Looks like cancer code.
So this is the code. Can someone tell if in this code have aim assist. I'm sure for bhop and trigger but i can't find aim. Soo here is the code
;_________________________________________
Process = csgo.exe
DllName = client.dll
;_________________________________________
loop {
Process, Exist, %Process%
If (ErrorLevel = 0)
{
msgbox, Run game
waittime:=1
sleep 2000
}
else
{
break
}
}
if (waittime==1)
{
sleep 20000
}
Process, Exist, %Process%
PID = %ErrorLevel%
SetFormat, Integer, Hex
Base := GetDllBase(DllName, PID)
;_________________________________________
Bhop:=true
triggerbody:=0
Checkteam:=0
aimhelp:=true
trigger:=false
local:=base+0xA804CC
entrybegin:=base+0x4A9B4E4
radarbasee:=base+0x47da20+0x6
zet:=0x4A8CD78
radb:=0x4ED01CC
norecoil:=0x3018
valuee:=0xA954
sens:=base+0xA85CD4
zoomsensadr:=base+0xA8A9DC
activewp:=0x2EE8
zoomww:=0x3330
weaponoffset:=0x2F80
sensa:=ReadMemoryfloat(sens,"Counter-Strike: Global Offensive")
sensa:=6/sensa
zoom:=1
zoomsens:=ReadMemoryfloat(zoomsensadr,"Counter-Strike: Global Offensive")
;______________________________________INI
IniRead,Activekey,BaltoConfig.ini,CheatSystem,Acti vekey , Mbutton
IniRead,Bhop,BaltoConfig.ini,CheatSystem,Bhop , 1
;_________________________________________________ MAIN___________
SetTimer,Teamcheck, 3000
;_________________________________________________ _______________
loop
{
GetKeyState, state, %Activekey%
if state = D
{
;__________________________WEAPON
localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
weapon:=ReadMemory(localadress+activewp,"Counter-Strike: Global Offensive")
weapon&= 0xFFF ;ID
weaponentry:=ReadMemory(entrybegin+(weapon-1)*0x10,"Counter-Strike: Global Offensive") ;ENTRY ADRESS
weaponstatus:=ReadMemory(weaponentry+0x4ED4,"Count er-Strike: Global Offensive")
weapontype:=ReadMemory(weaponentry+weaponoffset,"C ounter-Strike: Global Offensive")
zoomw:=ReadMemory(weaponentry+zoomww,"Counter-Strike: Global Offensive")
localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
;________________________________Default ak m4 etc
norecoilav:=1
limitaim:=0.5
comp:=0.5
zoom:=1
shot:=0
missshot:=1
aftershot:=1
smooth:=1
;WEAPON_AWP = 9 WEAPON_TASER = 31 WEAPON_SCAR20 = 38 WEAPON_G3SG1 = 11 WEAPON_SSG08 = 40
;________________OTHER SCOPES
if ( weapontype==38 || weapontype==11 || weapontype==40 )
{
comp:=1
if (zoomw==1)
{
zoom:=2.25/zoomsens
comp:=1.5
}
else if (zoomw==2)
{
zoom:=6/zoomsens
comp:=2
}
missshot:=0
aftershot:=300
norecoilav:=0
limitaim:=3
smooth:=3
}
;_______________________SCOPES awp__
else if (weapontype==9 )
{
comp:=1
if (zoomw==1)
{
zoom:=2.25/zoomsens
comp:=2
}
if (zoomw==2)
{
zoom:=9/zoomsens
comp:=2
}
missshot:=0
aftershot:=500
norecoilav:=0
limitaim:=3
smooth:=3
}
;_________________________ZEUSHACK
else if( weapontype==31)
{
missshot:=0
shot:=1
}
;________________________PISTOL DGL
if( weapontype==1)
{
aftershot:=400
norecoilav:=0
smooth:=3
comp:=1
limitaim:=3
}
;__________DROBOVIKI
else if( weapontype==29 || weapontype==35 || weapontype==25 || weapontype==27)
{
missshot:=0
aftershot:=300
norecoilav:=0
limitaim:=3
comp:=1
smooth:=3
}
;_______________PISTOLS
else if( weapontype==2 || weapontype==3 || weapontype==4 || weapontype==32 || weapontype==4 || weapontype==32 || weapontype==30 || weapontype==36 || weapontype==61 )
{
aftershot:=100
norecoilav:=0
limitaim:=2
comp:=1
smooth:=2
}
if (trigger==true)
{
missshot:=0
}
value:=ReadMemory(localadress+valuee,"Counter-Strike: Global Offensive")
;_________________________________________________ ______TRIGGER
if(value==enemy1 || value==enemy2 || value==enemy3 || value==enemy4 || value==enemy5 || value==enemy6 || value==enemy7 || value==enemy8 || value==enemy9 || value==enemy10 ) {
if (shot==0) {
entry:=entrybegin+(0x10*value)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
Gosub, koordinatcheck
if (shot==0) {
send {Lbutton}
}
}
else {
send {Lbutton}
}
}
;_________________________________________________
if (shot==0) {
entry:=entrybegin+(0x10*enemy1)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy2)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy3)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy4)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy5)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (enemycount > 5){
if (shot==0) {
entry:=entrybegin+(0x10*enemy6)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy7)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy8)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy9)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
if (shot==0) {
entry:=entrybegin+(0x10*enemy10)-0x10
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath>0){
Gosub, koordinatcheck
}}
}
;________________________________________MISSSHOT
if (shot==0 && missshot==1)
{
send {Lbutton}
sleep aftershot
}
}
}
;_______________________________________
;_________________________________________________ _______
koordinatcheck:
; ENEMY1 PLAYER2
playerot:=ReadMemoryfloat(base+zet+0x8,"Counter-Strike: Global Offensive")
playerotz:=ReadMemoryfloat(base+zet+0x4,"Counter-Strike: Global Offensive")
bonmat:=ReadMemory(entryadress+0x2698,"Counter-Strike: Global Offensive")
x1:=ReadMemoryfloat(bonmat+0x12C,"Counter-Strike: Global Offensive")
y1:=ReadMemoryfloat(bonmat+0x13C,"Counter-Strike: Global Offensive")
z1:=ReadMemoryfloat(bonmat+0x14C,"Counter-Strike: Global Offensive")
x2:=ReadMemoryfloat(localadress+0xA0 ,"Counter-Strike: Global Offensive")
y2:=ReadMemoryfloat(localadress+0xA4 ,"Counter-Strike: Global Offensive")
z2:=ReadMemoryfloat(base+zet,"Counter-Strike: Global Offensive")
ygol:= ((y2-y1) / (x2-x1))
if( (x2-x1)<0)
{
ygol2:=atan(ygol)*57.29578
}
else
{
ygol:= ((y1-y2) / (x1-x2))
ygol2:=(3.14-atan(ygol))*-57.29578
}
if (ygol2 < -180){
ygol2:=180-((ygol2*-1)-180)
}
dis:=sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))
ygolz:=(z1-z2)/(dis)
ygolz2:=atan(ygolz)*-57.29578
;____________NORECOIL
if (norecoilav==1) {
recoilz:=ReadMemoryfloat(localadress+norecoil ,"Counter-Strike: Global Offensive")
playerotz:=playerotz+recoilz
recoil:=ReadMemoryfloat(localadress+norecoil+0x4 ,"Counter-Strike: Global Offensive")
playerot:=playerot+recoil
}
predel:=270/dis+3
predel2:=(270/dis*1.5)+3
if (dis>=300)
{predel:=274/dis+2
predel2:=(274/dis*1.5)+2
}
if (dis>=500)
{predel:=2
predel2:=2
}
if (dis>=1000)
{predel:=1
predel2:=1
}
predel:=predel/comp
predel2:=predel2/comp
if ((abs(ygolz2-playerotz))<predel2 && (abs(ygol2-playerot))<predel ) {
aimz:=(ygolz2-playerotz)
if (aimz>limitaim)
{aimz:=limitaim
}
if (aimz<-limitaim)
{aimz:=-limitaim
}
;_________________________________________________ ___________________________
aim2:=(ygol2-playerot)
if (aim2>limitaim)
{aim2:=limitaim
}
if (aim2<-limitaim)
{aim2:=-limitaim
}
aim2:=(aim2/-0.132)*sensa*zoom
aimz:=(aimz/0.132)*sensa*zoom
DllCall("mouse_event", uint, 1, int, aim2, int, 0, uint, 0, int, 1)
DllCall("mouse_event", uint, 1, int, 0, int, aimz, uint, 0, int, 1)
send {Lbutton}
shot:=1
sleep aftershot
}
Return
;_________________________________________________ _____
GetDllBase(DllName, PID = 0)
{
TH32CS_SNAPMODULE := 0x00000008
INVALID_HANDLE_VALUE = -1
VarSetCapacity(me32, 548, 0)
NumPut(548, me32)
snapMod := DllCall("CreateToolhelp32Snapshot", "Uint", TH32CS_SNAPMODULE
, "Uint", PID)
If (snapMod = INVALID_HANDLE_VALUE) {
Return 0
}
If (DllCall("Module32First", "Uint", snapMod, "Uint", &me32)){
while(DllCall("Module32Next", "Uint", snapMod, "UInt", &me32)) {
If !DllCall("lstrcmpi", "Str", DllName, "UInt", &me32 + 32) {
DllCall("CloseHandle", "UInt", snapMod)
Return NumGet(&me32 + 20)
}
}
}
DllCall("CloseHandle", "Uint", snapMod)
Return 0
}
ReadMemory(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle," UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
DllCall("CloseHandle", "int", ProcessHandle)
Loop 4
result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
return, result
}
;_____________DETECT_____
Teamcheck:
checkplayer:=entrybegin
localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
myteam:=ReadMemory(localadress+0xf0,"Counter-Strike: Global Offensive")
if ( myteam==3)
{
enemyteam:=2
}
else {
enemyteam:=3
}
enemycount:=0
loop, 50
{
entryadress1:=ReadMemory(checkplayer,"Counter-Strike: Global Offensive")
hisid:=ReadMemory(entryadress1+0x64,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress1+0xf0,"Counter-Strike: Global Offensive")
if (histeam==enemyteam) {
enemycount:=enemycount+1
if(enemycount==1 )
{
enemy1:=hisid
}
else if(enemycount==2 )
{
enemy2:=hisid
}
else if(enemycount==3 )
{
enemy3:=hisid
}
else if(enemycount==4 )
{
enemy4:=hisid
}
else if(enemycount==5 )
{
enemy5:=hisid
}
else if(enemycount==6 )
{
enemy6:=hisid
}
else if(enemycount==7 )
{
enemy7:=hisid
}
else if(enemycount==8 )
{
enemy8:=hisid
}
else if(enemycount==9 )
{
enemy9:=hisid
}
else if(enemycount==10 )
{
enemy10:=hisid
}
}
checkplayer:=checkplayer+0x10
}
Return
;________________________________________-
ReadMemoryfloat(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle," UInt",MADDRESS,"Float*",float,"UInt",8,"UInt *",0)
DllCall("CloseHandle", "int", ProcessHandle)
return, float
}
;_________________________________________________ _________________________
ReadMemoryString(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "Uint")
teststr =
Loop 32
{
Output := "x" ; Put exactly one character in as a placeholder. used to break loop on null
tempVar := DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", MADDRESS, "str", Output, "Uint", 1, "Uint *", 0)
if (ErrorLevel or !tempVar)
{
DllCall("CloseHandle", "int", ProcessHandle)
return teststr
}
;if Output =
;break
teststr = %teststr%%Output%
MADDRESS++
}
DllCall("CloseHandle", "int", ProcessHandle)
return, teststr
}
;___________________________________________BHOP__ ___________________
*~$Space::
if (Bhop==1){
jumps:=ReadMemory(localadress+0x100,"Counter-Strike: Global Offensive")
Sleep 100
Loop
{
GetKeyState, SpaceState, Space, P
If SpaceState = U
break
Sleep 1
Send, {Blind}{Space}
}}
Return
;_________________________________________________ ________________
*~$Numpad1::
if (trigger==true)
{
trigger:=false
}
else {
trigger:=true
}
msgbox, trigger %trigger%
Return
;____________________
*~$Numpad4::
offsetname:=Base+radb
offsetname1:=Readmemory(offsetname,"Counter-Strike: Global Offensive")
offsetname2:=ReadMemory(offsetname1+0x20,"Counter-Strike: Global Offensive")
offsetname3:=(offsetname2+0x210-0x1EC,"Counter-Strike: Global Offensive")
nam****uy1:=ReadMemoryString(offsetname3+(0x1EC*en emy1),"Counter-Strike: Global Offensive")
nam****uy2:=ReadMemoryString(offsetname3+(0x1EC*en emy2),"Counter-Strike: Global Offensive")
nam****uy3:=ReadMemoryString(offsetname3+(0x1EC*en emy3),"Counter-Strike: Global Offensive")
nam****uy4:=ReadMemoryString(offsetname3+(0x1EC*en emy4),"Counter-Strike: Global Offensive")
nam****uy5:=ReadMemoryString(offsetname3+(0x1EC*en emy5),"Counter-Strike: Global Offensive")
;_________________________________________________ _______
entry1:=entrybegin+(0x10*enemy1)-0x10
entry2:=entrybegin+(0x10*enemy2)-0x10
entry3:=entrybegin+(0x10*enemy3)-0x10
entry4:=entrybegin+(0x10*enemy4)-0x10
entry5:=entrybegin+(0x10*enemy5)-0x10
entryadress1:=ReadMemory(entry1 ,"Counter-Strike: Global Offensive")
entryadress2:=ReadMemory(entry2 ,"Counter-Strike: Global Offensive")
entryadress3:=ReadMemory(entry3 ,"Counter-Strike: Global Offensive")
entryadress4:=ReadMemory(entry4 ,"Counter-Strike: Global Offensive")
entryadress5:=ReadMemory(entry5 ,"Counter-Strike: Global Offensive")
SetFormat, IntegerFast, d
;heath1:=ReadMemory(entryadress1+0xFC ,"Counter-Strike: Global Offensive")
;heath2:=ReadMemory(entryadress2+0xFC ,"Counter-Strike: Global Offensive")
;heath3:=ReadMemory(entryadress3+0xFC ,"Counter-Strike: Global Offensive")
;heath4:=ReadMemory(entryadress4+0xFC ,"Counter-Strike: Global Offensive")
;heath5:=ReadMemory(entryadress5+0xFC ,"Counter-Strike: Global Offensive")
heath1:=ReadMemory(offsetname3+(0x1EC*enemy1)-0x4 ,"Counter-Strike: Global Offensive")
heath2:=ReadMemory(offsetname3+(0x1EC*enemy2)-0x4 ,"Counter-Strike: Global Offensive")
heath3:=ReadMemory(offsetname3+(0x1EC*enemy3)-0x4 ,"Counter-Strike: Global Offensive")
heath4:=ReadMemory(offsetname3+(0x1EC*enemy4)-0x4 ,"Counter-Strike: Global Offensive")
heath5:=ReadMemory(offsetname3+(0x1EC*enemy5)-0x4 ,"Counter-Strike: Global Offensive")
SetFormat, Integer, Hex
place1:=ReadMemoryString(entryadress1+0x51A0 ,"Counter-Strike: Global Offensive")
place2:=ReadMemoryString(entryadress2+0x51A0 ,"Counter-Strike: Global Offensive")
place3:=ReadMemoryString(entryadress3+0x51A0 ,"Counter-Strike: Global Offensive")
place4:=ReadMemoryString(entryadress4+0x51A0 ,"Counter-Strike: Global Offensive")
place5:=ReadMemoryString(entryadress5+0x51A0 ,"Counter-Strike: Global Offensive")
if(heath1==0){
heath1:="DEAD"
place1:=NULL
}
if(heath2==0){
heath2:="DEAD"
place2:=NULL
}
if(heath3==0){
heath3:="DEAD"
place3:=NULL
}
if(heath4==0){
heath4:="DEAD"
place4:=NULL
}
if(heath5==0){
heath5:="DEAD"
place5:=NULL
}
;msgbox, %heath1% %heath2% %heath3% %heath4% %heath5%
if(heath1=="DEAD" && heath2=="DEAD" && heath3=="DEAD" && heath4=="DEAD" && heath5=="DEAD"){
msgbox, ALL DEAD BITCH
}
else {
msgbox, %nam****uy1% %place1% %heath1% `n%nam****uy2% %place2% %heath2% `n%nam****uy3% %place3% %heath3% `n%nam****uy4% %place4% %heath4% `n%nam****uy5% %place5% %heath5%
}
Return
;_____________________________
*~$Numpad0::
offsetname:=Base+radb
offsetname1:=Readmemory(offsetname,"Counter-Strike: Global Offensive")
offsetname2:=ReadMemory(offsetname1+0x20,"Counter-Strike: Global Offensive")
offsetname3:=(offsetname2+0x210,"Counter-Strike: Global Offensive")
nam****uy1:=ReadMemoryString(offsetname3+(0x1EC*10 ),"Counter-Strike: Global Offensive")
nam****uy2:=ReadMemoryString(offsetname3+(0x1EC*1) ,"Counter-Strike: Global Offensive")
nam****uy3:=ReadMemoryString(offsetname3+(0x1EC*2) ,"Counter-Strike: Global Offensive")
nam****uy4:=ReadMemoryString(offsetname3+(0x1EC*3) ,"Counter-Strike: Global Offensive")
nam****uy5:=ReadMemoryString(offsetname3+(0x1EC*4) ,"Counter-Strike: Global Offensive")
nam****uy6:=ReadMemoryString(offsetname3+(0x1EC*5) ,"Counter-Strike: Global Offensive")
nam****uy7:=ReadMemoryString(offsetname3+(0x1EC*6) ,"Counter-Strike: Global Offensive")
nam****uy8:=ReadMemoryString(offsetname3+(0x1EC*7) ,"Counter-Strike: Global Offensive")
nam****uy9:=ReadMemoryString(offsetname3+(0x1EC*8) ,"Counter-Strike: Global Offensive")
nam****uy10:=ReadMemoryString(offsetname3+(0x1EC*9 ),"Counter-Strike: Global Offensive")
mainoffsetrank:=Base+0x2ED949C
offset1:=Readmemory(mainoffsetrank,"Counter-Strike: Global Offensive")
player1:=offset1+0x1B48+11*4
player2:=offset1+0x1B48+2*4
player3:=offset1+0x1B48+3*4
player4:=offset1+0x1B48+4*4
player5:=offset1+0x1B48+5*4
player6:=offset1+0x1B48+6*4
player7:=offset1+0x1B48+7*4
player8:=offset1+0x1B48+8*4
player9:=offset1+0x1B48+9*4
player10:=offset1+0x1B48+10*4
rankplayer1:=offset1+0x1A44+11*4
rankplayer2:=offset1+0x1A44+2*4
rankplayer3:=offset1+0x1A44+3*4
rankplayer4:=offset1+0x1A44+4*4
rankplayer5:=offset1+0x1A44+5*4
rankplayer6:=offset1+0x1A44+6*4
rankplayer7:=offset1+0x1A44+7*4
rankplayer8:=offset1+0x1A44+8*4
rankplayer9:=offset1+0x1A44+9*4
rankplayer10:=offset1+0x1A44+10*4
SetFormat, IntegerFast, d
;test:=Readmemory(offset1+0xadc+11*4,"Counter-Strike: Global Offensive")
;msgbox, %test%
enemylal1:=NULL
enemylal2:=NULL
enemylal3:=NULL
enemylal4:=NULL
enemylal5:=NULL
enemylal6:=NULL
enemylal7:=NULL
enemylal8:=NULL
enemylal9:=NULL
enemylal10:=NULL
idofguy1:=ReadMemory(offsetname3+(0x1EC*10)-0x8,"Counter-Strike: Global Offensive")
idofguy2:=ReadMemory(offsetname3+(0x1EC*1)-0x8,"Counter-Strike: Global Offensive")
idofguy3:=ReadMemory(offsetname3+(0x1EC*2)-0x8,"Counter-Strike: Global Offensive")
idofguy4:=ReadMemory(offsetname3+(0x1EC*3)-0x8,"Counter-Strike: Global Offensive")
idofguy5:=ReadMemory(offsetname3+(0x1EC*4)-0x8,"Counter-Strike: Global Offensive")
idofguy6:=ReadMemory(offsetname3+(0x1EC*5)-0x8,"Counter-Strike: Global Offensive")
idofguy7:=ReadMemory(offsetname3+(0x1EC*6)-0x8,"Counter-Strike: Global Offensive")
idofguy8:=ReadMemory(offsetname3+(0x1EC*7)-0x8,"Counter-Strike: Global Offensive")
idofguy9:=ReadMemory(offsetname3+(0x1EC*8)-0x8,"Counter-Strike: Global Offensive")
idofguy10:=ReadMemory(offsetname3+(0x1EC*9)-0x8,"Counter-Strike: Global Offensive")
if (idofguy1==enemy1||idofguy1==enemy2||idofguy1==ene my3||idofguy1==enemy4||idofguy1==enemy5)
{enemylal1:="ENEMY"
}
if (idofguy2==enemy1||idofguy2==enemy2||idofguy2==ene my3||idofguy2==enemy4||idofguy2==enemy5)
{enemylal2:="ENEMY"
}
if (idofguy3==enemy1||idofguy3==enemy2||idofguy3==ene my3||idofguy3==enemy4||idofguy3==enemy5)
{enemylal3:="ENEMY"
}
if (idofguy4==enemy1||idofguy4==enemy2||idofguy4==ene my3||idofguy4==enemy4||idofguy4==enemy5)
{enemylal4:="ENEMY"
}
if (idofguy5==enemy1||idofguy5==enemy2||idofguy5==ene my3||idofguy5==enemy4||idofguy5==enemy5)
{enemylal5:="ENEMY"
}
if (idofguy6==enemy1||idofguy6==enemy2||idofguy6==ene my3||idofguy6==enemy4||idofguy6==enemy5)
{enemylal6:="ENEMY"
}
if (idofguy7==enemy1||idofguy7==enemy2||idofguy7==ene my3||idofguy7==enemy4||idofguy7==enemy5)
{enemylal7:="ENEMY"
}
if (idofguy1==enemy8||idofguy8==enemy2||idofguy8==ene my3||idofguy8==enemy4||idofguy8==enemy5)
{enemylal8:="ENEMY"
}
if (idofguy1==enemy9||idofguy9==enemy2||idofguy9==ene my3||idofguy9==enemy4||idofguy9==enemy5)
{enemylal9:="ENEMY"
}
if (idofguy1==enemy10||idofguy10==enemy2||idofguy10== enemy3||idofguy10==enemy4||idofguy10==enemy5)
{enemylal10:="ENEMY"
}
;msgbox, %enemy1%
wins1:=Readmemory(player1,"Counter-Strike: Global Offensive")
wins2:=Readmemory(player2,"Counter-Strike: Global Offensive")
wins3:=Readmemory(player3,"Counter-Strike: Global Offensive")
wins4:=Readmemory(player4,"Counter-Strike: Global Offensive")
wins5:=Readmemory(player5,"Counter-Strike: Global Offensive")
wins6:=Readmemory(player6,"Counter-Strike: Global Offensive")
wins7:=Readmemory(player7,"Counter-Strike: Global Offensive")
wins8:=Readmemory(player8,"Counter-Strike: Global Offensive")
wins9:=Readmemory(player9,"Counter-Strike: Global Offensive")
wins10:=Readmemory(player10,"Counter-Strike: Global Offensive")
rank10:=Readmemory(rankplayer1,"Counter-Strike: Global Offensive")
rank20:=Readmemory(rankplayer2,"Counter-Strike: Global Offensive")
rank30:=Readmemory(rankplayer3,"Counter-Strike: Global Offensive")
rank40:=Readmemory(rankplayer4,"Counter-Strike: Global Offensive")
rank50:=Readmemory(rankplayer5,"Counter-Strike: Global Offensive")
rank60:=Readmemory(rankplayer6,"Counter-Strike: Global Offensive")
rank70:=Readmemory(rankplayer7,"Counter-Strike: Global Offensive")
rank80:=Readmemory(rankplayer8,"Counter-Strike: Global Offensive")
rank90:=Readmemory(rankplayer9,"Counter-Strike: Global Offensive")
rank100:=Readmemory(rankplayer10,"Counter-Strike: Global Offensive")
rank1:=Rankcheck(rank10)
rank2:=Rankcheck(rank20)
rank3:=Rankcheck(rank30)
rank4:=Rankcheck(rank40)
rank5:=Rankcheck(rank50)
rank6:=Rankcheck(rank60)
rank7:=Rankcheck(rank70)
rank8:=Rankcheck(rank80)
rank9:=Rankcheck(rank90)
rank10:=Rankcheck(rank100)
SetFormat, Integer, Hex
msgbox %nam****uy2% %rank2% %wins2% %enemylal2%`n%nam****uy3% %rank3% %wins3% %enemylal3%`n%nam****uy4% %rank4% %wins4% %enemylal4%`n%nam****uy5% %rank5% %wins5% %enemylal5%`n%nam****uy6% %rank6% %wins6% %enemylal6%`n%nam****uy7% %rank7% %wins7% %enemylal7%`n%nam****uy8% %rank8% %wins8% %enemylal8%`n%nam****uy9% %rank9% %wins9% %enemylal9%`n%nam****uy10% %rank10% %wins10% %enemylal0%`n%nam****uy1% %rank1% %wins1% %enemylal1%
Return
;___________________
Rankcheck(rankcount)
{
if (rankcount==0)
{
rankcount=Norank
}
if (rankcount==1)
{
rankcount=Silver 1
}
if (rankcount==2)
{
rankcount=Silver 2
}
if (rankcount==3)
{
rankcount=Silver 3
}
if (rankcount==4)
{
rankcount=Silver 4
}
if (rankcount==5)
{
rankcount=Silver Elite
}
if (rankcount==6)
{
rankcount=Silver Elite Master
}
if (rankcount==7)
{
rankcount=Gold Nova 1
}
if (rankcount==8)
{
rankcount=Gold Nova 2
}
if (rankcount==9)
{
rankcount=Gold Nova 3
}
if (rankcount==10)
{
rankcount=Gold Nova Master
}
if (rankcount==11)
{
rankcount=Master Guardian 1
}
if (rankcount==12)
{
rankcount=Master Guardian 2
}
if (rankcount==13)
{
rankcount=Master Guardian Elite
}
if (rankcount==14)
{
rankcount=DMG
}
if (rankcount=15)
{
rankcount=LE
}
if (rankcount=16)
{
rankcount=LEM
}
if (rankcount=17)
{
rankcount=Supreme
}
if (rankcount=18)
{
rankcount=Global
}
return, rankcount
}
;_____________________________________________GUI
*~$Numpad3::
Gui, Add, Text,, Bhop:
Gui, Add, Text,, Last name:
Gui, Add, Text,, 3Last name:
Gui, Add, Edit, vBhop ym, %Bhop%
Gui, Add, Edit, vLastName
Gui, Add, Edit, v3LastName
Gui, Add, Button, default, OK ;
Gui, Show
Gui, Show,, Hack Menu
return ;
ButtonOK:
Gui, Submit
Gui, Destroy
Return
Looks like cancer code.
Last edited by DarknzNet; 04-22-2017 at 02:12 AM.
It reads the memory, so you can get banned. Just saying it for the noobs here.
SMILE
yea it does have aimbot
Does it wwork on 3rd party programs or no?