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  1. #1
    kibbles18's Avatar
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    DayZ SA Returning to the Hacking Scene

    I've been out of the DayZ scene for over a year, I left not long after the Standalone was released. I remember hacking Arma2 DayZ mod with sqf scripts to spawn crates containing food and weapons etc.

    I am very knowledgeable in c++, assembly, d3d9 interface. I coded my own external radar with noclip, item teleport, and a few other features for the SA version, then I got banned and never came back to the game.

    What methods are people hacking with these days? For the SA version specifically. I have the know how to hack, I just need to pick up the game again. Are people still executing sqfs? Is it still possible to teleport items to you? Spawning crates with weapons and items?

    Here is an old video I took of me using hacked weapons in DayZ mod for Arma II youtu.be/o1bworhp424

    - - - Updated - - -

    I found some old structures from DayZ SA
    Code:
    #include <d3dx9.h>
    
    const DWORD fvf=D3DFVF_XYZRHW|D3DFVF_DIFFUSE;
    struct dx_vertex
    {
    	float x, y, z, rhw;
    	DWORD color;
    };
    struct vec
    {
    	float x;
    	float y;//UP DOWN
    	float z;
    };
    
    class CWorld;
    class CEntity;
    class CPlayer;
    class CPlayerPosition;
    class CObjectTable;
    class CObjectClass;
    class CObjectClassName;
    class CObjectList;
    class CArmaMain
    {
    public:
    	CWorld* m_pWorld; //0x0000 
    	/*static CArmaMain* GetInstance()
        {
            return *reinterpret_cast<CArmaMain**>(g_dwArmaMainOffset+0x1);
        }*/
    };
    
    class CObjectList
    {
    public:
    	CEntity *m_pEntity;
    	char pad[0x28];
    };
    
    class CObjectTable
    {
    public:
    	CObjectList* m_pObjectList;
    	size_t iTableSize;
    };
    
    class CWorld
    {
    public:
    char _0x0000[1860]; //+8
    	CObjectTable* m_pObjectTable; //0x0740 
    char _0x0744[2112];
    	CPlayer** m_ppNearTable; //0x0F88 
    	__int32 m_iNearTableSize; //0x0F8C 
    char _0x0F8C[164];
    	CPlayer** m_ppFarTable; //0x1034
    	__int32 m_iFarTableSize; //0x1038 
    char _0x1034[496];
    	CPlayer** m_ppUnknown; //0x1228 
    	__int32 ippCUnknownTableSize; //0x122C 
    char _0x122C[860];
    	CEntity* m_pLocalEntity; //0x1590
    
    };//Size=0x1590
    
    
    class CObjectClass
    {
    public:
    char _0x0000[48];
    	CObjectClassName* m_pCObjectClassName; //0x0030 
    char _0x0034[12];
    
    };//Size=0x0040
    
    class CObjectClassName
    {
    public:
    char _0x0000[4];
    	__int32 m_iNameLength; //0x0004 
    	char m_szName[32]; //0x0008 
    };//Size=0x0040
    
    class CPlayerPosition
    {
    public:
    char _0x0000[28];
    	D3DXVECTOR3 m_vecHeading; //0x1c
    	D3DXVECTOR3 m_vecPositionCoordinates; //0x0028 
    
    };//Size=0x0080
    
    
    class CPlayer
    {
    public:
    char _0x0000[32];
    CPlayerPosition* m_pPlayerPosition; //0x0020 
    char _0x0024[76];
    CObjectClass* m_pCObjectClass; //0x0070 
    char _0x0074[0x264-0x74];
    bool isdead; //0x264
    char _0x0268[0x7C8-0x268];
    int iPlayerID; //0x7C8
    char _0x07CC[0x12AC-0x7CC];
    int PlayerState; //0x12AC
    };
    
    class CEntity
    {
    public:
    char _0x0000[4];
    	CPlayer* m_pCPlayer; //0x0004 
    	D3DXVECTOR3 GetPosition()
    	{
    		if(m_pCPlayer)
    		return m_pCPlayer->m_pPlayerPosition->m_vecPositionCoordinates;
    		else return D3DXVECTOR3(0,0,0);
    	}
    
    };//Size=0x0008
    
    
    /*class CTransformationData
    {
    public:
    
    	char unknown0[4]; //0x0000
    	D3DXVECTOR3 InvView_right; //0x0004  
    	D3DXVECTOR3 InvView_up; //0x0010  
    	D3DXVECTOR3 InvView_forward; //0x001C  
    	D3DXVECTOR3 InvView_Translation; //0x0028  
    	
    	D3DXVECTOR2 pad; //0x0034   (x = 1,y = -1)
        
        D3DXVECTOR3 ViewPortMatrix1; //0x003C  (x= viewPort.Width/2)
    	D3DXVECTOR3 ViewPortMatrix2; //0x0048 -(y= viewPort.Height/2)
    	D3DXVECTOR3 ViewPortMatrix3; //0x0054(x=viewPort.X + CenterScreenX,y=viewPort.Y + CenterScreenY,z=viewPort.MinZ)
    	D3DXVECTOR3 ViewPortMatrix_unk; //not sure
    	
    	D3DXVECTOR3 ProjO1;//proj1.x  0x006C
        D3DXVECTOR3 ProjO2;//proj2.y  0x0078
    	D3DXVECTOR3 ProjO3;//proj3.z  0x0084     =1.0001
    	D3DXVECTOR3 ProjO4;//proj4.z  0x0090
    
    	D3DXVECTOR3 Proj1;//proj1.x  0x009C
        D3DXVECTOR3 Proj2;//proj2.y  0x00A8
    	D3DXVECTOR3 Proj3;//proj3.z  0x00B4     = 1.0
    	D3DXVECTOR3 Proj4;//proj4.z  0x00C0
    	
    	D3DXVECTOR3 ProjD1;//   0x00CC     x = 1/Proj._11
    	D3DXVECTOR3 ProjD2;//   0x00D8     y = 1/Proj._22
    	D3DXVECTOR3 ProjD3;//   0x00E4     z=  1 
    	D3DXVECTOR3 ProjD4;//   0x00F0
    	
    	D3DXVECTOR2 pad1; //.x bigass float  0x00FC
    	
    	D3DXVECTOR3 View_right; //0x0104    not the view
        D3DXVECTOR3 View_up; //0x0110  
    	D3DXVECTOR3 View_forward; //0x011C  
    	D3DXVECTOR3 View_Translation; //0x0128  	
    };
    
    class CTransformations //CE045C
    {
    public:
    	char unknown0[0x94]; //0x0000
    	CTransformationData* m_pTransformationData; //0x0094  
    
    	static CTransformations* GetInstance()
        {
    		return *reinterpret_cast<CTransformations**>(*reinterpret_cast<DWORD*>(g_dwTransformsOffset+0xB));
    		//return *(CTransformations**)((DWORD*)g_dwTransformsOffset+0xB);
        }
    
    	D3DXVECTOR3 W2SN(D3DXVECTOR3 in)
    	{
    		D3DXVECTOR3 out,temp;
    
    		::D3DXVec3Subtract(&temp,&in,&m_pTransformationData->InvView_Translation);
    		float x = ::D3DXVec3Dot(&temp,&m_pTransformationData->InvView_right);
            float y = ::D3DXVec3Dot(&temp,&m_pTransformationData->InvView_up);
            float z = ::D3DXVec3Dot(&temp,&m_pTransformationData->InvView_forward);
    
            out.x =  m_pTransformationData->ViewPortMatrix3.x * (1+(x / m_pTransformationData->ProjD1.x / z));
            out.y =  m_pTransformationData->ViewPortMatrix3.y * (1-(y / m_pTransformationData->ProjD2.y / z));
            out.z =  z;
    
    		return out;
    	}
    
    };
    
    extern CArmaMain* g_pArmaMain;
    extern CTransformations* g_pTransformations;*/
    Way she fuckin goes boys

  2. #2
    Mizzle420420's Avatar
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    Sqf execution is still possible and done widely, some sqf commands are logged such as setPos, CVL. Some RscDisplays are logged such as RscDisplayDebug, RscDisplayDebugPublic. Most memory stuff is still possible though you need to run in kernal now. Hit me up on skype if you need some more info: Mizzle420420

  3. #3
    kibbles18's Avatar
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    I see you produce some cheats using sqf exclusively. I'm getting Skype set up right now. Perhaps we could work together?

    Also, do you have any structures or c++ code that is updated?
    Last edited by kibbles18; 07-21-2015 at 07:25 PM.
    Way she fuckin goes boys

  4. #4
    Kosmo's Avatar
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    The scripting engine in the standalone rather useless consider it's being deprecated soon when 0.58 hits due to the new engine-based UI.
    Hicks will probably make it a hacker death-trap. Wouldn't surprise me.

    Memory based stuff is recommendable now...
    Last edited by Kosmo; 07-21-2015 at 10:23 PM.

  5. #5
    Mizzle420420's Avatar
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    Quote Originally Posted by Sebastian_420 View Post
    The scripting engine in the standalone rather useless consider it's being deprecated soon when 0.58 hits due to the new engine-based UI.
    Hicks will probably make it a hacker death-trap. Wouldn't surprise me.

    Memory based stuff is recommendable now...
    Just stop you have no knowledge on the matter. Kribbles18 hit me up we can work something out.

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  7. #6
    spidy05's Avatar
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    rekt lol....it was nice meeting u mazzle u know that one day in game xD #globalbannedfixed

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  9. #7
    kibbles18's Avatar
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    I added you on skype I'm 'shymowzee'
    Way she fuckin goes boys

  10. #8
    Declared's Avatar
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    Quote Originally Posted by kibbles18 View Post
    I added you on skype I'm 'shymowzee'
    Holy shit Kibbles is back, I remember you posting when I was a wee little skid (inb4 hippo says "implying you're not a skid still"). I go by a different name now you probably wouldn't recognize me anyways, but its good to have a member back in the community!

    - - - Updated - - -

    Quote Originally Posted by Mizzle420420 View Post


    Just stop you have no knowledge on the matter. Kribbles18 hit me up we can work something out.
    Since when did you two start bickering?

  11. #9
    Mizzle420420's Avatar
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    Quote Originally Posted by Declared View Post

    Since when did you two start bickering?
    I try not to bicker, I just get tired of seeing stupid comments presented as fact when they have no foundation. I had no problem with the kid until he started posting worthlessly trying to boost his rep when he has little to no knowledge of how to make a cheat. I assume he is just copy pasting off the forums and trying to build his rep so he can sell skidded menus. I assume this because when I first encountered him his name was brynk and he was selling necromancy with a different color trying to say it was brynk menu or some shit. From what I have seen he is still doing this only he changed the color to gray instead of the blue he originally used.

  12. #10
    Declared's Avatar
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    Quote Originally Posted by Mizzle420420 View Post


    I try not to bicker, I just get tired of seeing stupid comments presented as fact when they have no foundation. I had no problem with the kid until he started posting worthlessly trying to boost his rep when he has little to no knowledge of how to make a cheat. I assume he is just copy pasting off the forums and trying to build his rep so he can sell skidded menus. I assume this because when I first encountered him his name was brynk and he was selling necromancy with a different color trying to say it was brynk menu or some shit. From what I have seen he is still doing this only he changed the color to gray instead of the blue he originally used.
    I can respect that. I thought he was a good guy but now that you tell me that I have my doubts. Do you have any proof of this that you can show me over Skype?

  13. #11
    spidy05's Avatar
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    oh that guy is brynk? lol fuck him he got mad cause i leaked the menu with blew colors and yes he goes on e-p-v-p with that name brynk trying to catch some copy n paste xD

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    Nice release

  15. #13
    Mizzle420420's Avatar
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    Quote Originally Posted by Declared View Post
    I can respect that. I thought he was a good guy but now that you tell me that I have my doubts. Do you have any proof of this that you can show me over Skype?
    I do but don't really care enough to put in the effort to show you.

  16. #14
    kissofdiss's Avatar
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    Question: is c++ the only efficient way to hack DayZ? Because I know more C# than c++. When I read c++ code, it's like I'm reading Chinese. Like what is going on XD..


    MY COMPUTER SPECS

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  18. #15
    Mizzle420420's Avatar
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    Quote Originally Posted by kissofdiss View Post
    Question: is c++ the only efficient way to hack DayZ? Because I know more C# than c++. When I read c++ code, it's like I'm reading Chinese. Like what is going on XD..
    C# is fine for dayz.

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