MasterFuhrer (07-23-2018),TetrisHero (07-20-2018)
Qualquer coisa errada ou faltando me avisem
Code:// ------------ CROSSFIRE LOG STARTED ------------- #define pDevice 0x118B6F0 #define EndScene 0x6DE640 #define nEndScene 0x5E09A0 #define WallArray 0x119EE38 #define aIntersectSegment 0x675650 // ----------------- DC Bypass -------------------- (Removido) #define cf_check1 0x000000 #define cf_check2 0x000000 #define cf_check3 0x000000 #define cf_check4 0x000000 #define cf_check5 0x000000 #define cf_check6 0x000000 #define cf_DC_JMP 0x000000 #define cf_RETN1 0x000000 #define cf_RETN2 0x000000 #define cf_RETN3 0x000000 #define cshell_RETN1 0x000000 #define cshell_JMP1 0x000000 #define cshell_JMP2 0x000000 #define cshell_JMP3 0x000000 #define cshell_JMP4 0x000000 #define cf_SendErrorReport1 0x000000 #define cf_SendErrorReport2 0x000000 // ------------- ADDRESS LOG STARTED -------------- #define WallMgr 0x17D5AE8 #define WeponMgr 0x17D5B00 #define aLTClientShell 0x1191B54 #define aLTModel 0x118F004 #define aCLTPlayerClient 0x11BCB48 #define ILTClient 0x1191B48 #define MiscMgr 0x17D5AE0 #define ModelNode 0x17D5A2C #define DrawTextEngine1 0x687EE0 #define DrawTextEngine2 0x17E3288 #define GameStatus 0xA50B1 #define Bypass28_3 0x70E5F5 #define Bypass31_0 0x70FE4F #define BasicPlayerInfo 0x163A920 #define VisibleZoneIndex 0xD9E03C #define DamagePerSec 0xD9E0E4 #define DamageZone 0xD9E0F4 #define Eatman 0xD9E080 #define EatmanName 0xD9E074 #define VersionCode 0xD9E10C #define ZoneMan 0xD9E088 #define ZoneName 0xD9E050 #define ZoneManName 0xD9E05C #define Floor 0xD9E0A4 #define FloorNameMsgIndex 0xD9E090 #define PointIndex 0xD9E0B4 #define EditPoly 0xD9E0C0 #define PolyList 0xD9E0CC #define PointList 0xD9E0D8 #define MaxDepth 0xD9E100 #define killzone 0xFDBCF4 #define killzonebox 0xFDBD00 #define killzoneAdd 0xFDBD0C #define killzoneDel 0xFDBD18 #define AntiChatAddress 0x17E2E54 // ---------------- OFFSETS LOG ------------------- #define CLTPlayerClientOffset 0x78 #define o_PlayerStart 0x1E8 #define o_PlayerSize 0xD78 #define o_Me 0x1F4 #define o_PTC 0x21C #define TextureType 0x594 #define ShootThroughWalls1 0x568 #define ShootThroughWalls2 0x56C #define ShootThroughWalls3 0x570 #define AmmoDamage 0xEB4 #define ReloadAnimRatio 0x13B0 #define Range 0xEA4 #define GrenadeBelowTime 0x37E0 #define DmgRatioPerNode 0x124C #define ChangeWeaponAnimRatio 0x13B4 #define KnifeNormalAniRate 0x10E4 #define KnifeNormalAniRate2 0x1144 #define KnifeNormalAngle 0x10D4 #define KnifeNormalAngle2 0x1134 #define MoveSpeedPenalty 0x1248 #define WallShotDamageRatio 0x284C //----------------- CharacterFX ------------------- #define o_IsDead 0x20C #define o_SpawnShield 0x21C #define o_CurrentWeapon 0x4987C #define o_FXPitch 0xB0 #define o_FXYaw 0xB4 //---------------- PlayerClient ------------------- #define GameType 0x91C #define PCLTObject 0x4C8 #define FlyOffset 0xA28 #define FlyOffsetZM 0x930 #define NoSpread 0x5D4 #define NoSpreadZM 0x4E4 #define NoRecoil 0x5F4 #define NoRecoilZM 0x504 #define CurrentWeaponOffset 0x13A0 #define InfiniteAmmo 0x2BC #define Pitch 0x4D4 #define Yaw 0x4D8 #define SuperJump 0x62C #define SuperJumpZM 0x540 //-------------------------------------------------
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Xigncode Security:
MasterFuhrer (07-23-2018),TetrisHero (07-20-2018)
eles atualizaram essa offset? isso explica tudo kkkkkCode:#define CLTPlayerClientOffset 0x78
One Position Kill CFBR
Code:class cCharacterFX { public: char pad_isDead [ 508 ]; BYTE player_IsDead; char pad_Respawn [ 15 ]; BYTE player_Respawn; char pad_IsMutant [ 4524 ]; BYTE player_IsMutant; char pad_CurrentWeapon [ 39036 ]; WORD player_CurrentWeapon; };//update by network CFBR 16/07/2018
Last edited by CaiozinhoFC1; 07-16-2018 at 02:55 PM.
One Position Kill CFBR
Please, usem dessa forma, assim é só atualizar o offset toda vez que o jogo atualizar.Code:class CCharacterFX { public: BYTE& IsMutant() const { static int _Offset = 0x13B9; return *( BYTE* )((uintptr_t)this + _Offset); } BYTE& IsDead() const { static int _Offset = 0x1FC; return *( BYTE* )((uintptr_t)this + _Offset); } BYTE& SpawnShield() const { static int _Offset = 0x20C; return *( BYTE* )((uintptr_t)this + _Offset); } WORD& CurrentWeapon() const { static int _Offset = 0x987C; return *( WORD* )((uintptr_t)this + _Offset); } float& Pitch() const { static int _Offset = 0xB0; return *( float* )((uintptr_t)this + _Offset); } float& Yaw() const { static int _Offset = 0xB4; return *( float* )((uintptr_t)this + _Offset); } }; //Size:
PLUS:
Os valores podem ser lidos assim como alterados dessa forma.
Code:EX: pPlayer->CharacterFX->Pitch() = 0.0f; auto val = pPlayer->CharacterFX->Pitch();
TetrisHero (07-20-2018)
Esses offsets aí tão certos? Meus patterns devem estar errados então...
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Xigncode Security:
Essa CharacterFX esta errada hein ..., se quiserem realmente ajudar que postem coisas corretas, e não pedaços de códigos só para mostrarem que tem alguma porcaria, porque o que vocês estão fazendo é um desserviço para a comunidade em geral.
Last edited by .L33T.; 07-16-2018 at 10:17 PM.
Fєηix (07-18-2018)
Não entendi essa briga de vocês. Eu fiz um simples pedido no post: "Qualquer coisa errada ou faltando me avisem". A minha do respawn parece não estar funcionando. Está correta?