Don't leech it and give Credits
I can add a fucking crazy Anti Leech
Code:
//=================== Scynix Address Log [NA] =================\\
//=============== Credits: Scynix, derh.acker,~FALLEN~ ===============\\
Searching for MemoryWallhack (6DDC34) - Done.
Searching for DamageZone (0x3FB374) - Done.
Searching for VisibleZoneIndex (0x3FB374) - Done.
Searching for DamagePerSec (0x3FB364) - Done.
Searching for PlayerPointer (0x471948 + 0x64) - Done.
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Start searching WeaponStruct (0xCB4FEC) - Done.
Start searching WeaponStruct Offsets.
Successfully found ReloadAnimRatio (0xC38)
Successfully found ChangeWeaponAnimRatio (0xC3C)
Successfully found PerturbMin%d_%s (0x53C)
Successfully found PerturbMax%d_%s (0x6A4)
Successfully found BulletPosOffset (0x3530)
Successfully found ShotReactPitch%d_%d (0x3710)
Successfully found DetailPerturbShot%d_%s (0xEF8)
Successfully found DetailReactPitchShot%d_%s (0x1060)
Successfully found DetailReactYawShot%d_%s (0x11C8)
Successfully found KnockBack (0x3CCC)
Successfully found KnifeNormalAniRate (0xA6C)
Successfully found KnifeBigshotAniRate (0xA90)
Successfully found KnifeEnableComboAttack (0xAF8)
Successfully found MoveSpeedPenalty (0xB10)
Successfully found FireAnimMultiplier (0x1348)
Successfully found MovePenaltyForDelayFire (0x394C)
Successfully found HalfZoomNoImage (0xAF0)
Successfully found KnifeNormalAngle (0xA64)
Successfully found AmmoDamage (0x81C)
Successfully found RepeatFire (0xAE8)
Successfully found Range (0x80C)
Successfully found KnifeNormalRange (0xA58)
Successfully found KnifeNormalRange2 (0xA9C)
Successfully found KnifeBigshotRange (0xA7C)
Successfully found KnifeBigshotRange2 (0xAC0)
Searching WeaponStruct Offsets completed.
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Start searching TextureStruct (0xCB4FD4) - Done.
Start searching TextureStruct Offsets.
Successfully found EdgeShotEnabled (0x568)
Successfully found WallShotEnabled (0x56C)
Successfully found PerfectWallShotEnabled (0x570)
Successfully found TextureType (0x574)
Successfully found AttackMoveTypeRunningLSidePercentage (0x1BC)
Successfully found AttackMoveTypeRunningRSidePercentage (0x1C0)
Successfully found AttackMoveTypeWalkingLSidePercentage (0x1C4)
Searching TextureStruct Offsets completed.
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Searching for BasicPlayerInfo (0xC4DEB8) - Done.
Start searching BasicPlayerInfo Offsets.
Successfully found C4DefuseTime (0x80)
Successfully found C4PlantTime (0x7C)
Successfully found CharacterHiddenAlpha (0x88)
Successfully found CharacterHiddenWalkAlpha (0x8C)
Successfully found CharacterHiddenRunAlpha (0x90)
Successfully found MovementHiddenRate (0x9C)
Searching BasicPlayerInfo Offsets completed.
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Searching for FallDamage (0xCB4FCC) - Done.
Start searching FallDamagePointer Offsets.
Successfully found DistFallDamageStartFrom (0x4)
Searching FallDamage Offset completed.