Code:
#Crossfire logger - By Crackiller and ForeverMarshall
#define o_aLTModel 0x01158B24
#define o_bypass28_3_JMP 0x006E38FD
#define o_bypass28_3_CALL 0x006E3905
#define o_weaponMgr 0x0174D268
#define o_AmmoDamage 0x00000BC4
#define o_VisibleZoneIndex 0x00D6A504
#define o_DamageZone 0x00D6A5BC
#define o_DamagePerSec 0x00D6A5AC
#define o_Eatman 0x00D6A548
#define o_EatmanName 0x00D6A53C
#define o_versioncode 0x00D6A5D4
#define o_Zoneman 0x00D6A550
#define o_ZoneName 0x00D6A518
#define o_ZonemanName 0x00D6A524
#define o_FloorNameMsgIndex 0x00D6A558
#define o_Floor 0x00D6A56C
#define o_PointIndex 0x00D6A57C
#define o_EditPoly 0x00D6A588
#define o_PolyList 0x00D6A594
#define o_PointList 0x00D6A5A0
#define o_MaxDepth 0x00D6A5C8
#define o_PlayerMgr 0x015B2090
#define o_aILTClient 0x0115B660
#define o_PTCOffset 0x0000021C
#define o_BagMgr 0x0176AD80
#define o_WallPointer 0x0174D250
#define o_Offset_Yaw 0x000004CC
#define o_Offset_Pitch 0x000004D0
#define o_DamagePerMeter 0x0174D248
#define o_ModelNode 0x0174D194
#define o_CharacterMgr 0x015B20A8
#define o_CharacterViewMgr_Size 0x00000C50
#define o_CharacterViewMgr 0x015B20B0
#define o_aCLTPlayerClient 0x01186400
#define o_LTClientShell 0x0115B66C
#define o_EndSceneEngine 0x0045F0BF
#define o_MidFuncEngine 0x004D5A52
#define o_IntersectSegment 0x00673020
#define o_dwCPlayerStart 0x000001E0
#define o_MEOffset 0x000001EC
#define o_dwCPlayerSize 0x00000D78
#define o_FlyCOffset 0x00000A0C
#define p_WallArray 0x01199CF0
#define p_EndScene 0x0045F0BF
#define p_DIPEngine 0x004D5A52
#define o_MSGBOX_BASE 0x0016DD20
#define MSG_PUSH_1 0x00
#define MSG_PUSH_2 0x77
#define MSG_PUSH_3 0x2D
#define MSG_ESP_4 0x14