Originally Posted by
lauquan098
this code already change to *(byte*) ???????
Yes it is in terms of *(BYTE*) so just need to change the byte directly for the address.
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Originally Posted by
azamsadin
PLEASE HELP ME I ADY FOUND THE TOTALITEM STRING , BUT HOW TO FIND TOTALITEM BYPASS JE/JNE PLEASE HELP
Hmmm... if you already found the totalitem string, using the address that links to the string as well as the address for the JE/JNE, do the following:
Code:
*(BYTE*)BypassJE = 0x84; //Changes to JE
*(BYTE*)String = 0x6E; // Changes to totaliten
*(BYTE*)BypassJE = 0x85; //Changes to JNE
*(BYTE*)String = 0x6D; // changes to totalitem
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Originally Posted by
Coder.Anonymous
Code:
//====================================================\\
//================= BlackShot Addrs ==================\\
//====================================================\\
// [TotalItem.bsv & Bypass]
//Method 1
#define BypassJE 0x004F8991
#define String 0x008ED7BD
//Method 2
#define MD5String 0x008ED78C
#define TotalString 0x008ED7B0
// [Weapon Index Error]
#define Bypass1 0x00548F2D
#define Bypass2 0x00548F2E
// BlackShot Logger Complete.
// Coded By CyraxSector || Date: 25/03/2016
How to use these addresses Addr:
Code:
#include <windows.h>
VOID WINAPIV TotalBypass( LPVOID )
{
while(1)
{
//Paste Your code here.
}
}
INT WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)TotalBypass, NULL, NULL, NULL);
MessageBox( 0, "Genesys TotalItem Bypass v0.0.4", "Coded By - Coder.Anonymous / CyraxSector", 0 ); //MessageBox..
}
return true;
}
Credit's:
CyraxSector[Created][Me].
bengaludo[Method].
BTW, coder,
if we injected the dll and it says game hack detected, its basically the injector is detected right?