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  1. #1
    kingbuilder07's Avatar
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    anu po kulang sa warrock dll CODES ko?

    #include <windows.h>
    #include <stdio.h>

    // Pointers
    #define ADR_PLAYERPOINTER 0x00BC3228
    #define ADR_SERVERPOINTER 0x00ABDE08
    #define ADR_WEAPONPOINTER 0x0096818C
    #define ADR_BASEPOINTER 0x00AF8400
    #define ADR_HEALTHPOINTER 0x00AF9F94
    #define ADR_USERPOINTER 0x00BC3274
    #define ADR_VIEWANGELS 0x00A4399C
    /********************Memory********************/
    #define ADR_SCOPE 0x00967F80
    #define ADR_SPEED 0x008F2F3C
    #define ADR_IMDRUNK 0x00A73E98
    #define ADR_NOWATER 0x00968028
    #define ADR_NOSPREAD 0x00A44868
    #define ADR_MEMCROSS 0x00967FE4
    #define ADR_NOSPAWN1 0x00A77C90
    #define ADR_NOSPAWN2 0x00A77C94
    #define ADR_NOSPAWN3 0x00A77C98
    #define ADR_NOBOUNDS1 0x00A6F080
    #define ADR_NOBOUNDS2 0x00A6F084
    #define ADR_NOBOUNDS3 0x00A6F088
    #define ADR_FASTAMMO 0x00A47D14
    #define ADR_FASTREPAIR 0x00A47D1C
    #define ADR_FASTHEALTH 0x00A47D18
    #define ADR_FASTFLAG 0x00A47D20
    #define ADR_FASTLOCKON 0x00A44874
    #define ADR_WATERHEIGHT 0x00A4A760
    #define ADR_VIRTUALJUMP 0x008E3820
    #define ADR_PLANTANYWHERE 0x00A44840
    #define ADR_GLASSWALLS 0x00A4A668
    #define ADR_CQCPRONE 0x00967F70
    #define ADR_NEARFOG 0x00A4A768
    #define ADR_FARFOG 0x00A4A76C
    #define ADR_WATERCOLOR1 0x0096802C
    #define ADR_WATERCOLOR2 0x00968030
    #define ADR_WATERCOLOR3 0x00968034
    #define ADR_WATERCOLOR1 0x0096802C
    #define ADR_WATERCOLOR2 0x00968030
    #define ADR_WATERCOLOR3 0x00968034
    #define ADR_FOGCOLOR1 0x00A4A710
    #define ADR_FOGCOLOR2 0x00A4A714
    #define ADR_FOGCOLOR3 0x00A4A718
    #define ADR_FULLBRIGHT1 0x00A4A6C8
    #define ADR_FULLBRIGHT2 0x00A4A6CC
    #define ADR_FULLBRIGHT3 0x00A4A6D0
    /********************User*******************/
    #define ADR_PING 0x00AF8ABC
    #define ADR_NAME 0x00AF8DC4
    #define ADR_IP 0x00AF8AD4
    #define ADR_BRANCHE 0x00AF9FA0
    #define ADR_HEALTH 0x00AF9F94
    /********************Offsets*******************/
    #define OFS_Z 0x000102D8
    #define OFS_Y 0x000102DC
    #define OFS_X 0x000102D4
    #define OFS_NFD 0x000103A8
    #define OFS_SLOT1 0x001021A0
    #define OFS_SLOT2 0x001021A1
    #define OFS_SLOT3 0x001021A2
    #define OFS_SLOT4 0x001021A3
    #define OFS_SLOT5 0x001021A4
    #define OFS_SLOT6 0x001021A5
    #define OFS_SLOT7 0x001021A6
    #define OFS_SLOT8 0x001021A7
    #define OFS_WEAPON1 0x00010100
    #define OFS_WEAPON2 0x000101D2
    #define OFS_WEAPON3 0x000101D0
    #define OFS_GRAVIT_X 0x0000C498
    #define OFS_GRAVIT_Y 0x0000C4A0
    #define OFS_GRAVIT_Z 0x0000C49C
    #define OFS_FORCEKICK 0x004E2F30
    /**********************Asm*********************/
    #define ADR_WTW 0x0078DB67
    #define ADR_STAMINA5 0x0041B9FB
    #define ADR_STAMINA10 0x0041BA2B

    DWORD *ingame= (DWORD*)Playerpointer;
    DWORD *outgame= (DWORD*)Serverpointer;

    // Hack Codes \\

    void Supermaster ()
    {
    DWORD dwSrvrPtr = *(DWORD*)Serverpointer;
    if(dwSrvrPtr != 0){
    *(int*)(dwSrvrPtr+Super_Master_OffSet) = 1;
    }
    }

    void Spawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
    }

    void FastAll ()
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)Fast_Repair = 10.0f;
    *(float*)Fast_Health = 5.0f;
    *(float*)Fast_Flag = 10.0f;
    *(float*)Fast_Ammo = 5.0f;
    }}

    void fullbright () //fullbright
    {
    if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
    {
    *(int*)(Full_Bright_1) = 1092779973;
    *(int*)(Full_Bright_2) = 1092779973;
    *(int*)(Full_Bright_3) = 1092779973;
    }
    }

    void nofog () //no fog
    {
    *(float*)0x00B0E148 = 1166127104;//far fog address
    *(float*)0x00B0E144 = 0; //nearfog addres
    }

    void speedon1 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
    {
    *(float*)(Speed) = 200.0f;
    }
    }

    void speedon2 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
    {
    *(float*)(Speed) = 300.0f;
    }
    }

    void speedon3 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
    {
    *(float*)(Speed) = 500.0f;
    }
    }

    void speedoff ()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(Speed) = 100.0f;
    }
    }

    void jump () //super jump
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000;
    }
    }
    }

    void norecoil () //norecoil
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+0x00) = 0;
    *(float*)(dwPlayerPtr+0x04) = 0;
    *(float*)(dwPlayerPtr+0x08) = 0;
    }
    }

    void nfd () //NFD
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+NFD_Player_OffSet) = -20000;
    }
    }

    void nobounds () //nobounds
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)No_Bounds_2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)No_Bounds_2, &t , sizeof(t));
    VirtualProtect((void*)No_Bounds_2, sizeof(t), Protection, 0);

    VirtualProtect((void*)No_Bounds_2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)No_Bounds_2, &t , sizeof(t));
    VirtualProtect((void*)No_Bounds_2, sizeof(t), Protection, 0);
    }

    void nowater () //no water
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)No_Water, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)No_Water, &t , sizeof(t));
    VirtualProtect((void*)No_Water, sizeof(t), Protection, 0);
    }

    void PXItemSP2 ()
    {
    *(int*)(Stamina_10Porcent) = 1;
    }//+ 5% hp

    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;
    }
    }
    }

    void ExtraAmmo () //we want extrea clip always =)
    {
    *(int*)(Extra_Ammo_1) = 1;
    }

    void ExtraAmmo2 () //we want extrea clip always =)
    {
    *(int*)(Extra_Ammo_2) = 1;
    }

    void premium () //Gold Premium
    {
    DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+Premium_OffSet) = 3, 10; // 1 = bronze 2 = silver 3 = gold
    }
    }

    void spread () //no spread
    {
    *(float*) No_Spread = 0;
    }

    void Slots5 ()
    {
    DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+Slot5_OffSet) = 1;
    }
    }

    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    jump();
    nfd();
    premium();
    spread();
    nowater();
    nobounds();
    norecoil();
    speedon1();
    speedon2();
    speedon3();
    speedoff();
    nofog();
    Dig();
    fullbright();
    FastAll();
    Slots5();
    Spawn();
    }
    if(*outgame)
    {
    premium();
    ExtraAmmo();
    ExtraAmmo2();
    Slots5();
    PXItemSP2();
    }
    }
    Sleep(200); //prevent for overloading the cpu
    }

    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); //create the hackthread
    break;
    }
    return TRUE;
    }

  2. #2
    Flash's Avatar
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    English, please?
    Last edited by Flash; 06-01-2011 at 04:53 AM.
    [IMG]https://i1171.photobucke*****m/albums/r543/Ferzato/separator.png[/IMG]

    Former Middleman
    07-07-2011 - 09-13-2011


    [IMG]https://i1171.photobucke*****m/albums/r543/Ferzato/separator.png[/IMG]


    Skype: mpgh.flash
    MSN: mpgh.flash@msn.com


    “I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.”
    - Eminem

  3. #3
    fidelbuds's Avatar
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    Quote Originally Posted by kingbuilder07 View Post
    #include <windows.h>
    #include <stdio.h>

    // Pointers
    #define ADR_PLAYERPOINTER 0x00BC3228
    #define ADR_SERVERPOINTER 0x00ABDE08
    #define ADR_WEAPONPOINTER 0x0096818C
    #define ADR_BASEPOINTER 0x00AF8400
    #define ADR_HEALTHPOINTER 0x00AF9F94
    #define ADR_USERPOINTER 0x00BC3274
    #define ADR_VIEWANGELS 0x00A4399C
    /********************Memory********************/
    #define ADR_SCOPE 0x00967F80
    #define ADR_SPEED 0x008F2F3C
    #define ADR_IMDRUNK 0x00A73E98
    #define ADR_NOWATER 0x00968028
    #define ADR_NOSPREAD 0x00A44868
    #define ADR_MEMCROSS 0x00967FE4
    #define ADR_NOSPAWN1 0x00A77C90
    #define ADR_NOSPAWN2 0x00A77C94
    #define ADR_NOSPAWN3 0x00A77C98
    #define ADR_NOBOUNDS1 0x00A6F080
    #define ADR_NOBOUNDS2 0x00A6F084
    #define ADR_NOBOUNDS3 0x00A6F088
    #define ADR_FASTAMMO 0x00A47D14
    #define ADR_FASTREPAIR 0x00A47D1C
    #define ADR_FASTHEALTH 0x00A47D18
    #define ADR_FASTFLAG 0x00A47D20
    #define ADR_FASTLOCKON 0x00A44874
    #define ADR_WATERHEIGHT 0x00A4A760
    #define ADR_VIRTUALJUMP 0x008E3820
    #define ADR_PLANTANYWHERE 0x00A44840
    #define ADR_GLASSWALLS 0x00A4A668
    #define ADR_CQCPRONE 0x00967F70
    #define ADR_NEARFOG 0x00A4A768
    #define ADR_FARFOG 0x00A4A76C
    #define ADR_WATERCOLOR1 0x0096802C
    #define ADR_WATERCOLOR2 0x00968030
    #define ADR_WATERCOLOR3 0x00968034
    #define ADR_WATERCOLOR1 0x0096802C
    #define ADR_WATERCOLOR2 0x00968030
    #define ADR_WATERCOLOR3 0x00968034
    #define ADR_FOGCOLOR1 0x00A4A710
    #define ADR_FOGCOLOR2 0x00A4A714
    #define ADR_FOGCOLOR3 0x00A4A718
    #define ADR_FULLBRIGHT1 0x00A4A6C8
    #define ADR_FULLBRIGHT2 0x00A4A6CC
    #define ADR_FULLBRIGHT3 0x00A4A6D0
    /********************User*******************/
    #define ADR_PING 0x00AF8ABC
    #define ADR_NAME 0x00AF8DC4
    #define ADR_IP 0x00AF8AD4
    #define ADR_BRANCHE 0x00AF9FA0
    #define ADR_HEALTH 0x00AF9F94
    /********************Offsets*******************/
    #define OFS_Z 0x000102D8
    #define OFS_Y 0x000102DC
    #define OFS_X 0x000102D4
    #define OFS_NFD 0x000103A8
    #define OFS_SLOT1 0x001021A0
    #define OFS_SLOT2 0x001021A1
    #define OFS_SLOT3 0x001021A2
    #define OFS_SLOT4 0x001021A3
    #define OFS_SLOT5 0x001021A4
    #define OFS_SLOT6 0x001021A5
    #define OFS_SLOT7 0x001021A6
    #define OFS_SLOT8 0x001021A7
    #define OFS_WEAPON1 0x00010100
    #define OFS_WEAPON2 0x000101D2
    #define OFS_WEAPON3 0x000101D0
    #define OFS_GRAVIT_X 0x0000C498
    #define OFS_GRAVIT_Y 0x0000C4A0
    #define OFS_GRAVIT_Z 0x0000C49C
    #define OFS_FORCEKICK 0x004E2F30
    /**********************Asm*********************/
    #define ADR_WTW 0x0078DB67
    #define ADR_STAMINA5 0x0041B9FB
    #define ADR_STAMINA10 0x0041BA2B

    DWORD *ingame= (DWORD*)Playerpointer;
    DWORD *outgame= (DWORD*)Serverpointer;

    // Hack Codes \\

    void Supermaster ()
    {
    DWORD dwSrvrPtr = *(DWORD*)Serverpointer;
    if(dwSrvrPtr != 0){
    *(int*)(dwSrvrPtr+Super_Master_OffSet) = 1;
    }
    }

    void Spawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
    VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
    }

    void FastAll ()
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)Fast_Repair = 10.0f;
    *(float*)Fast_Health = 5.0f;
    *(float*)Fast_Flag = 10.0f;
    *(float*)Fast_Ammo = 5.0f;
    }}

    void fullbright () //fullbright
    {
    if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
    {
    *(int*)(Full_Bright_1) = 1092779973;
    *(int*)(Full_Bright_2) = 1092779973;
    *(int*)(Full_Bright_3) = 1092779973;
    }
    }

    void nofog () //no fog
    {
    *(float*)0x00B0E148 = 1166127104;//far fog address
    *(float*)0x00B0E144 = 0; //nearfog addres
    }

    void speedon1 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
    {
    *(float*)(Speed) = 200.0f;
    }
    }

    void speedon2 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
    {
    *(float*)(Speed) = 300.0f;
    }
    }

    void speedon3 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
    {
    *(float*)(Speed) = 500.0f;
    }
    }

    void speedoff ()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(Speed) = 100.0f;
    }
    }

    void jump () //super jump
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000;
    }
    }
    }

    void norecoil () //norecoil
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+0x00) = 0;
    *(float*)(dwPlayerPtr+0x04) = 0;
    *(float*)(dwPlayerPtr+0x08) = 0;
    }
    }

    void nfd () //NFD
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+NFD_Player_OffSet) = -20000;
    }
    }

    void nobounds () //nobounds
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)No_Bounds_2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)No_Bounds_2, &t , sizeof(t));
    VirtualProtect((void*)No_Bounds_2, sizeof(t), Protection, 0);

    VirtualProtect((void*)No_Bounds_2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)No_Bounds_2, &t , sizeof(t));
    VirtualProtect((void*)No_Bounds_2, sizeof(t), Protection, 0);
    }

    void nowater () //no water
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)No_Water, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)No_Water, &t , sizeof(t));
    VirtualProtect((void*)No_Water, sizeof(t), Protection, 0);
    }

    void PXItemSP2 ()
    {
    *(int*)(Stamina_10Porcent) = 1;
    }//+ 5% hp

    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;
    }
    }
    }

    void ExtraAmmo () //we want extrea clip always =)
    {
    *(int*)(Extra_Ammo_1) = 1;
    }

    void ExtraAmmo2 () //we want extrea clip always =)
    {
    *(int*)(Extra_Ammo_2) = 1;
    }

    void premium () //Gold Premium
    {
    DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+Premium_OffSet) = 3, 10; // 1 = bronze 2 = silver 3 = gold
    }
    }

    void spread () //no spread
    {
    *(float*) No_Spread = 0;
    }

    void Slots5 ()
    {
    DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+Slot5_OffSet) = 1;
    }
    }

    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    jump();
    nfd();
    premium();
    spread();
    nowater();
    nobounds();
    norecoil();
    speedon1();
    speedon2();
    speedon3();
    speedoff();
    nofog();
    Dig();
    fullbright();
    FastAll();
    Slots5();
    Spawn();
    }
    if(*outgame)
    {
    premium();
    ExtraAmmo();
    ExtraAmmo2();
    Slots5();
    PXItemSP2();
    }
    }
    Sleep(200); //prevent for overloading the cpu
    }

    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); //create the hackthread
    break;
    }
    return TRUE;
    }

    Write in English Please so other people can understand it.

    By the way he's asking if there is anything more to add on his code.