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  1. #1
    maat7043's Avatar
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    Updated Source Code for 7.0.0

    First Step for making a new client is to pull the page source from Realmofthemadgod.com
    and pull the AGCLoader Number. Link:
    https://www.mpgh.net/forum/599-realm-...-messages.html

    So far I have located the code for connection to production client:
    It is in _-0pQ/_-Cr.class.asam
    inject:
    Code:
    returnvalue
    at line 437

    Code:
    trait method QName(PrivateNamespace("*", "_-0pQ:_-Cr"), "_-IE")
       method
        refid "_-0pQ:_-Cr/_-IE"
        returns QName(PackageNamespace(""), "Boolean")
        body
         maxstack 8
         localcount 4
         initscopedepth 4
         maxscopedepth 5
         code
          returnvalue
          pushfalse
          pushtrue
          swap
          jump                L10
    
          kill                2
          pushundefined
          instanceof
          setlocal2
    
          kill                2
          inclocal_i          2
    I also located the debuffs. All of which are located in com\company\assembleegameclient\objects GameObjects,class.asam

    The code you inject is:
    Code:
          
    pushfalse
    returnvalue
    Confuse: trait method QName(PackageNamespace(""), "_-ae")
    Code:
    trait method QName(PackageNamespace(""), "_-ae")
       method
        refid "com.company.assembleegameclient.objects:GameObject/_-ae"
        returns QName(PackageNamespace(""), "Boolean")
        body
         maxstack 4
         localcount 3
         initscopedepth 5
         maxscopedepth 6
         code
          pushfalse
          returnvalue
          pushfalse
          pushtrue
          setlocal1
    
          jump                L10
    Similarly
    Stunned: trait method QName(PackageNamespace(""), "_-0Ay")
    Blind: trait method QName(PackageNamespace(""), "_-9f")
    Drunk: trait method QName(PackageNamespace(""), "_-0uo")
    Hallucinating: trait method QName(PackageNamespace(""), "_-gn")
    Paralyzed: trait method QName(PackageNamespace(""), "_-cE")

    (Update) Fullscreen
    I updated according to:
    https://www.mpgh.net/forum/599-realm-...-distance.html

    No Scaling: Nothing Changed

    Part 1: (at line 969)
    Code:
         
          getproperty         QName(PackageNamespace(""), "_-0-M")
          getproperty         QName(PackageNamespace(""), "bottom")
          pushbyte            10
          add
          convert_d
          setlocal            6
    
          pushfalse
          setlocal            7
    Part 2: The code the modify is
    Code:
    pushbyte 1
    Change this to
    Code:
    pushbyte 16
    at line #1239 in com.company.assembleegameclient.map:-_DH.class.asam
    for optimal 1920x1080 resolution

    Removing Black Gradient:
    Code excerpt---> com.company.util : -_024.class.asam
    Code:
    trait method QName(PackageNamespace(""), "_-tq") flag FINAL dispid 4
      method
       refid "com.company.util:_-024/_-tq"
       param QName(PackageNamespace(""), "int")
       param QName(PackageNamespace(""), "int")
       param QName(PackageNamespace(""), "int")
       param QName(PackageNamespace(""), "int")
       returns QName(PackageNamespace("flash.display"), "GraphicsPath")
       body
        maxstack 9
        localcount 5
        initscopedepth 3
        maxscopedepth 4
        code
    	 pop
    	 pushnull
         getlocal0
         pushscope
    Getting Rid of the ugly Nexus Background:
    Located at @ line 156 of _-0wP \ NexusBackground.class.asam
    Code:
     method
        refid "_-0wP:NexusBackground/draw"
        param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-DH")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 11
         localcount 7
         initscopedepth 10
         maxscopedepth 11
         code
    	  returnvoid
    	  
          pushfalse
          pushtrue
          swap
          jump                L10
    Minimap teleport menu fix 1:
    located in _-kC \ menu.class.asam
    Code:
    L96:
          getlex              QName(PackageNamespace(""), "y")
          pushbyte            12
          ifnlt               L104
    
          getlocal2
          iffalse             L104
    	  
    	  returnvoid
    
    L101:
          findproperty        QName(PackageNamespace(""), "y")
          pushbyte            12
          initproperty        QName(PackageNamespace(""), "y")
    Move and translate the item menu:
    Make sure you update the Package namespace to _-Mt
    Code excerpt:

    Code:
    L10:
          setlocal            8
    
          setlocal            9
    
          getlocal0
          pushscope
    	  
    	  getlocal0
          getproperty         QName(PackageNamespace(""), "textBox_")
          dup
          pushshort           400
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte            2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
    
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte            2
          convert_d
          divide
          pushshort           300
          subtract
          setproperty         QName(PackageNamespace(""), "y")
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-Mt")
          pushshort           200
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte            2
          convert_d
          divide
          add
          setproperty         QName(PackageNamespace(""), "x")
    
          pushnan
          setlocal            7
    
          findpropstrict      QName(PackageNamespace("flash.utils"), "getTimer")
          callproperty        QName(PackageNamespace("flash.utils"), "getTimer"), 0

    I will be adding more to this as I go. Enjoy :-)

    Comments are appreciated
    As Usual Thanks to Nilly, Flyrocket, and JustanoobROTMG you guys are awesome
    Last edited by maat7043; 12-12-2012 at 04:18 AM.

  2. The Following 6 Users Say Thank You to maat7043 For This Useful Post:

    ATLUS (12-13-2012),BananaNation (12-12-2012),Cyeclops (12-12-2012),godofwhore (12-12-2012),TOMBRAIDERSAREBAD (12-12-2012),UltraN00b (12-12-2012)

  3. #2
    iwarzoneee's Avatar
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    how long will u take

  4. #3
    prabhatec's Avatar
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    OMG i want swf
    Only Trance MUSIC RULES

    - ALisha Arif

  5. #4
    ianbryn22's Avatar
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    need client PLZ

  6. #5
    rotmgbrian's Avatar
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    we thank you for taking the time to do this for us, and we hope that it is up soon. thanks again

  7. #6
    sengjie1999's Avatar
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    Please make clilent pls or make a .swf

  8. #7
    UltraN00b's Avatar
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    Thanks for releasing it
    Liked my Post? Say Thanks!
    Before saying that a developer is wrong, think harder. Maybe, YOU are wrong since the dev knows more about his own programs than you do and has more knowledge about what he is doing.
    -- Direct Quote from the XDA-Developers Forums.

  9. #8
    maat7043's Avatar
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    I'm working on full screen now. It takes forever...
    And I will release a .swf when I get done, but they are more fun to try and make yourself ^_^

  10. The Following User Says Thank You to maat7043 For This Useful Post:

    gloops (12-12-2012)

  11. #9
    TOMBRAIDERSAREBAD's Avatar
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    Quote Originally Posted by maat7043 View Post
    I'm working on full screen now. It takes forever...
    And I will release a .swf when I get done, but they are more fun to try and make yourself ^_^
    They would be if i knew how to :s

  12. #10
    rotmgbrian's Avatar
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    cant wait tell it comes out

  13. #11
    UltraN00b's Avatar
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    Hmph... the forum has seen better days... when people actually knew how to read instructions to apply the mods...
    Liked my Post? Say Thanks!
    Before saying that a developer is wrong, think harder. Maybe, YOU are wrong since the dev knows more about his own programs than you do and has more knowledge about what he is doing.
    -- Direct Quote from the XDA-Developers Forums.

  14. The Following 2 Users Say Thank You to UltraN00b For This Useful Post:

    JustAnoobROTMG (12-13-2012),maat7043 (12-12-2012)

  15. #12
    prabhatec's Avatar
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    i cant w88888888888888888 grrrrrrrrr
    Only Trance MUSIC RULES

    - ALisha Arif

  16. #13
    BananaNation's Avatar
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    Auto-Nexus:

    Code:
    	pop
    	getlocal0
    	getlex              QName(PackageNamespace(""), "map_")
    	getproperty         QName(PackageNamespace(""), "player_")
    	ifne				END
    	getlex              QName(PackageNamespace(""), "map_")
    	getproperty         QName(PackageNamespace(""), "name_")
    	pushstring			"Nexus"
    	ifeq				END
    	getlex				QName(PackageNamespace(""), "_-089")
    	getlex				QName(PackageNamespace(""), "_-gC")
    	convert_d
    	divide
    	pushdouble 			.3
    	ifgt				END
    	getlex              QName(PackageNamespace(""), "map_")
    	getproperty         QName(PackageNamespace(""), "gs_")
    	getproperty         QName(PackageNamespace(""), "gsc_")
    	callpropvoid        QName(PackageNamespace(""), "_-0vI"), 0
    END:
    	pushtrue
    Line 4784


    No ally particles:
    Code:
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "objectId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          ifeq                L500
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-0wz")
          iffalse             L500
    
          returnvoid
    
    L500:
    Lines 3148 & 3727

    I'm keeping the auto-aim for now ;P

  17. The Following User Says Thank You to BananaNation For This Useful Post:

    maat7043 (12-12-2012)

  18. #14
    maat7043's Avatar
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    Thanks! Now I'm not all on my own lol

  19. #15
    BananaNation's Avatar
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    The Hp/Mp bars code is too long to add here, I'll dump it in pastebin. HP/MP bars - Pastebin.com Line 174. Note this is for mod selector. If you want to add it manually you'll want to change some stuff.

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