Code:#define ADDR_D3D 0x562D4F
Taking some time on developing something for CA and willing to share whatever seems useful to anyone out there.
Addresses:
Code:Engine Entry Point : 0x460000 Engine .code Size : 0x289200 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x6CD400 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x90E0000 ClientFX .code Size : 0x59200 ClientFX .code Offset : 0x1000 #define ADDR_LTCLIENTDLL 0x37A8EC78 #define ADDR_LOCALPTR 0x37B007B8 #define ADDR_BUILDFONT 0x3766CE70 #define ADDR_FILLFONT 0x3766DB20 #define ADDR_FONTECX 0x37AF8424 #define ADDR_GETCONSOLEINT 0x37446D30 #define ADDR_GCS 0x37ACEAB0 #define ADDR_LTCOMMON 0x37B026F8 #define ADDR_REMOTEKILL1 0x374DB9D3 #define ADDR_REMOTEKILL2 0x374DB9D4 #define ADDR_REMOTEKILL3 0x374DBDD3 #define ADDR_REMOTEKILL4 0x374DBDD4 #define ADDR_RAPIDFIRE1 0x374D1557 #define ADDR_RAPIDFIRE3 0x374D72FF #define ADDR_FORCEFPS 0x37A8ED08 #define GameStatus 0x37AA5FEC #define LTBase 0x37A8EC60 #define SuperBullets 0x374D54C6 //Bytes : [/x0F /x94 /xC0] #define ADDR_SENDTOSERVER 0x50AF80 #define ADDR_INTERSECT 0x4831E0 #define ADDR_DRAWPRIM 0x770D44 #define ADDR_CURSORCENTER 0x777494 #define ADDR_CONSOLEUNWRAPPED 0x496ED0
Last edited by MDMAxLSD; 06-10-2016 at 01:38 AM.
Code:#define ADDR_D3D 0x562D4F
Credits: USSR + Gellin