explosion 0x3B30
//==============GrenadeManipulation End==============\
//==============BasicPlayerInfoHacks Start==============\
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define MovementDuckWalkRate 0xC
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
//==============BasicPlayerInfoHacks End==============\
//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA58
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
//==============KnifeHacks End==============\
//*************************End log*************************
Credits : vinke2011(me),Utan,-IfluX