[15/10] Endereços Atualizados

Posts 1–4 of 4 · Page 1 of 1
[15/10] Endereços Atualizados
#Edit [15/10] Endereços Atualizaram.

Code:
***********************************************
*        Combat Arms Endreços Logger v1       *
*           Criador - Coder.Dias              *
*                 23/07/14                    *
***********************************************

Engine .Entry Point:	0x460000
Engine .code Size:	0x2A7000
Engine .code Offset:	0x1000

CShell .Entry Point:	0x37100000
CShell .code Size:	0x68CC00
CShell .code Offset:	0x1000

ClientFX .Entry Point:	0xB370000
ClientFX .code Size:	0x59200
ClientFX .code Offset:	0x1000

EHsvc .Entry Point:	0x8241000
EHsvc .code Size:	0x131000
EHsvc .code Offset:	0x1000

=> Engine.EXE...

#define DeviceGame		0x0081BFD8
#define LTClientEXE		0x00492A40
#define WorldToScreen		0x0049EBA0
#define CursorCenter		0x0079BABC
#define SendToServer		0x0047D270
#define IntersectSegment	0x00479C77
#define DrawPrimitive		0x0079536C
#define Present			0x00630E14
#define Reset			0x00584A43
#define Endscene		0x00583D25
#define BeginScene		0x005851EE
#define PresetInterface		0x00630DC7
#define EndSceneInterface	0x00583CF7
#define Start3DEngine		0x0054985F
#define StartOptimized2d	0x00549C30
#define DipEngine		0x00633EBD
#define DipEngine2		0x00633E9E
#define WireFrame		0x00591B09
#define GlassWall		0x00583439
#define RemoveTexture		0x0058344C
#define LightInTheRoom		0x005835D2
#define RemoveEffects		0x0058344C
#define Bypass			0x00535289

=> CShell.DLL...

#define GameStatus		0x37A3EB68
#define LTClientDLL		0x37A26138
#define MTBWCRET 		0x3739AD69
#define UnlAmmo 		0x374AC157
#define PlayerStatus 		0x37A43F48
#define WeaponMGR 		0x37A957DC
#define GCS 			0x37A651E0
#define PlayerByIndex 		0x371AF1D0
#define PlayerMgr 		0x37A652C4
#define ClientInfoMgr 		0x37A21894
#define LocalPlayer 		0x371AFC50
#define CameraUpdate 		0x373A4BAF
#define LTCommon 		0x37A98DB0
#define GetFontHandle 		0x373BBD20
#define GetConsoleInt 		0x373FACD0
#define BuildFont 		0x3762D7C0
#define FillFont 		0x3762E470
#define FontECX 		0x37A8EB4C
#define LTCSBase 		0x37A26120
#define LocalPtr 		0x37A96E78
#define ForceFPS		0x37A261C8
#define CVar 			0x373FAEA0
#define CrossHair 		0x37A082F0
#define WeaponSet 		0x37A951C0
#define BypassMenu 		0x3763E680
#define BypassChat 		0x3763E6F0

=> Push To Console...

#define ShowFPS 		0x37A08410
#define Statitics 		0x37A08434
#define PlayerGravity 		0x37A0D5E8
#define BaseMoveAccel 		0x37A0D678
#define StartAccel 		0x37A0D69C
#define MaxAccel 		0x37A0D6C0
#define AccelInc 		0x37A0D6E4
#define WalkVel 		0x37A0D708
#define FRunVel 		0x37A0D72C
#define BRunVel 		0x37A0D750
#define SRunVel 		0x37A0D774
#define SuperJump 		0x37A0D798
#define DuckVel 		0x37A0D7BC
#define ActivationDistance 	0x37A155DC
#define ShowFirePath 		0x37A18D74

=> ClientFx.fxd...

#define ClientFx		0x6CF34

=> Escaneamento Finalizado.
MPGH deu aquela bugada
Posts 1–4 of 4 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?