Simple ESP:
Code:
GUIStyle espColor = new GUIStyle();
espColor.normal.textColor = Color.red;
if (CodeHatch.Engine.Core.Cache.Entity.LocalPlayerExists)
{
CodeHatch.Engine.Core.Cache.Entity localPlayer = CodeHatch.Engine.Core.Cache.Entity.LocalPlayer;
Vector3 localPlayerHead = localPlayer.Position;
foreach (CodeHatch.Engine.Core.Cache.Entity Player in CodeHatch.Engine.Core.Cache.Entity.GetAll())
{
if (localPlayer == Player)
continue;
if (Player.IsPlayer)
{
Vector3 pos = Player.Position;
Vector3 posScreen = Camera.main.WorldToScreenPoint(pos);
float dist = Vector3.Distance(pos, localPlayerHead);
if (posScreen.z > 0 & posScreen.y < Screen.width - 2)
{
posScreen.y = Screen.height - (posScreen.y + 1f);
GUI.Label(new Rect(posScreen.x, posScreen.y, 200, 40), "o " + Player.Controller.Name + string.Format(" [{0:0}m]", (object)dist), espColor);
}
}
}
}
Giving items:
Code:
textField2 = GUI.TextField(new Rect(baseRect.xMin, baseRect.yMin + 40, baseRect.width, baseRect.height), textField2);
if (GUI.Button(new Rect(baseRect.xMin, baseRect.yMin + 60, baseRect.width, baseRect.height), "Give Item"))
{
int num;
string s = "";
if (int.TryParse(textField2, out num))
{
for (int i = 0; i < InvBlueprints.Instance.AllBlueprintNames.Count; i++)
{
if (i == num)
{
s = InvBlueprints.Instance.AllBlueprintNames[i];
}
}
}
CodeHatch.Inventory.Blueprints.InvItemBlueprint blueprint =
InvDefinitions.Instance.Blueprints.GetBlueprintForName(s, true, true);
InvGameItemStack stack = new InvGameItemStack(blueprint, 1, null);
CodeHatch.ItemContainer.ItemContainerExtensions.GetContainerOfType(
CodeHatch.Engine.Core.Cache.Entity.LocalPlayer.Controller.CurrentCharacter.Entity,
CodeHatch.ItemContainer.CollectionTypes.Inventory).Contents.AddItem(stack, true);
}
IDs:
Code:
0 Advanced Fletcher
1 Ancient Crown
2 Ancient Sword
3 Anvil
4 Apple
5 Archery Target
6 Baby Chicken
7 Baked Clay
8 Ballista
9 Ballista Bolt
10 Bandage
11 Bat
12 Bat Wing
13 Bear Hide
14 Bellows
15 Bent Horn
16 Berries
17 Blood
18 Bone
19 Bone Axe
20 Bone Dagger
21 Bone Horn
22 Bone Spiked Club
23 Bread
24 Brown Beans
25 Burnt Bird
26 Burnt Meat
27 Cabbage
28 Campfire
29 Candlestand
30 Carrot
31 Chandelier
32 Charcoal
33 Chicken
34 Clay
35 Clay Block
36 Clay Ramp
37 Clay Stairs
38 Cobblestone Block
39 Cobblestone Ramp
40 Cobblestone Stairs
41 Cooked Bird
42 Cooked Meat
43 Crossbow
44 Crow
45 Deer
46 Deer Leg Club
47 Diamond
48 Dirt
49 Driftwood Club
50 Duck Feet
51 Explosive Keg
52 Fang
53 Fat
54 Feather
55 Fire Water
56 Firepit
57 FirePlace(Great)
58 FirePlace(Stone)
59 Flax
60 Fletcher
61 Flowers
62 Fluffy Bed
63 Fuse
64 Grain
65 Granary
66 Grizzly Bear
67 Ground Torch
68 Guillotine
69 Hanging Lantern
70 Hangin Torch
71 Hay
72 Hay Bale Target
73 Heart
74 Holdable Candle
75 Holdable Lantern
76 Holdable Torch
77 Iron
78 Iron Axe
79 Iron Bar Window
80 Iron Battle Axe
81 Iron Chest
82 Iron Crest
83 Iron Door
84 Iron Flanged Mace
85 Iron Floor Torch
86 Iron Gate
87 Iron Halberd
88 Iron Hatchet
89 Iron Ingot
90 Iron Javelin
91 Iron Pickaxe
92 Iron Plate Boots
93 Iron Plate Gauntlets
94 Iron Plate Helmet
95 Iron Plate Pants
96 Iron Plate Vest
97 Iron Shackles
98 Iron Star Mace
99 Iron Sword
100 Iron Tipped Arrow
101 Iron Wood Cutters Axe
102 LO Chest
103 LO Foot
104 LO Hand
105 LO Head
106 LO Leg
107 Large Gallows
108 Large Iron Cage
109 Large Iron Hanging Cage
110 Leather Crest
111 Leather Hide
112 Light Leather Boots
113 Light Leather Bracers
114 Light Leather Helmet
115 Light Leather Pants
116 Light Leather Vest
117 Liver
118 Lockpick
119 Log Block
120 Log Ramp
121 Log Stairs
122 Long Horn
123 Male Duck
124 Meat
125 Medium Banner
126 Moose
127 Oil
128 Pigeon
129 PIllory
130 Plague Villager
131 Player Sleeper
132 Potion of Antidote
133 Potion of Apperance
134 Rabbit
135 Rabbit Pelt
136 Ravens' Hord of Grain
137 Ravens' Hord of Water
138 Ravens' Treasure Chest of Clay
139 Ravens' Treasure Chest of Iron
140 Ravens' Treasure Chest of Oil
141 Ravens' Treasure Chest of Stone
142 Ravens' Treasure Chest of Wood
143 Raw Bird
144 Reinforced Wood (Iron) Block
145 Reinforced Wood (Iron) Door
146 Reinforced Wood (Iron) Gate
147 Reinforced Wood (Iron) Ramp
148 Reinforced Wood (Iron) Stairs
149 Reinforced Wood (Iron) Door
150 Repair Hammer
151 Rooster
152 Rope
153 Roses
154 Sack
155 Seagull
156 Sharp Rock
157 Sheep
158 Short Hair Black
159 Short Hair Blond
160 Short Hair Brown
161 Siegeworks
162 Small Banner
163 Small Gallows
164 Small Iron Cage
165 Small Iron Hanging Cage
166 Small Wall Lantern
167 Small Wall Torch
168 Smelter
169 Smithy
170 Sod Block
171 Sod Ramp
172 Sod Stairs
173 Splintered Club
174 Spruce Branches Block
175 Spruce Branches Ramp
176 Spruce Branches Stairs
177 Stag
178 Standing Iron Torch
179 Steel Axe
180 Steel Battle Axe
181 Steel Bolt
182 Steel Cage
183 Steel Chest
184 Steel Compound
185 Steel Crest
186 Steel Dagger
187 Steel Flanged Mace
188 Steel Great Sword
189 Steel Halberd
190 Steel Hatchet
191 Steel Ingot
192 Steel Javelin
193 Steel Pickaxe
194 Steel Plate Boots
195 Steel Plate Gauntlets
196 Steel Plate Helmet
197 Steel Plate Pants
198 Steel Plate Vest
199 Steel Star Mace
200 Steel Sword
201 Steel Tipped Arrow
202 Steel War Hammer
203 Steel Wood Cutters Axe
204 Sticks
205 Stiff Bed
206 Stone
207 Stone Arch
208 Stone Arrow
209 Stone Block
210 Stone Cutter
211 Stone Dagger
212 Stone Hatchet
213 Stone Javelin
214 Stone Pickaxe
215 Stone Ramp
216 Stone Slab
217 Stone Slit Window
218 Stone Stairs
219 Stone Sword
220 Stone Wood Cutters Axe
221 Tannery
222 Tears Of The Gods
223 Temp Sack
224 Thatch Block
225 Thatch Ramp
226 Thatch Stairs
227 Throwing Stone
228 Tinker
229 Trebuchet
230 Trebuchet Stone
231 Wall Lattern
232 Wall Torch
233 Water
234 Well
235 Werewolf
236 Whip
237 Wolf
238 Wolf Pet
239 Wood
240 Wood Arrow
241 Wood Block
242 Wood Bracers
243 Wood Chest
244 Wood Door
245 Wood Gate
246 Wood Helmet
247 Wood Ramp
248 Wood Sandals
249 Wood Shutters
250 Wood Skirt
251 Wood Stairs
252 Wood Vest
253 Wooden Cage
254 Wooden Flute
255 Wooden Javelin
256 Wooden Mace
257 Wooden Short Bow
258 Wool
259 Work Bench
GodMode:
Code:
CodeHatch.Common.PlayerExtensions.Heal(CodeHatch.Engine.Core.Cache.Entity.LocalPlayer.Controller, -1f);
CodeHatch.Common.PlayerExtensions.ToggleGodMode(CodeHatch.Engine.Core.Cache.Entity.LocalPlayer.Controller);
Fly:
Code:
CodeHatch.Networking.Events.Players.PlayerFlyEvent theEvent =
new CodeHatch.Networking.Events.Players.PlayerFlyEvent(CodeHatch.Engine.Core.Cache.Entity.LocalPlayer.Controller.Id, fly);
CodeHatch.Networking.Events.EventManager.CallEvent(theEvent);