Nice thx
i wonder why stupid CF made 2 updates in 2 days
EDIT:
strange, 1076 updated CShell but didn't update offsets
The Shoot through wall Offsets have been changed too and the number of Bytes of every dimension of the Array.
If you have skills, it will be easy to find it.
Anti debug Bypass : CShell.dll + 2B**20 (asm) (Censored, leechers would leech this)
Player : CShell.dll + 34C748 (Pointer)
Weapon : CShell.dll + A65EE8 (Pointer)
Texture info : CShell.dll + A65ED4 (Pointer)
Anti Spam Bypass : CShell.dll + A6E418 (int)
If you want to release this on other forums, write that it isnt yours.
I've seen my weaponlog without any credits in another forum.
Find the offsets yourself.
Recoil / Spread :
1E90 + 274 - 1E90 + 274 + 200
2250 + 274 - 2250 + 274 + 50
^
Real coders will know what to do.
Last edited by derh.acker; 10-21-2011 at 08:28 AM.
Nice thx
i wonder why stupid CF made 2 updates in 2 days
EDIT:
strange, 1076 updated CShell but didn't update offsets
Last edited by giniyat101; 10-21-2011 at 06:00 AM.
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]
~Donater since 19th October 2011~
~Ex-Crossfire Minion || Resigned on 4th February 2012 ~Da fuck
Maybe they replaced something, which has the same size?
No, it isn't -.-
_asm
{
mov edx, cshellbase
mov eax, dword ptr[edx + 344200]
mov ecx, dword ptr[edx + 20C03]
add eax, ecx
mov player,eax
}
^
I don't know if this works in the c++ inline assembler
00344200 = 0034C6F8
10020C03 = 50
34C6F8 + 50 = 34C748
Edit : Looks like you got 34C748 in your thread
Last edited by derh.acker; 10-21-2011 at 08:24 AM.
thanks for this mate.