I Got the magic in me, every time i touch that track, it turns into gold.
Code:
class cLTClientShellBase;
class cCA_IDebugManager;
class cILTModelClient;
class cILTDrawPrim;
class cILTFontManager;
class cILTTexInterface;
class cIModelManipulatorClient;
class cILTRenderMgr;
class cLTClient;
class cLTClientShellBase
{
public:
char _0x0000[52];
cCA_IDebugManager* pCA_IDebugManager; //0x0034
char _0x0038[12];
cILTModelClient* pILTModelClient; //0x0044
char _0x0048[12];
cILTDrawPrim* pILTDrawPrim; //0x0054
char _0x0058[12];
cILTFontManager* pILTFontManager; //0x0064
char _0x0068[12];
cILTTexInterface* pILTTexInterface; //0x0074
char _0x0078[12];
cIModelManipulatorClient* pIModelManipulatorClient; //0x0084
char _0x0088[12];
cILTRenderMgr* pILTRenderMgr; //0x0094
char _0x0098[12];
cLTClient* pLTClient; //0x00A4
char _0x00A8[12];
cLTClientShellBase* pLTClientShellBase; //0x00B4
cGameClientShell* pGameClientShell; //0x00B8
};//Size=0x00BC
Uh oh. i posted a class for combat arms unified :O