Class cPlayerInfo & Class cConsoles - Update - 08/08/15

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Class cPlayerInfo & Class cConsoles - Update - 08/08/15
Class: cPlayerInfo

Code:
//Generated using ReClass by DrUnKeN ChEeTaH



class cPlayerInfo;

class cPlayerInfo
{
public:
	__int32 pPing; //0x0000  
	__int32 index; //0x0004  
	__int32 ID; //0x0008  
		char unknown12[8]; //0x000C
	char pName[20]; //0x0014  
		char unknown40[4]; //0x0028
	__int32 * Object; //0x002C  
	__int32 Kills; //0x0030  
	__int32 Deaths; //0x0034  
		char unknown56[44]; //0x0038
	__int32 HeadShots; //0x0064  
		char unknown104[12]; //0x0068
	__int32 pTeam; //0x0074  
		char unknown120[4]; //0x0078
	__int32 pIsDead; //0x007C  
		char unknown128[676]; //0x0080
	cPlayerInfo* PlayerPrev; //0x0324  
	cPlayerInfo* PlayerNext; //0x0328  
};//Size=0x032C(812) /*Black Diamond - UPDATE 08/08/2015*/
Define:

Code:
#define Addr_Consoles               0x379EB66C

cConsoles * pConsoles;
Class: cConsoles

Code:
//Generated using ReClass by DrUnKeN ChEeTaH



class cConsoles;

class cConsoles
{
public:
		char unknown0[4]; //0x0000
	float ShowFPS; //0x0004  
		char unknown8[20196]; //0x0008
	float BaseMoveAccel; //0x4EEC  
		char unknown20208[32]; //0x4EF0
	float StartAccel; //0x4F10  
		char unknown20244[32]; //0x4F14
	float MaxAccel; //0x4F34  
		char unknown20280[32]; //0x4F38
	float AccelInc; //0x4F58  
		char unknown20316[32]; //0x4F5C
	float WalkVel; //0x4F7C  
		char unknown20352[32]; //0x4F80
	float FRunVel; //0x4FA0  
		char unknown20388[32]; //0x4FA4
	float BRunVel; //0x4FC4  
		char unknown20424[32]; //0x4FC8
	float SRunVel; //0x4FE8  
		char unknown20460[32]; //0x4FEC
	float JumpVel; //0x500C  
		char unknown20496[32]; //0x5010
	float DuckVel; //0x5030  
		char unknown20532[32108]; //0x5034
	float ActivationDistance; //0xCDA0  
};//Size=0xCDA4(52644) /*Black Diamond - UPDATE 08/08/2015*/
Access:

Code:
pConsoles = (cConsoles*)Addr_Consoles;
Example use:

Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} 
else 
{
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.DiasII || Black Diamond - Update
Thanks: xCyniu -> The first post addressess
vcs não cansam desse jogo e ainda usam hack kkk, nostalgia no ar
Code:
 class PlayerInfo

{
public:
	__int32 pPing; //0x0000 
	__int32 index; //0x0004 
	__int32 ID; //0x0008 
	char _0x000C[8];
	char pName[20]; //0x0014 
	char _0x0028[4];
	__int32* Object; //0x002C 
	__int32 Kills; //0x0030 
	__int32 Deaths; //0x0034 
	char _0x0038[44];
	__int32 HeadShots; //0x0064 
	char _0x0068[12];
	__int32 pTeam; //0x0074 
	char _0x0078[4];
	BYTE pIsDead; //0x007C 
	char _0x007D[679];//<<<<<<<<<<<<<<<<<<<<<---------------------- '-'
	PlayerInfo* PlayerPrev; //0x0324 
	PlayerInfo* PlayerNext; //0x0328 
	char _0x032C[1300];
};//Size=0x0840
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