[15/10] Endereços Atualizados
#Edit [15/10] Endereços Atualizaram.
Code:
*********************************************** * Combat Arms Endreços Logger v1 * * Criador - Coder.Dias * * 23/07/14 * *********************************************** Engine .Entry Point: 0x460000 Engine .code Size: 0x2A7000 Engine .code Offset: 0x1000 CShell .Entry Point: 0x37100000 CShell .code Size: 0x68CC00 CShell .code Offset: 0x1000 ClientFX .Entry Point: 0xB370000 ClientFX .code Size: 0x59200 ClientFX .code Offset: 0x1000 EHsvc .Entry Point: 0x8241000 EHsvc .code Size: 0x131000 EHsvc .code Offset: 0x1000 => Engine.EXE... #define DeviceGame 0x0081BFD8 #define LTClientEXE 0x00492A40 #define WorldToScreen 0x0049EBA0 #define CursorCenter 0x0079BABC #define SendToServer 0x0047D270 #define IntersectSegment 0x00479C77 #define DrawPrimitive 0x0079536C #define Present 0x00630E14 #define Reset 0x00584A43 #define Endscene 0x00583D25 #define BeginScene 0x005851EE #define PresetInterface 0x00630DC7 #define EndSceneInterface 0x00583CF7 #define Start3DEngine 0x0054985F #define StartOptimized2d 0x00549C30 #define DipEngine 0x00633EBD #define DipEngine2 0x00633E9E #define WireFrame 0x00591B09 #define GlassWall 0x00583439 #define RemoveTexture 0x0058344C #define LightInTheRoom 0x005835D2 #define RemoveEffects 0x0058344C #define Bypass 0x00535289 => CShell.DLL... #define GameStatus 0x37A3EB68 #define LTClientDLL 0x37A26138 #define MTBWCRET 0x3739AD69 #define UnlAmmo 0x374AC157 #define PlayerStatus 0x37A43F48 #define WeaponMGR 0x37A957DC #define GCS 0x37A651E0 #define PlayerByIndex 0x371AF1D0 #define PlayerMgr 0x37A652C4 #define ClientInfoMgr 0x37A21894 #define LocalPlayer 0x371AFC50 #define CameraUpdate 0x373A4BAF #define LTCommon 0x37A98DB0 #define GetFontHandle 0x373BBD20 #define GetConsoleInt 0x373FACD0 #define BuildFont 0x3762D7C0 #define FillFont 0x3762E470 #define FontECX 0x37A8EB4C #define LTCSBase 0x37A26120 #define LocalPtr 0x37A96E78 #define ForceFPS 0x37A261C8 #define CVar 0x373FAEA0 #define CrossHair 0x37A082F0 #define WeaponSet 0x37A951C0 #define BypassMenu 0x3763E680 #define BypassChat 0x3763E6F0 => Push To Console... #define ShowFPS 0x37A08410 #define Statitics 0x37A08434 #define PlayerGravity 0x37A0D5E8 #define BaseMoveAccel 0x37A0D678 #define StartAccel 0x37A0D69C #define MaxAccel 0x37A0D6C0 #define AccelInc 0x37A0D6E4 #define WalkVel 0x37A0D708 #define FRunVel 0x37A0D72C #define BRunVel 0x37A0D750 #define SRunVel 0x37A0D774 #define SuperJump 0x37A0D798 #define DuckVel 0x37A0D7BC #define ActivationDistance 0x37A155DC #define ShowFirePath 0x37A18D74 => ClientFx.fxd... #define ClientFx 0x6CF34 => Escaneamento Finalizado.
