Hey Guys here are the new Addys from Crossfire-EU of 28.06.2013
Crossfire Protect the CShell.dll so no one can find new Addys anymore but patterns will work.
Code:
//*************************vinke2011´s Addy Logger*************************\
/==============Crossfire.exe Addys Start==============\
#define WallHack 0x738054
#define DIPEngine 0x4C14B2
#define EndSceneEngine 0x45AE2F
#define PresentEngine 0x4DAA3F
/==============Crossfire.exe Addys End==============\
//==============Pointer Start==============\
#define WeaponMgr 0xFDAA5C
#define PlayerPointer 0x5D7F00
#define PlayerSize 0x54
#define FallDamageMgr 0xFDAA3C
#define CShell_Pointer 0x5C98C0
#define BasicPlayerInfo 0xF73790
#define PushToConsole 0x5C98B4
#define PushToConsole_OFFSET 0x204
#define BagPointer 0xFDAC30
#define Bypass 28_3 0x3959A5
//==============Pointer End==============\
//==============ESP Start==============\
#define PlayerBasePointer 0x5D7F00
#define MyPlayer_offs 0x748C
#define PlayerBase_offs 0x7484
#define Bone 0x5C58E0
#define GetNodeTransformAdd 0x587F70
//==============ESP End==============\
//==============PlayerHacks Start Log==============\
#define FlyHack 0x64C
#define SuperJump 0x299
#define WTW_Search 0x1FF
#define DamagePerMeter 0x4
#define MoveSpeedPenalty 0xB14
#define Knockback 0x397C
#define DamageCameraPenalty 0x391C
#define DamageZone 0x5398C4
#define VisibleZoneIndex 0x539828
#define DamagePerSec 0x5398B4
//==============PlayerHacks Start End==============\
//==============WeaponHacks Start==============\
#define DetailReactPitchShot 0x1064
#define DetailReactYawShot 0xEFC
#define DetailPerturbShot 0x11CC
#define ShotReactPitch1 0x3714
#define ShotReactPitch2 0x3718
#define BulletPosOffset 0x3534
#define PerturbMin 0x53C
#define PerturbMax 0x6A4
#define ReloadAnimRatio 0xC3C
#define ChangeWeaponAnimRatio 0xC40
#define CrosshairRatioPerRealSize 0x3B8C
#define WeaponRange 0x80C
#define AmmoDamage 0x81C
#define AiModeAmmoDamage 0x820
#define AiModeWeaponRange 0x810
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define FastFire 0x83C
#define ZoomAction 0x3920
#define ZoomAttributes 0xAF4
#define LeftClickAttributes 0xAEC
#define RightClickAttributes 0xAF0
#define ZoomInMoveSpeedPenalty 0x3954
#define MovePenaltyForDelayFire 0x3958
#define PrefireAnimMultiplier 0x3960
#define ZoomInFireAnimMultiplier 0x3964
//==============WeaponHacks End==============\
//==============DrawTextEngine Start==============\
#define DrawTextEngine1 0x34A840
#define DrawTextEngine2 0xFE6E40
//==============DrawTextEngine End==============\
//==============BasicPlayerInfoHacks Start==============\
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
#define SeeGhost1 0x8c
#define SeeGhost2 0x90
#define SeeGhost3 0x9c
#define FastDefuse 0x80
#define FarDefuse 0x84
#define FastPlants 0x7c
//==============BasicPlayerInfoHacks End==============\
//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA5C
#define KnifeBigshotRange 0xA80
#define KnifeNormalRange2 0xA9C
#define KnifeBigshotRange2 0xAC0
#define KnifeNormalAniRate 0xA70
#define KnifeBigshotAniRate 0xA98
#define KnifeNormalAniRate2 0xAB8
#define KnifeBigshotAniRate2 0xADC
#define KnifeNormalAngle 0xA68
#define KnifeBigshotAngle 0xA8C
#define KnifeNormalAngle2 0xAA8
#define KnifeBigshotAngle2 0xAC8
#define KnifeNormalAmmoDamage 0xC04
#define KnifeBigshotAmmoDamage 0xC10
#define KnifeNormalAmmoDamage2 0xC1C
#define KnifeBigshotAmmoDamage2 0xC28
//==============KnifeHacks End==============\
//==============PTC Start==============\
DrawWorld 1 or 0
DrawFlat 1 or 0
WireframeModels 1 or 0
SkyScale 1.0 or 0.0
TextureModels 1 or 0
LightMap 1 or 0
LightModels 1 or 0
CursorCenter 1 or 0
windowed 1 or 0
FogEnable 1 or 0
SkyFogEnable 1 or 0
GrayTextureModels 1 or 0
GrayTextureWorlds 1 or 0
//==============PTC End==============\
//*************************End log*************************\