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  1. #1
    MasterKitty's Avatar
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    Compensational Spread Codes C++

    bro...................

    Code:
    fSpread = 0.002225f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
    	fInaccuracy = 0.012625f;
    
    	if (pLocal->m_fFlags() & FL_ONGROUND)
    		fInaccuracy = fInaccuracy * 1.2114642 + (pLocal->m_vecVelocity().Length() * 0.00006215);

    use CSS formula for pSpread on M9k and tf2 for every other

    Code:
    float fA = gMath.RandomFloat(0.0f, 2.0f * M_PI);
    	float fB = gMath.RandomFloat(0.0f, fSpread);
    	float fC = gMath.RandomFloat(0.0f, 2.0f * M_PI);
    	float fD = gMath.RandomFloat(0.0f, fInaccuracy);
    was that so hard you fucking retards?

    also works for csgo
    https://antibirus.net/priv8/2015-08-04_03-44-19.mp4
    Last edited by MasterKitty; 08-04-2015 at 01:49 AM.

  2. #2
    Herp Derpinstine's Avatar
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    Quote Originally Posted by MasterKitty View Post
    bro...................

    Code:
    fSpread = 0.002225f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
    	fInaccuracy = 0.012625f;
    
    	if (pLocal->m_fFlags() & FL_ONGROUND)
    		fInaccuracy = fInaccuracy * 1.2114642 + (pLocal->m_vecVelocity().Length() * 0.00006215);

    use CSS formula for pSpread on M9k and tf2 for every other

    Code:
    float fA = gMath.RandomFloat(0.0f, 2.0f * M_PI);
    	float fB = gMath.RandomFloat(0.0f, fSpread);
    	float fC = gMath.RandomFloat(0.0f, 2.0f * M_PI);
    	float fD = gMath.RandomFloat(0.0f, fInaccuracy);
    was that so hard you fucking retards?

    also works for csgo
    https://antibirus.net/priv8/2015-08-04_03-44-19.mp4
    Or you can just get the values from the game itself like a normal person O.o

    Also it won't be 100% perfect for CS:GO.

  3. #3
    MasterKitty's Avatar
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    Quote Originally Posted by Herp Derpinstine View Post
    Or you can just get the values from the game itself like a normal person O.o

    Also it won't be 100% perfect for CS:GO.
    this is the best way of doing it since you dont have to update dirty indexes nobody likes

  4. #4
    D3M0L1T10N's Avatar
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    Quote Originally Posted by MasterKitty View Post
    this is the best way of doing it since you dont have to update dirty indexes nobody likes
    then sigscan it
    8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?

    [IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]

  5. The Following User Says Thank You to D3M0L1T10N For This Useful Post:

    Herp Derpinstine (09-02-2015)

  6. #5
    MasterKitty's Avatar
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    Quote Originally Posted by D3M0L1T10N View Post
    then sigscan it
    i sigscan your mom in bed

  7. #6
    suchisgood's Avatar
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    Quote Originally Posted by MasterKitty View Post
    bro...................

    Code:
    fSpread = 0.002225f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
    	fInaccuracy = 0.012625f;
    
    	if (pLocal->m_fFlags() & FL_ONGROUND)
    		fInaccuracy = fInaccuracy * 1.2114642 + (pLocal->m_vecVelocity().Length() * 0.00006215);

    use CSS formula for pSpread on M9k and tf2 for every other

    Code:
    float fA = gMath.RandomFloat(0.0f, 2.0f * M_PI);
    	float fB = gMath.RandomFloat(0.0f, fSpread);
    	float fC = gMath.RandomFloat(0.0f, 2.0f * M_PI);
    	float fD = gMath.RandomFloat(0.0f, fInaccuracy);
    was that so hard you fucking retards?

    also works for csgo
    https://antibirus.net/priv8/2015-08-04_03-44-19.mp4
    howd you used thus, bcuz i need to knuw whut to include??

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