bro...................
Code:
fSpread = 0.002225f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
fInaccuracy = 0.012625f;
if (pLocal->m_fFlags() & FL_ONGROUND)
fInaccuracy = fInaccuracy * 1.2114642 + (pLocal->m_vecVelocity().Length() * 0.00006215);
use CSS formula for pSpread on M9k and tf2 for every other
Code:
float fA = gMath.RandomFloat(0.0f, 2.0f * M_PI);
float fB = gMath.RandomFloat(0.0f, fSpread);
float fC = gMath.RandomFloat(0.0f, 2.0f * M_PI);
float fD = gMath.RandomFloat(0.0f, fInaccuracy);
was that so hard you fucking retards?
also works for csgo
https://antibirus.net/priv8/2015-08-04_03-44-19.mp4