Code:
//=============================================//
//===========[Ryod Vincent Arevalo Addylogger]============//
//=============================================//
//==============[Pointer Addies]==============//
#define ADR_PlayerPointer 0x00A91F9C
#define ADR_ServerPointer 0x00A90E84
#define ADR_BasePointer 0x006008
#define ADR_HealthPointer 0x0031FB8
#define ADR_WeaponPointer 0x0091C3E0
#define ADR_UserPointer 0x00A8F600
#define ADR_DEVICEPOINTER 0x008B8CCC
//==============[Memory Addies]==============//
#define ADR_FastAmmo 0x00BC7EF8
#define ADR_FastRepair 0x00BC7EFC
#define ADR_FastHealth 0x00BC7F00
#define ADR_FastFlag 0x00BC7F04
#define ADR_Glasswalls 0x00A8F5FC
#define ADR_NoWater 0x00A5A5F8
#define ADR_Spread 0x00BCF2FC
#define ADR_WaterColor1 0x00502464D8
#define ADR_WaterColor2 0x00502464DC
#define ADR_WaterColor3 0x00502464E0
#define ADR_NearFog 0x000
#define ADR_FarFog 0x004
#define ADR_GlassWalls 0x00FFFFFF00
#define ADR_CQCProne 0x0091C4B8
#define ADR_Ping 0x0055000027
#define ADR_Name 0x00AE216C
#define ADR_Health 0x0031FB8
#define ADR_NoSpawnWait1 0x00AAD870
#define ADR_NoSpawnWait2 0x00AAD874
#define ADR_NoSpawnWait3 0x00AAD878
#define ADR_UNLIAMMO 0x00A8F600
//==============[Offset Addies]==============//
#define OFS_Level 0x003F624
#define OFS_Dinar 0x003F634
#define OFS_RoomMaster 0x0031544
#define OFS_Prem1 0x00150
#define OFS_Prem2 0x00154
#define OFS_SniperAmmo 0x000
#define OFS_ExtraAmmo1 0x00FFFFFFFE
#define OFS_ExtraAmmo2 0x00FFFFFFFF
#define OFS_AssaultAmmo 0x002
#define OFS_Bandage 0x004
#define OFS_SuperNoSpread 0x000
#define OFS_SuperNoSpread 0x000
//==============[ASM Addies]==============//
#define ASM_Stanima 0x00420FBF
#define OFS_PREMIUM1 0x00150
#define OFS_PREMIUM2 0x00154
//==============[Addylogger Ended]==============//
Made by:Ryod Vincent Arevalo
Credits to: Znoen & Death
WarRock Address Logger