Hello everyone i was digging the game and found interesting data such as.
Code:
const messageId:int = 15476;
const fixedSize:Boolean = false;
var minStatMoveSpeed:Number;
var maximumPurchasableInventoryCapacity:uint = 150;
var maximumEscrowSlotsTailor:uint = 1;
var maximumEscrowSlotsForge:uint = 1;
var maximumEscrowSlotsBaker:uint = 1;
var maximumEscrowSlotsAlchemist:uint = 1;
var maximumVaultSlots:uint = 150;
var maximumCraftingSlots:uint = 6;
var itemAttributeKnockSpeed:Number = 1700;
var itemAttributeStunTime:Number = 4;
var itemAttributeEnemyAttackSpeedMult:Number = 1;
var itemAttributeEnemyAttackSpeedTime:Number = 10;
var eolRewardMultiplier1:Number = 1;
var eolRewardMultiplier2:Number = 2;
var eolRewardMultiplier3:Number = 3;
var levelMasteryHeroicScoreMultiplier:Number = 2;
var returnBonusBuffDurationSec:int = 900;
var returnBonusBuffCooldownSec:int = 21600;
var returnBonusSpeedUpCostCurve:String = "returnBonusCurve";
var maxAbilityLevel:uint = 29;
var increasedSkillLevelsAvailable:uint = 0;
var earnMoreSkillPointsLevelXP:int = 0;
var xpIncrementLevelDifference:int = 5000;
var templateForgeFlow:uint = 0;
var serverStatusMessage:String;
var serverStatusMessageDe:String;
var serverStatusMessageFr:String;
var serverStatusMessageRu:String;
var serverStatusMessageZhTw:String;
var globalChatEnabled:uint = 1;
var mobileChatUIDisabledFilter:String;
var blockedTimedDialogs:String;
var playerBaseCritChance:Number = 0;
var guildMaxLevel:Number = 15;
var guildsNumberToShowOnLeaderboard:int = 100;
var guildMemberLeaderboardTest:uint = 1;
var guildWriteMemberLeaderboard:uint = 0;
var guildReadMemberLeaderboard:uint = 0;
var guildReadMemberLeaderboardByGukey:uint = 0;
var guildReadMemberLeaderboardGukeys:String;
var guildFlushXPImmediate:uint = 0;
var guildFlushLeaderboardScoreImmediate:uint = 0;
var guildDeferRegister:uint = 0;
var guildTimeBetweenFlushesSeconds:Number = 0;
var guildVarianceTimeBetweenFlushesSeconds:Number = 0;
var guildShowSeparateGuildAndEventLeaderboards:uint = 0;
var guildShowSeparateGuildAndEventLeaderboardsByGukey:uint = 0;
var guildShowSeparateGuildAndEventLeaderboardsGukeys:String;
var twoPlayerBuffAbility:String;
var threePlayerBuffAbility:String;
var sameShapeFusionBonus:Number;
var enableAchievements:uint = 0;
var enableLeaderboardRewards:uint = 0;
var enableImmunityRequest:uint = 0;
var itemFusionNormalExperienceGrant:int;
var itemFusionGoodExperienceGrant:int;
var itemFusionSuperiorExperienceGrant:int;
var itemFusionEpicExperienceGrant:int;
var itemFusionLegendaryExperienceGrant:int;
var itemFusionArtifactExperienceGrant:int;
var itemFusionRelicExperienceGrant:int;
var itemFusionMythicExperienceGrant:int;
var itemFusionEnabledWeb:uint = 0;
var itemFusionEnabledMobile:uint = 0;
var arenaEnergyRegenMinutes:uint = 0;
var arenaCrownSafetyThreshold:uint = 0;
var arenaMatchReadyTimer:uint = 0;
var arenaWinnerGoldAmount:int = 7500;
var arenaConsolationGoldAmount:int = 5000;
var apprenticeXPToLevel:int = 0;
var enable3dMap:uint = 1;
var pingSendInterval:int = 5000;
var pingMax:int = 3000;
var pingFilterScale:Number = 4;
var pingWarningThreshold:int = 1500;
var pingAlertThreshold:int = 2500;
Hidden Settings:
"aggroAutoAttack" (automaticaly attack all ennemies on screen after you take damage (melee) or (ranged ? not sure).
"AutoAttack" (automaticaly attack ennemy entity on-screen after you have sent the "1st attack" on any ennemy entity).
"autoGold" (automaticaly pickup gold on-screen) (already enabled by default).
I'm currently searching an advanced hacker to help me or share some data i have some problem actually with the game i know that from rumble website (official) it's using a PreLoader / Canvas (streaming binary bytes) to then assemble the swf in memory, my actual problem is that i don't know how i can replace an assembled streamed (completed) binary-streamed swf with my already assembled client with hacekd data on (actually legit).
If you feel you can bring help then add me on skype: Nightshades.Unknow
Ps: i only need dude that are advanced in reverse engineering or people that know pretty well how to hack games i don't need newbie so sorry.