Code:
||===============================================================||
||=========================| WeaponMgr |=========================||
||===============================================================||
#define WeaponMgr 0xD96394
#define NoReload 0xC38
#define NoRecoil1 0xEF8
#define NoRecoil2 0x11C8
#define NoRecoil3 0x1060
#define NoRecoil4 0x3708
#define NoRecoil5 0x3538
#define NoRecoil6 0x3528
#define NoRecoil7 0x6A8
#define Range 0x1D8819
#define Damage 0x81C
#define RapidFire 0xAE8
#define SniperNoDelay 0x1348
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||============================| END |============================||
||===============================================================||
||===============================================================||
||==========================| Knife's |==========================||
||===============================================================||
#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC4
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24
||===============================================================||
||============================| END |============================||
||===============================================================||
||===============================================================||
||======================| PlayerBasicInfo |======================||
||===============================================================||
#define PlayerBasicInfo 0xD2F0C8
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
||===============================================================||
||============================| END |============================||
||===============================================================||
||===============================================================||
||==========================| WallMgr |==========================||
||===============================================================||
#define WallMgr 0xD9637C
#define TextureType 0x574
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570
||===============================================================||
||============================| END |============================||
||===============================================================||
||===============================================================||
||==========================| Damage |===========================||
||===============================================================||
#define DamageZoneMgr 0x41B5A4
#define FallDamage 0xD96374
#define DamagePerSec 0x41B594
||===============================================================||
||============================| END |============================||
||===============================================================||
||===============================================================||
||=======================| PlayerClass |=========================||
||===============================================================||
#define LTClientShell 0x4836C0
#define Clients 0x744C
#define ClassSize 0x420
#define ClassOffset 0x7444
||===============================================================||
||============================| END |============================||
||===============================================================||
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