You need to update the LTClient.
Replace DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
With DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
I've just started coding and ive made my first code and im not sure what to do
Please Help im not sure what to do#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
{
PushToConsole("SkelModelStencil -1" );
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
^ IM COMING FOR U ^
You need to update the LTClient.
Replace DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
With DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
ThePhyco (08-02-2010)
Now its still D/C
I no spread dunno if thats the problem or not... Here is my new code#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
void main()
{
while(true)
{
PushToConsole("PerturbRotationEffect 0.000000" );
PushToConsole("PerturbIncreaseSpeed 0.000000" );
PushToConsole("PerturbWalkPercent 0.000000" );
PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
PushToConsole("PerturbRecoil 0.000000" );
PushToConsole("FireMovePerturb 0.000000" );
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
PushToConsole("ZoomedFireMovePerturb 0.000000" );
PushToConsole("ZoomedFireDuckPerturb 0.000000" );
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
^ IM COMING FOR U ^
Your code is now right.
The LTClient is now patched (Sorry i didn't realize it was when i gave it to you) No hacks work at the moment.
Just wait until someone finds the new LTClient.
When they do just add that to your code.
ThePhyco (08-02-2010)
K thanks bro
^ IM COMING FOR U ^
Looks like your problem is solved .. /Closed .