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  1. #1
    Lucifier's Avatar
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    Question How to find Offstes (Debugger) for CS:GO?

    Hello, codders, sorry for that noob qestion, but : "How to find Offstes (Debugger) for CS:GO by yourself?"

  2. #2
    sup h0wl's Avatar
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    do you mean through a offset dumper? or finding them in Olly/ CheatEngine or whatever.

  3. #3
    Epik's Avatar
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    Hello, users, sorry for noob answer, but: "google it yourself."

  4. #4
    Lucifier's Avatar
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    H0wl, CheatEngine.

  5. #5
    asuchan's Avatar
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    What do you mean by offsets? Netvar offsets?

  6. #6
    Lucifier's Avatar
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    I am full noob, i know, only that trigger and ESP use offsets

  7. #7
    NameCalling's Avatar
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    Unless you know ASM or any sort of disassembling just use an offset dumper.

  8. #8
    asuchan's Avatar
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    Quote Originally Posted by Lucifier View Post
    I am full noob, i know, only that trigger and ESP use offsets
    Yes, you're talking about netvars, go read up on valve's wiki on "Networking Entities" if you wanna learn about netvars, also you don't have to find offsets, you can grab them dynamically like a normal person, its all in the sdk (dt_recv.cpp iirc)

    Quote Originally Posted by NameCalling View Post
    Unless you know ASM or any sort of disassembling just use an offset dumper.
    Don't attempt to help people if you're clueless yourself, you're just spreading false information
    Last edited by asuchan; 09-05-2015 at 01:37 AM.

  9. #9
    Lucifier's Avatar
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    Asuchan, can u teach me how to make leggit udetected hack?

  10. #10
    jacem1337's Avatar
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    localPlayer 0x00A8013C
    entityList 0x04A22534
    glowObject 0x04B357D4
    glowToggle 0x2D
    glowAlpha 1
    glowRed 0
    glowGreen 0.3
    glowBlue 1
    now fuck off kid

    - - - Updated - - -

    here is the rest by daddealta

    DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
    DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
    DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
    DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
    DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
    DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
    DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
    DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
    DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
    DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
    DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
    DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
    DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
    DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
    DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
    DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
    DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
    DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
    DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
    DT_BasePlayer -> m_Local: _____________________ 0x00001378
    DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
    DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
    DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
    DT_Local -> m_vecPunch: _______________________ 0x000013E8
    DT_Local -> m_iCrossHairID: ___________________ 0x00002410
    BaseEntity -> m_dwModel: ______________________ 0x0000006C
    BaseEntity -> m_dwIndex: ______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
    BaseEntity -> m_bMoveType: ____________________ 0x00000258
    BaseEntity -> m_bDormant: _____________________ 0x000000E9
    ClientState -> m_dwClientState: _______________ 0x005D0224
    ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
    ClientState -> m_dwInGame: ____________________ 0x000000E8
    ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
    ClientState -> m_dwMapDirectory: ______________ 0x00000000
    ClientState -> m_dwMapname: ___________________ 0x0000026C
    ClientState -> m_dwPlayerInfo: ________________ 0x00005210
    ClientState -> m_dwViewAngles: ________________ 0x00004CE0
    EngineRender -> m_dwViewMatrix: _______________ 0x04A17AC4
    EngineRender -> m_dwEnginePosition: ___________ 0x0067BA24
    RadarBase -> m_dwRadarBase: ___________________ 0x04A571DC
    RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A8013C
    EntityList -> m_dwEntityList: _________________ 0x04A22534
    WeaponTable -> m_dwWeaponTable: _______________ 0x04A695CC
    WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
    Extra -> m_dwInput: ___________________________ 0x04A6CE70
    Extra -> m_dwGlobalVars: ______________________ 0x004F02D0
    Extra -> m_dwGlowObject: ______________________ 0x04B357D4
    Extra -> m_dwForceJump: _______________________ 0x04AB3528
    Extra -> m_dwForceAttack: _____________________ 0x02E94458

    - - - Updated - - -

    its not about you needing the offsets its about making them vac undettected witch is the hard part bruh

  11. #11
    asuchan's Avatar
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    Quote Originally Posted by jacem1337 View Post
    localPlayer 0x00A8013C
    entityList 0x04A22534
    glowObject 0x04B357D4
    glowToggle 0x2D
    glowAlpha 1
    glowRed 0
    glowGreen 0.3
    glowBlue 1
    now fuck off kid

    - - - Updated - - -

    here is the rest by daddealta

    DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
    DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
    DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
    DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
    DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
    DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
    DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
    DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
    DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
    DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
    DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
    DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
    DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
    DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
    DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
    DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
    DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
    DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
    DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
    DT_BasePlayer -> m_Local: _____________________ 0x00001378
    DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
    DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
    DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
    DT_Local -> m_vecPunch: _______________________ 0x000013E8
    DT_Local -> m_iCrossHairID: ___________________ 0x00002410
    BaseEntity -> m_dwModel: ______________________ 0x0000006C
    BaseEntity -> m_dwIndex: ______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
    BaseEntity -> m_bMoveType: ____________________ 0x00000258
    BaseEntity -> m_bDormant: _____________________ 0x000000E9
    ClientState -> m_dwClientState: _______________ 0x005D0224
    ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
    ClientState -> m_dwInGame: ____________________ 0x000000E8
    ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
    ClientState -> m_dwMapDirectory: ______________ 0x00000000
    ClientState -> m_dwMapname: ___________________ 0x0000026C
    ClientState -> m_dwPlayerInfo: ________________ 0x00005210
    ClientState -> m_dwViewAngles: ________________ 0x00004CE0
    EngineRender -> m_dwViewMatrix: _______________ 0x04A17AC4
    EngineRender -> m_dwEnginePosition: ___________ 0x0067BA24
    RadarBase -> m_dwRadarBase: ___________________ 0x04A571DC
    RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A8013C
    EntityList -> m_dwEntityList: _________________ 0x04A22534
    WeaponTable -> m_dwWeaponTable: _______________ 0x04A695CC
    WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
    Extra -> m_dwInput: ___________________________ 0x04A6CE70
    Extra -> m_dwGlobalVars: ______________________ 0x004F02D0
    Extra -> m_dwGlowObject: ______________________ 0x04B357D4
    Extra -> m_dwForceJump: _______________________ 0x04AB3528
    Extra -> m_dwForceAttack: _____________________ 0x02E94458

    - - - Updated - - -

    its not about you needing the offsets its about making them vac undettected witch is the hard part bruh
    Or you can grab them dynamically through RecvProp struct...

    and what are you even talking about? lmao

  12. #12
    c033168732's Avatar
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    There are many offset bumper at the forum

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