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  1. #1
    MikeRohsoft's Avatar
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    Mike's GTA H4x 1.36 Extended [External Menu] [MPGH] (fixed)



    Teleport Options:
    - Players
    - Waypoint
    - Fixed Points
    - last used Car

    Player Options:
    - Heal
    - Suicide
    - Bullet Proof
    - Wanted Level
    - Ever Wanted
    - Never Wanted
    - Sprint Factor
    - Swim Factor
    - Godmode
    - Super Jump
    - Flaming Fists

    Vehicle Options:
    - Heal
    - Destroy
    - Gravity
    - Acceleration
    - Up Shift
    - Down Shift
    - Initial Force
    - Line Grip
    - Corner Grip
    - Primary Red
    - Primary Green
    - Primary Blue

    Weapon Options:
    - Modifiers 1
    - Modifiers 2
    - No Reload
    - Freeze Ammu
    - Explosive Ammu
    -Flamming Ammu

    Script Engine inside!
    Added Scripts:
    - Time Trial Hack NEVER USE THIS SCRIPT IN PUBLIC SESSION - ONLY INVITE ONLY WITH TRUSTED PPL
    - RP
    - Anti AFK
     

    The script are all in the Script Folder. All Files inside of it will be interpreted, doesn't matters what ending it has.
    I just used .pas for Notepad++ Syntax for Pascal, because the Script Engine uses Pascal Script.
    I added 3 Functions with ussualy Syntax:

    Code:
    function GetTickCount: cardinal; // Wrapper to GetTickCount64
    procedure ShowMessage(msg: string); // <- this STOPS the Thread, use it only for Debugging.
    procedure sleep(ms: integer); // <- it let the Memory Monitor Thread sleep, take care with this
    Code:
    function GameDistance(x1, y1, z1, x2, y2, z2: single): single;
    
    And some Functions for wrapping the API Calls
    All functions return false if parameter Id not exists
    Code:
    function ReadPropertyFloat(pId: string; out pFloat: single): boolean;
    function WritePropertyFloat(pId: string; pFloat: single): boolean;
     

    'PLAYER.HEALTH'
    'PLAYER.MAXHEALTH'
    'PLAYER.ARMOR'
    'PLAYER.SPRINTSPEED'
    'PLAYER.SWIMSPEED'

    'PLAYER.POSITION.X'
    'PLAYER.POSITION.Y'
    'PLAYER.POSITION.Z'

    'PLAYER.VEHICLE.X'
    'PLAYER.VEHICLE.Y'
    'PLAYER.VEHICLE.Z'
    'PLAYER.VEHICLE.HEALTH'
    'PLAYER.VEHICLE.GRAVITY'
    'PLAYER.VEHICLE.ACCELLERATION'
    'PLAYER.VEHICLE.CORNERGRIP'
    'PLAYER.VEHICLE.DOWNSHIFT'
    'PLAYER.VEHICLE.UPSHIFT'
    'PLAYER.VEHICLE.INITIOALDRIVEFORCE'
    'PLAYER.VEHICLE.LINEGRIP'

    'PLAYER.WEAPON.ACCURATEMODEACCURACYMODIFIER'
    'PLAYER.WEAPON.RUNANDGUNACCURACYMODIFIER'
    'PLAYER.WEAPON.RECOILACCURACYMAX'
    'PLAYER.WEAPON.SPREED'
    'PLAYER.WEAPON.RECOILERRORTIME'
    'PLAYER.WEAPON.RECOILRECOVERYRATE'
    'PLAYER.WEAPON.RECOILACCURCYTOALLOWHEADSHOTAI'
    'PLAYER.WEAPON.MINHEADSHOTDISTANCEAI'
    'PLAYER.WEAPON.MAXHEADSHOTDISTANCEAI'
    'PLAYER.WEAPON.HEADSHOTDAMAGEMODIFIERAI'
    'PLAYER.WEAPON.RECOILACCURACYTOALLOWHEADSHOTPLAYER '
    'PLAYER.WEAPON.MINHEADSHOTDISTANCEPLAYER'
    'PLAYER.WEAPON.HEADSHOTDAMAGEMODIFIERPLAYER'
    'PLAYER.WEAPON.BULLETDAMAGE'
    'PLAYER.WEAPON.DAMAGETIME'
    'PLAYER.WEAPON.DAMAGETIMEINVEHICLE'
    'PLAYER.WEAPON.DAMAGETIMEINVEHICLEHEADSHOT'
    'PLAYER.WEAPON.HITLIMBSDAMAGEMODIFIER'
    'PLAYER.WEAPON.LIGHTLYARMOUREDDAMAGEMODIFIER'
    'PLAYER.WEAPON.FORCE'
    'PLAYER.WEAPON.FORCE2'
    'PLAYER.WEAPON.FORCEHITPED'
    'PLAYER.WEAPON.FORCEHITVEHICLE'
    'PLAYER.WEAPON.FORCEHITFLYINGHELI'
    'PLAYER.WEAPON.FORCEMAXSTRENGTHMULT'
    'PLAYER.WEAPON.FORCEFALLOFFRANGESTART'
    'PLAYER.WEAPON.FORCEFALLOFFRANGEEND'
    'PLAYER.WEAPON.FORCEFALLOFFMIN'
    'PLAYER.WEAPON.PROJECTILEFORCE'
    'PLAYER.WEAPON.FRAGIMPULSE'
    'PLAYER.WEAPON.PENETRATION'
    'PLAYER.WEAPON.VERTICALLAUNCHADJUSTMENT'
    'PLAYER.WEAPON.DROPFORWARDVELOCITY'
    'PLAYER.WEAPON.MUZZLEVELOCITY'
    'PLAYER.WEAPON.MULTYBULLETSHOOTSPREAD'
    'PLAYER.WEAPON.RELOADTIMEMP'
    'PLAYER.WEAPON.RELOADTIMESP'
    'PLAYER.WEAPON.VEHICLERELOADTIME'
    'PLAYER.WEAPON.RELOADTIMEMULTIPLIER'
    'PLAYER.WEAPON.TIMEBETWEENSHOTS'


    Code:
    function ReadPropertyByte(pId: string; out pInt: byte): boolean;
    function WritePropertyByte(pId: string; pInt: byte): boolean;
     

    'PLAYER.WANTEDLEVEL'
    'PLAYER.GODMODE'


    Code:
    function ReadPropertyInt(pId: string; out pInt: integer): boolean;
    function WritePropertyInt(pId: string; pInt: integer): boolean;
     

    'PLAYER.WEAPON.AMMOTYPE'
    'PLAYER.WEAPON.WEAPONWHEELSLOT'
    'PLAYER.WEAPON. ROU NDPERMAGAZINE'
    'PLAYER.WEAPON.BULLETSINBATCH'
    'PLAYER.WEAPON.BULLETSPERANIMLOOP'


    Code:
    function ReadPropertyStr(pId: string; out pStr: string): boolean;
     

    'PLAYER.NAME'

    Code:
    function call(pFunctionName, pArgument: string): boolean;


     

    'TELEPORT'
    'SENDKEY'
    'SENDKEYUP'
    'SENDKEYDOWN'
    'FOREGROUND'


    All Pascal Script Scripts must have:

    Code:
    begin
    
    end.
    So lets give me some Script Examples:


    Lets troll some:

    Code:
    var
      PlayerName: string;
      Health, MaxHealth, Armor, MaxArmor, FastRun, FastSwim: single;
      WantedLevel, GodMode: byte;
    begin
      ReadPropertyStr('Player.Name', PlayerName);
      ReadPropertyFloat('Player.MaxHealth', MaxHealth);
      ReadPropertyFloat('Player.Health', Health);
      ReadPropertyFloat('Player.Armor', Armor); 
      if MaxHealth > Health then 
        WritePropertyFloat('Player.Health', MaxHealth); // Bullet Proof
      if PlayerName <> '' then
        MaxArmor := 50
      else 
        MaxArmor := 100;
      if MaxArmor > Armor then
        WritePropertyFloat('Player.Armor', MaxArmor); // Bullet Proof
      ReadPropertyByte('Player.WantedLevel', WantedLevel);  
      if WantedLevel > 0 then
        WritePropertyByte('Player.WantedLevel', 0); // Never Wanted
      ReadPropertyFloat('Player.SprintSpeed', FastRun);
      if FastRun <> 2 then
        WritePropertyFloat('Player.SprintSpeed', 2); // Fast Run
      ReadPropertyFloat('Player.SwimSpeed', FastSwim);
      if FastSwim <> 2 then
        WritePropertyFloat('Player.SwimSpeed', 2); // Fast Swim
      ReadPropertyByte('Player.GodMode', GodMode);
      if GodMode <> 9 then
        WritePropertyFloat('Player.GodMode', 9); // Godmode
    end.



    Lets do some more useful, like a RP Script:
    Code:
    var
      WantedLevel: byte;
    begin
      ReadPropertyByte('Player.WantedLevel', WantedLevel);
      if WantedLevel >= 5 then
        WritePropertyByte('Player.WantedLevel', 0)
      else
        WritePropertyByte('Player.WantedLevel', 5);
    end.



    Lets do some more complex Stuff, Anti AFK Script:

    Code:
    var
      state: byte;
      LastTicks: cardinal;
    
    procedure Initalize;
    begin
      LastTicks := GetTickCount;
      state := 1;
    end;
    
    procedure AFKCheck;
    var
      Ticks: cardinal;
    begin
      Ticks := GetTickCount;
      if Ticks - LastTicks > 780000 then
      begin
        if state = 1 then
          call('ForeGround','')
        else if state = 10 then
        begin
          call('SendKey', 'S');
          LastTicks := Ticks;
          state := 0;
        end;
        state := state + 1;
      end;
    end;
    
    begin
      case state of
        0: Initalize;
        else AFKCheck;
      end;
    end.



    Ok, let's try some Bot Behaviour, Time Trial Bot:

    Code:
    var
      state: byte;
      SiriusCoordsStart: string;
      SiriusCoordsEnd: string;
    
    procedure Initalize;
    begin
      SiriusCoordsStart := '-1504.522217;1482.826050;116.529312';
      SiriusCoordsEnd := '-631.880737;-372.079926;34.320568';
      state := 1;
    end;
    
    procedure StartTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(10);
      call('SendKey', 'E');
      state := 2;
    end;
    
    procedure EndTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(10);
      state := 1;  
    end;

    Controls:
    F4: ReHook;
    F5: Show Menu
    Control Menu with: UP, DOWN, ENTER and ESC, for changing Gravity Factor LEFT and RIGHT
    F6: Teleport to Waypoint
    F9: Save Coords to Clipboard

    You can change all Settings and create other Hotkey Functions by config.xml
    Modifiy the Menu by menu.xml

    How to use it:
    Extract all Files in a Folder.
    Start it only if GTA is full loaded.
    insert mpgh.net in the Textbox and click StartButton.
    The Menu will only displayed in Game on Window Mode.
    It will close if you close GTA.

    How to use Time Trial Exploit Script:
    Do it only in INVITE ONLY SESSIONS with 1+ Friend

    How to use RP Script:
    Teleport to a place where Police can't reach you.
    Under "Special" you find some Locations.

    still undetected since First Release of this Concept: 08-27-2016 (H4x 1.35 Beta)
    Player Reports may Results in BAN!
    You use it at your own Risk
    https://virusscan.jotti.org/en-US/fi...job/k46fsntrv0
    https://www.virustotal.com/de/file/4...is/1479155003/

    Use this Thread to offering Time Trial Sessions Lobby's:
    https://www.mpgh.net/forum/showthread.php?t=1186067
    <b>Downloadable Files</b> Downloadable Files
    Last edited by MikeRohsoft; 11-14-2016 at 03:49 PM.

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  3. #2
    akim14's Avatar
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    //Approved
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    MPGH Member since 10. 21. 2009
    CoD section Minion 22. 01. 2015 - 23. 02. 2017
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    Minion+ 27. 01. 2016 - 23. 02. 2017
    Skype Impersonator: mpgh.akim14. (always use skype buton on my profile and contact me here)

  4. #3
    skydoesodgcraft's Avatar
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    Is there a way to completely freeze your ammo so that it doesnt consume your ammo but still shoots it? Everything else I love about this. Keep up the good work!

  5. #4
    ChromaKey's Avatar
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    Thany You!

  6. #5
    awhitegirl's Avatar
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    Thanks Mike! It doesn't seem to crash anymore with all my cars, and NPC cars. I'll keep you posted though if anything causes a crash.

  7. #6
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    Howw

    Thank youuu
    Last edited by amirulizz02; 11-14-2016 at 03:37 PM. Reason: :)

  8. #7
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    Edit 1: I found a crash issue. It seems teleporting to other players crashes the game on Steam version. Whether they are outside or inside. Can anyone else test on their computers?

    Edit 2: It seems that teleporting in general now crashes your game. I tested waypoint teleporting, and then game crashes about 5-10 seconds later after being frozen on the spot.
    Last edited by awhitegirl; 11-14-2016 at 03:57 PM.

  9. #8
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    I noticed after a while, when you hit the hotkeys, the menu just freezes and nothing happens, but yet the things you already enabled still work. Also, some of them (flaming fists) do not work

  10. #9
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    Time trial doesn't work for me. The time trial spot isn't there it seems. No crashes anymore on entering vehicles so far. I have crashed 2x so far: one from teleporting to maze bank, and one from turning on the time trial hack.

    - - - Updated - - -

    For flaming fists and super jump etc. you have to enable them with enter rather than arrow keys.
    Last edited by sodoulikeegg; 11-14-2016 at 04:16 PM.

  11. #10
    MikeRohsoft's Avatar
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    Quote Originally Posted by sodoulikeegg View Post
    Time trial doesn't work for me. The time trial spot isn't there it seems. No crashes anymore on entering vehicles so far. I have crashed 2x so far: one from teleporting to maze bank, and one from turning on the time trial hack.

    - - - Updated - - -

    For flaming fists and super jump etc. you have to enable them with enter rather than arrow keys.
    open script folder, open timetrialexploit.pas in an editor, replace content with this:
    Code:
    { Part of Mike's GTA H4x Extended Menu }
    
    var
      state: byte;
      SiriusCoordsStart: string;
      SiriusCoordsEnd: string;
    
    procedure Initalize;
    begin
      SiriusCoordsStart := '231,622665;3300,979248;40,466408';
      SiriusCoordsEnd := '993,884644;4458,817383;50,731663';
      state := 1;
    end;
    
    procedure StartTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(200);
      call('SendKey', 'E');
      sleep(200);
      state := 2;
    end;
    
    procedure EndTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(200);
      state := 1;  
    end;
    
    begin
      case state of
        1: StartTimeTrial(SiriusCoordsStart);
        2: EndTimeTrial(SiriusCoordsEnd);
        else Initalize;
      end;
    end.

  12. The Following 2 Users Say Thank You to MikeRohsoft For This Useful Post:

    copycatditto (11-14-2016),Gibba (11-15-2016)

  13. #11
    bpsboy's Avatar
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    Quote Originally Posted by MikeRohsoft View Post
    open script folder, open timetrialexploit.pas in an editor, replace content with this:
    Code:
    { Part of Mike's GTA H4x Extended Menu }
    
    var
      state: byte;
      SiriusCoordsStart: string;
      SiriusCoordsEnd: string;
    
    procedure Initalize;
    begin
      SiriusCoordsStart := '231,622665;3300,979248;40,466408';
      SiriusCoordsEnd := '993,884644;4458,817383;50,731663';
      state := 1;
    end;
    
    procedure StartTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(200);
      call('SendKey', 'E');
      sleep(200);
      state := 2;
    end;
    
    procedure EndTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(200);
      state := 1;  
    end;
    
    begin
      case state of
        1: StartTimeTrial(SiriusCoordsStart);
        2: EndTimeTrial(SiriusCoordsEnd);
        else Initalize;
      end;
    end.
    Do you plan to fix the bugs I stated?

  14. #12
    sodoulikeegg's Avatar
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    I did this, it still crashes when i enable the hack

    edit: nvm it works
    Last edited by sodoulikeegg; 11-14-2016 at 08:23 PM.

  15. #13
    Benw2's Avatar
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    On the previous version of your menu you had mixed up no reload and freeze ammu. Not much of a problem there. Now only no reload works and toggling the options off doesn't disable it.

  16. #14
    copycatditto's Avatar
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    For those with crashes on startup, a friend of mine had the same issue and they were fixed after installing "Microsoft Visual C++ 2015". After that he could use the hack without issues most of the time.

  17. #15
    BananaFPS's Avatar
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    Is the time trial hack patched? I think it is. When i'm in a invite only session with a friend, it just glitches into the ground and nothing happens

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