Thanks to Polymorphism for the addy logger
Code:
Engine Entry Point : 0x460000
Engine .code Size : 0x316200
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5DB000
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xDC80000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Combat Arms Address Logger Starting...
#define FullAuto 0x37422A67
#define S2S 0x372F36C5
#define FireMessage1 0x37427473
#define FireMessage2 0x374274C2
#define Recoil1 0x373ABF60
#define Recoil2 0x374D4FF9
#define Recoil3 0x373ABF74
#define Recoil4 0x373ABF77
#define Recoil5 0x373ABF80
#define PlayerByIndex 0x37155A30
#define LocalPlayer 0x371568B0
#define ADDR_MTBWCRET 0x373D14D7
#define ADDR_LTCLIENT 0x377E0C88
#define ADDR_WEAPONMGR 0x37826D1C
#define ADDR_LOCALPTR 0x3782CB90
#define ADDR_BUILDFONT 0x37581A00
#define ADDR_FILLFONT 0x37582690
#define ADDR_FONTECX 0x3783DBD0
#define ADDR_GETFONTHAND 0x37488DD0
#define ADDR_GETCONSOLEINT 0x37390110
#define ADDR_GCS 0x3782A3B0
#define ADDR_LTCOMMON 0x378252C8
#define ADDR_S_BULLETS 0x37420B7D
#define ClientInfoMgr 0x377BB2D3
#define PlayerMgr 0x377FCC0B
#define ADDR_REMOTEKILL1 0x37426301
#define ADDR_REMOTEKILL2 0x37426302
#define ADDR_REMOTEKILL3 0x37426681
#define ADDR_REMOTEKILL4 0x37426682
#define ADDR_WEAPON_RANGE1 0x374261D9
#define ADDR_WEAPON_RANGE2 0x37426559
#define ADDR_RAPIDFIRE1 0x3741DAA7
#define ADDR_RAPIDFIRE2 0x37426C4E
#define ADDR_RAPIDFIRE3 0x37422A97
#define ADDR_RAPIDFIRE4 0x37426C55
#define ADDR_RAPIDFIRE5 0x37426A88
#define ADDR_FORCEFPS 0x377E0D18
#define ADDR_LTCSBASE 0x377E0C70
#define OFF_FPS 0x14EF8
#define ADDR_W2S 0x4915C0
#define ADDR_INTERSECT 0x470C90
#define ADDR_D3D 0x9116A0
#define ADDR_DRAWPRIM 0x805774
#define ADDR_CURSORCENTER 0x7EFA4C
#define ADDR_CONSOLEUNWRAPPED 0x486010
#define ADDR_CLIENTFX 0x66F34
Logging Complete...