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  1. #1
    M4Z3's Avatar
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    Addy Logger [05/04/2018]

    Code:
    #Crossfire logger - By Crackiller and ForeverMarshall
    
    #define o_aLTModel				0x01158B24
    #define o_bypass28_3_JMP			0x006E38FD
    #define o_bypass28_3_CALL			0x006E3905
    #define o_weaponMgr				0x0174D268
    #define o_AmmoDamage				0x00000BC4
    #define o_VisibleZoneIndex			0x00D6A504
    #define o_DamageZone				0x00D6A5BC
    #define o_DamagePerSec				0x00D6A5AC
    #define o_Eatman				0x00D6A548
    #define o_EatmanName				0x00D6A53C
    #define o_versioncode				0x00D6A5D4
    #define o_Zoneman				0x00D6A550
    #define o_ZoneName				0x00D6A518
    #define o_ZonemanName				0x00D6A524
    #define o_FloorNameMsgIndex			0x00D6A558
    #define o_Floor					0x00D6A56C
    #define o_PointIndex				0x00D6A57C
    #define o_EditPoly				0x00D6A588
    #define o_PolyList				0x00D6A594
    #define o_PointList				0x00D6A5A0
    #define o_MaxDepth				0x00D6A5C8
    #define o_PlayerMgr				0x015B2090
    #define o_aILTClient				0x0115B660
    #define o_PTCOffset				0x0000021C
    #define o_BagMgr				0x0176AD80
    #define o_WallPointer				0x0174D250
    #define o_Offset_Yaw				0x000004CC
    #define o_Offset_Pitch				0x000004D0
    #define o_DamagePerMeter			0x0174D248
    #define o_ModelNode				0x0174D194
    #define o_CharacterMgr				0x015B20A8
    #define o_CharacterViewMgr_Size			0x00000C50
    #define o_CharacterViewMgr			0x015B20B0
    #define o_aCLTPlayerClient			0x01186400
    #define o_LTClientShell				0x0115B66C
    #define o_EndSceneEngine			0x0045F0BF
    #define o_MidFuncEngine				0x004D5A52
    #define o_IntersectSegment			0x00673020
    #define o_dwCPlayerStart			0x000001E0
    #define o_MEOffset				0x000001EC
    #define o_dwCPlayerSize				0x00000D78
    #define o_FlyCOffset				0x00000A0C
    #define p_WallArray				0x01199CF0
    #define p_EndScene				0x0045F0BF
    #define p_DIPEngine				0x004D5A52
    #define o_MSGBOX_BASE				0x0016DD20
    #define MSG_PUSH_1				0x00
    #define MSG_PUSH_2				0x77
    #define MSG_PUSH_3				0x2D
    #define MSG_ESP_4				0x14
    It all depends on how much ...

    Last Version CF Hack

  2. #2
    gamming's Avatar
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    asdasdasdasdads

    Quote Originally Posted by M4Z3 View Post
    Code:
    #Crossfire logger - By Crackiller and ForeverMarshall
    
    #define o_aLTModel				0x01158B24
    #define o_bypass28_3_JMP			0x006E38FD
    #define o_bypass28_3_CALL			0x006E3905
    #define o_weaponMgr				0x0174D268
    #define o_AmmoDamage				0x00000BC4
    #define o_VisibleZoneIndex			0x00D6A504
    #define o_DamageZone				0x00D6A5BC
    #define o_DamagePerSec				0x00D6A5AC
    #define o_Eatman				0x00D6A548
    #define o_EatmanName				0x00D6A53C
    #define o_versioncode				0x00D6A5D4
    #define o_Zoneman				0x00D6A550
    #define o_ZoneName				0x00D6A518
    #define o_ZonemanName				0x00D6A524
    #define o_FloorNameMsgIndex			0x00D6A558
    #define o_Floor					0x00D6A56C
    #define o_PointIndex				0x00D6A57C
    #define o_EditPoly				0x00D6A588
    #define o_PolyList				0x00D6A594
    #define o_PointList				0x00D6A5A0
    #define o_MaxDepth				0x00D6A5C8
    #define o_PlayerMgr				0x015B2090
    #define o_aILTClient				0x0115B660
    #define o_PTCOffset				0x0000021C
    #define o_BagMgr				0x0176AD80
    #define o_WallPointer				0x0174D250
    #define o_Offset_Yaw				0x000004CC
    #define o_Offset_Pitch				0x000004D0
    #define o_DamagePerMeter			0x0174D248
    #define o_ModelNode				0x0174D194
    #define o_CharacterMgr				0x015B20A8
    #define o_CharacterViewMgr_Size			0x00000C50
    #define o_CharacterViewMgr			0x015B20B0
    #define o_aCLTPlayerClient			0x01186400
    #define o_LTClientShell				0x0115B66C
    #define o_EndSceneEngine			0x0045F0BF
    #define o_MidFuncEngine				0x004D5A52
    #define o_IntersectSegment			0x00673020
    #define o_dwCPlayerStart			0x000001E0
    #define o_MEOffset				0x000001EC
    #define o_dwCPlayerSize				0x00000D78
    #define o_FlyCOffset				0x00000A0C
    #define p_WallArray				0x01199CF0
    #define p_EndScene				0x0045F0BF
    #define p_DIPEngine				0x004D5A52
    #define o_MSGBOX_BASE				0x0016DD20
    #define MSG_PUSH_1				0x00
    #define MSG_PUSH_2				0x77
    #define MSG_PUSH_3				0x2D
    #define MSG_ESP_4				0x14
    can you send source code please?

    EDIT: i added you on skype
    Last edited by gamming; 04-04-2018 at 10:01 PM. Reason: adadsadadasdas

  3. #3
    M4Z3's Avatar
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    Quote Originally Posted by gamming View Post
    can you send source code please?

    EDIT: i added you on skype
    NO!
    //msg short

    edit: 10 BTC
    It all depends on how much ...

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  4. #4
    gamming's Avatar
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    Quote Originally Posted by M4Z3 View Post
    NO!
    //msg short

    edit: 10 BTC
    Nvm //2short, and way too overpriced for just a logger cause i need to code the cheat myself >---____---<

  5. #5
    M4Z3's Avatar
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    Quote Originally Posted by gamming View Post
    Nvm //2short, and way too overpriced for just a logger cause i need to code the cheat myself >---____---<
    If you find it expensive, I recommend that you look in the MPGH to source a logger, make your patterns and your masks and so get your addys.
    I will not be giving anything with a kiss, especially to any gringo.
    #BRFORCE.

    It all depends on how much ...

    Last Version CF Hack

  6. #6
    gamming's Avatar
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    Quote Originally Posted by M4Z3 View Post
    If you find it expensive, I recommend that you look in the MPGH to source a logger, make your patterns and your masks and so get your addys.
    I will not be giving anything with a kiss, especially to any gringo.
    #BRFORCE.

    Is really funny how i asked my friend to help me update a addy logger and it actually works, so i'm glad that i didn't buy it )

  7. #7
    Slashv2's Avatar
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    Good job, wtf what loose gringos , #BRFORCE

  8. #8
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    crossfire AL ou CROSSFIRE NA ?

  9. #9
    M4Z3's Avatar
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    Quote Originally Posted by alisonbbzz View Post
    crossfire AL ou CROSSFIRE NA ?
    North America Zone = CROSS FIRE NA
    It all depends on how much ...

    Last Version CF Hack

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