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  1. #1
    Jun19972's Avatar
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    DayZ Insane V4 {Undetected} + Ending

    Will im done with scripting and shit forever i guess this could mean im doing me a favor and stop being a dick to everyone and just worry about my life and stop annoying others on games and shit but hey it was fun while it lasted so enjoy this last and final wish from jun you might not see insane v5 but you know its fine make yourself one and learn from this one



    Code:
     if (isnil ("runonce")) then 
       {
       runonce = true;
       };
       
       if (runonce) then
       {
       
             new_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";
    [] spawn 
    {
        while{true} do 
    	{
            waitUntil{!(isNil "clientReady") || !(isNil "clientNew")};
            if(isNil "clientReady") then 
    		{
                PLAYER_ID = clientNew select 2;
            }
    	    else 
    	    {
                PLAYER_ID = clientReady;
            };
        };
    };
    [] spawn 
    {
        diag_log "instant respawn started";
        while{true} do 
    	{
            player_queued = 
    	    {
                _id = _this select 0;
                _this set[6,0]; 
                statusChat 'Instantly Respawned';
                _this call new_queued;
            };
        };
    }; 
    
    	
    	Tpup = {
    _pos = player modeltoworld [0,0,4.5];
    		player setVehiclePosition [_pos, [], 0];
    		statusChat "Teleported Up One Floor";
    };
    
    Tpdown = {
    		_pos = player modeltoworld [0,0,-4];
    		player setVehiclePosition [_pos, [], 0];
    		statusChat "Teleported Down One Floor";
    };
    
    InsaneTP = {
    		disableSerialization;
    		closeDialog 0;
    		if (isNil "n211") then
    		{	
    			n212 =
    			{
    				_ctrl = _this select 0;
    			    {
    			   		_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
    			    } forEach (entities "SurvivorBase");
    			};
    		};
    		
    		createDialog "RscDisplayMainMap";
    		_map = (findDisplay 12) displayCtrl 51;		
    		_map ctrlAddEventHandler ["Draw", "_this call n212"];
    		for "_i" from 0 to 9999 do 
    		{
    			if (_i != 51) then 
    			{
    				((findDisplay 12) displayCtrl _i) ctrlShow false;
    			};
    		};
    };
    
    InsaneTeleport =
    {
    _itemname = _this select 0;
    itemname = _itemname;
     
     _itemname2 = "Teleporting " + itemname;
     ["<t size='1.3' color='#00E0FD'>" + _itemname2 + "</t>",0,0,0,0,5] spawn changeme_drawit;
     
     _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
     {
     if ((_x != player) && !(_x isKindOf "Man") && (typeOf _x == itemname)) then
     {
     _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
      _x setPos _pos;
      _x setVelocity [0,0,20];
      };
     } forEach _entities;
     
    };
    
    ITEMMAGNET = {
    _display2 = (findDisplay  156);
    _control2 = _display2 displayCtrl 101;
    _ESPBUtton1 = _display2 displayCtrl 102;
    _ESPBUtton1 ctrlSetText "Scripts";
    buttonSetAction[102,"[] spawn Insane_FillMainMenu"];
    		lbclear 101;
    		_control2 ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn InsaneTeleport;"];
    		 _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
     		{
     		if ((_x != player) && !(_x isKindOf "Man")) then
     		{
    		_typeof = toArray typeof _x;
    		_typeof resize 5;
    		_typeof;
    		_typeof = toString _typeof;
    		if ((_typeof != "land_") && (_typeof != "#crat") && (_typeof != "") && (_typeof != "#part")) then
    		{
     		_index = _control2 lbAdd format ["%1",typeOf _x ];
    		};
     		 };
     		} forEach _entities;
    		lbsort _control2;
    };
    
    JunFunctions = {
    	disableSerialization;
    	_Jun_Display = (findDisplay 156);
    	_jun_editdisplay1 = _Jun_Display displayctrl 1002;
    	_jun_editdisplay2 = _Jun_Display displayctrl 1003;
    	_jun_editdisplay3 = _Jun_Display displayctrl 102;
    	_jun_editdisplay4 = _Jun_Display displayctrl 2;
    	_jun_editdisplay5 = _Jun_Display displayctrl 1;
    	_jun_editdisplay6 = _Jun_Display displayctrl 1104;
    	_jun_editdisplay4 ctrlshow false;
    	_jun_editdisplay5 ctrlshow false;
    	_jun_editdisplay6 ctrlshow true;
    	_jun_editdisplay6 ctrlsettext "";
    	ctrlSetText[1104,""];
    	ctrlSetText[1002,"Insane V4"];
    	ctrlSetText[1003,"Welcome Jцn"];
    	[] spawn Insane_FillMainMenu;
    	while{!isNull findDisplay(156)} do {
    	_jun_editdisplay2 ctrlsettextcolor [random 1,random 1, random 1,1];
    	_jun_editdisplay1 ctrlsettextcolor [random 1,random 1, random 1,1];
    	sleep .05
    	};
    };
       Insane_FillMainMenu = {
    _display = (findDisplay  156);
    _control = _display displayCtrl 101;
    lbClear _control;
    _jun_editdisplay3 = _display displayctrl 102;
    	_jun_editdisplay3 ctrlSetText "Players";
    	buttonSetAction[102,"[] call FillPlayers"];
    _control ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn executescript;"];
    	_Insane_MainMenu = [
    		["======|MAJOR ESP|===========","","Sub"],
    		["","",""],
    		["NEW PLAYER ESP","NEW PLAYER ESP","LightBlue"],
    		["BODY ESP","BODY ESP","LightBlue"],
    		["VEHICLE ESP","VEHICLE ESP","LightBlue"],
    		["","",""],		
    		["======|ESP|===========","","Sub"],
    		["","",""],
    		["ESP SUBMENU","ESP SUBMENU","Green"],
    		["","",""],	
    		["======|MISC SCRIPTS|===========","","Sub"],
    		["","",""],
    		["EXECUTOR","EXECUTOR","LightBlue"],
    		["KEYBINDZ","KEYBINDZ","LightBlue"],
    		["ITEM MAGNET","ITEM MAGNET","LightBlue"],
    		["HIDE BUILDINGS","HIDE BUILDINGS","LightBlue"],
    		["MAP GRID SCAN","MAP GRID SCAN","LightBlue"],
    		["","",""],
    		["======|TARGET SCRIPTS|===========","","Sub"],
    		["","",""],
    		["VIEW GEAR","VIEW GEAR","LightBlue"],
    		["TELEPORT TO PLAYER","TELEPORT TO PLAYER","LightBlue"],
    		["FORCE PLAYER","FORCE PLAYER","LightBlue"]
    	];
    
    	if (isNil "Insane7_Toggle") then {Insane7_Toggle = [""];
    };
    
    for "_i" from 0 to (count _Insane_MainMenu)-1 do {
    	disableSerialization;
    	_Insane_Row     = _Insane_MainMenu select _i;
    	_Insane_name    = _Insane_Row select 0;
    	_Insane_fnc     = _Insane_Row select 2;
    							
    	_Insane_index = _control lbadd _Insane_name;
    	         
    	if (_Insane_fnc == "Title")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
    	if (_Insane_fnc == "Sub")    then {lbSetColor [101, _Insane_index, [0, 1, 0.7, 1]];};
    	if (_Insane_fnc == "")       then {lbSetColor [101, _Insane_index, [1, 1, 1, 1]  ];};
    	if (_Insane_fnc == "LightBlue")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
    	if (_Insane_fnc == "Red")  then {lbSetColor [101, _Insane_index, [0.9, 0.1, 0.3, 1]];};
    	if (_Insane_fnc == "Green")  then {lbSetColor [101, _Insane_index, [0, 1, 0, 1]];};
    	if (_Insane_fnc == "Blue")  then {lbSetColor [101, _Insane_index, [0, 0, 1, 1]];};
    	if (_Insane_fnc == "Cyan")  then {lbSetColor [101, _Insane_index, [0.2, 0.9, 0.6, 1]];};
    	if (_Insane_fnc == "Highlight") then {lbSetColor [101, _Insane_index, [1, 0, 0, 1]];};
    	};
    };
    
    ESPMENU = {
    _display1 = (findDisplay  156);
    _control1 = _display1 displayCtrl 101;
    _ESPBUtton1 = _display1 displayCtrl 102;
    _ESPBUtton1 ctrlSetText "Scripts";
    buttonSetAction[102,"[] spawn Insane_FillMainMenu"];
    _control1 ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn executescript;"];
    _ESPItems = (findDisplay 156) displayCtrl 101;
    lbClear _ESPItems;
    	_Insane_MainMenu2 = [
    		["======|MISC SCRIPTS|===========","","Sub"],
    		["","",""],
    		["FIREARMS","FIREARMS","LightBlue"],
    		["MAG ESP","MAG ESP","LightBlue"],
    		["LOOSE AMMO ESP","LOOSE AMMO ESP","LightBlue"],
    		["MEDICAL ESP","MEDICAL ESP","LightBlue"],
    		["BACKPACKS","BACKPACKS","LightBlue"],
    		["FOOD OF THE GODS","FOOD OF THE GODS","LightBlue"],
    		["FOOD AND DRINK ESP","FOOD AND DRINK ESP","LightBlue"]
    	];
    
    	if (isNil "Insane7_Toggle") then {Insane7_Toggle = [""];
    };
    
    for "_i" from 0 to (count _Insane_MainMenu2)-1 do {
    	disableSerialization;
    	_Insane_Row     = _Insane_MainMenu2 select _i;
    	_Insane_name    = _Insane_Row select 0;
    	_Insane_fnc     = _Insane_Row select 2;
    							
    	_Insane_index = _control1 lbadd _Insane_name;
    	         
    	if (_Insane_fnc == "Title")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
    	if (_Insane_fnc == "Sub")    then {lbSetColor [101, _Insane_index, [0, 1, 0.7, 1]];};
    	if (_Insane_fnc == "")       then {lbSetColor [101, _Insane_index, [1, 1, 1, 1]  ];};
    	if (_Insane_fnc == "LightBlue")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
    	if (_Insane_fnc == "Red")  then {lbSetColor [101, _Insane_index, [0.9, 0.1, 0.3, 1]];};
    	if (_Insane_fnc == "Green")  then {lbSetColor [101, _Insane_index, [0, 1, 0, 1]];};
    	if (_Insane_fnc == "Blue")  then {lbSetColor [101, _Insane_index, [0, 0, 1, 1]];};
    	if (_Insane_fnc == "Cyan")  then {lbSetColor [101, _Insane_index, [0.2, 0.9, 0.6, 1]];};
    	if (_Insane_fnc == "Highlight") then {lbSetColor [101, _Insane_index, [1, 0, 0, 1]];};
    	};
    };
    
    Drawit = {
     disableserialization;
     drawing_text = true;
     (_this select 4) cutrsc ["RscMissionScreen","plain down"];
     _control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
     _control ctrlsetstructuredtext parsetext (_this select 0);
     sleep 5;
     drawing_text = false;
     _control ctrlSetText "";
    };
    Targetselect =
    {
    _target = _this select 0;
    targetname = _target;
     _target2 = "Target =  " + _target;
     ["<t size='1.3' color='#868A08'>" + _target2 + "</t>",0,0,0,0,5] spawn Drawit;
    };
    
    FillPlayers = {
    _display = (findDisplay  156);
    _control = _display displayCtrl 101;
    lbClear _control;
     _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
    {
     if ((name _x != "unknown entity") && (alive _x)) then
    {
    
    
    _jun_editdisplay3 = _display displayctrl 102;
    	_jun_editdisplay3 ctrlSetText "Scripts";
    	buttonSetAction[102,"[] call Insane_FillMainMenu"];
    _control ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn Targetselect;"];
     _control ctrlCommit 0;
    _index = _control lbAdd (name _x);
    _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconMan_ca.paa"];
    _hand = primaryWeapon _x;
    _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
    if (_wName != "") then
    {
    _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\islandmap\iconplayer_ca.paa"];
    };
    if (name _x == targetname ) then
    {
    _control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"];
    };
    _found = [getplayeruid _x,str whitelist] call InString;
    if (_found) then
    {
    _control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconTank_ca.paa"];
    };
    };
    } forEach _entities;
    };
    
    executescript = {
    _scriptname = _this select 0;
    
    
    if (_scriptname == "MAP GRID SCAN") then {
            closeDialog 0;
            for "_j" from 1 to 100 do
            {
                deleteMarkerLocal ("marker" + str(_j));
            };
            _insanevd = viewDistance;
            _insanevd2 = objectviewdistance;
            setViewDistance 1;
            setobjectviewdistance 1;
            setTerrainGrid 50;
            _insanestart = [1000,2300,0];
            _max = 15300;
            _insanei = 1;
            _u = 1;
            _c = 0;
            _insanearr = [];
            _insanelocal = "camera" camCreate (getPos player);
            _insanelocal cameraEffect ["INTERNAL", "BACK"];
            statusChat "Scanning for Markers: this will take about 7-10 mins do not do not alt tab out.";
            while {((_insanestart select 0 < _max)) && ((_insanestart select 1 < _max))} do
            {
                while {(_insanestart select 0 < _max)} do
                {
                    _insanelocal = "camera" camCreate _insanestart;
                    _insanelocal cameraEffect ["INTERNAL", "BACK"];
                    sleep 0.01;
                    _insaneobj = (allMissionObjects "LandVehicle") + (allMissionObjects "Land_UH1Y_Wreck") + (allMissionObjects "Land_Mi8_Crashed") + (allMissionObjects "land_mh_60wreck");
                    _insaneobj1 = (entities "SurvivorBase");
    				_insaneobj2 = (allMissionObjects "TentMedium_Pitched") + (allMissionObjects "TentLarge_Pitched") + (allMissionObjects "Container_BarrelBase") + (allMissionObjects "tentlarge_backpack");
    				_insaneobj3 =  (allMissionObjects "riflecore") + (allMissionObjects "m_cmag_40rnd") + (allMissionObjects "m_cmag_40rnd_green") + (allMissionObjects "m_cmag_40rnd_black") + (allMissionObjects "m65_jacket_khaki") + (allMissionObjects "m65_jacket_tan");				
    				if (count _insaneobj != 0) then
                    {
                        {
                            if !((getPos _x) in _insanearr) then
                            {
                                _insanemark = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark setMarkerTypeLocal "hd_objective";
                                _insanemark setMarkerColorLocal "ColorGreen";
                                _insanemark setMarkerSizeLocal [0.5, 0.5];
                                _insanemark setMarkerTextLocal (typeOf _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj;
    				};
    				if (count _insaneobj1 != 0) then
    				{
    				    {
    					    if !((getPos _x) in _insanearr) then
                            {
                                _insanemark1 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark1 setMarkerTypeLocal "hd_destroy";
                                _insanemark1 setMarkerColorLocal "ColorRed";
                                _insanemark1 setMarkerSizeLocal [0.5, 0.5];
                                _insanemark1 setMarkerTextLocal (Name _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj1;
                    };
    				if (count _insaneobj2 != 0) then
    				{
    				    {
    					    if !((getPos _x) in _insanearr) then
                            {
                                _insanemark2 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark2 setMarkerTypeLocal "hd_join";
                                _insanemark2 setMarkerColorLocal "ColorOrange";
                                _insanemark2 setMarkerSizeLocal [0.5, 0.5];
                                _insanemark2 setMarkerTextLocal (typeOf _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj2;
                    };
    			    if (count _insaneobj3 != 0) then
    				{
    				    {
    					    if !((getPos _x) in _insanearr) then
                            {
                                _insanemark3 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
                                _insanemark3 setMarkerTypeLocal "hd_join";
                                _insanemark3 setMarkerColorLocal "ColorBlue";
                                _insanemark3 setMarkerSizeLocal [0.5, 0.5];
                                _insanemark3 setMarkerTextLocal (typeOf _x);
                                _insanei = _insanei + 1;
                                _insanearr set [count _insanearr, getPos _x];
                            };
                        } forEach _insaneobj3;
                    };
                    camDestroy _insanelocal;
                    _insanestart = [(_insanestart select 0) + 1000, (_insanestart select 1), 0];
                };
                _insanestart = [1000, (_insanestart select 1) + 1000, 0];
                sleep 0.01;
            };
            setViewDistance _insanevd;
            setobjectviewdistance _insanevd2;
            camDestroy _insanelocal;
            player cameraEffect ["TERMINATE", "BACK"];
            statusChat "Map Markers Added";
    };
    
    if (_scriptname == "FORCE PLAYER") then {
      _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
    {
    	if (name _x == targetname) then
    	{
        _x PlayAction "ThrowPrepare";
    	};
    } forEach _entities;
    };
    
    
    
    if (_scriptname == "HIDE BUILDINGS") then {
            if (isnil ("Insane1111")) then 
            {
                Insane1111 = 0;
            };
            if (Insane1111 == 0) then
            {
                statusChat "No Buildings ON";
                Insane1111 = 1;
            }
            else
            {
                statusChat "No Buildings OFF";
                Insane1111 = 0;
            };
            while {Insane1111 == 1} do
            {
                _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
                {
                    if ((_x != player) && !(_x isKindOf "Man")) then
                    {
                        _typeof = toArray typeof _x;
                        _typeof resize 4;
                        _typeof;
                        _typeof = toString _typeof;
                        if (_typeof == "land") then
                        {
                            hideObject _x; 
                        };
                    };
                } 
    		    forEach _entities;
                sleep 5;
            }; 
            while {Insane1111 == 0} do
            {
                _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
                {
                    if ((_x != player) && !(_x isKindOf "Man")) then
                    {
                        _typeof = toArray typeof _x;
                        _typeof resize 4;
                        _typeof;
                        _typeof = toString _typeof;
                        if (_typeof == "land") then
                        {
                            _x hideObject false; 
                        };
                    };
                } 
    			forEach _entities;
                sleep 5;
            };
    };
    
    if (_scriptname == "ITEM MAGNET") then {
    [] call ITEMMAGNET;
    };
    
    if (_scriptname == "BACKPACKS") then {
    		n312 = 
    		{
    			if (isNil 'n311') then 
    			{
    				n311 = 0;
    			};
    			if (n311 == 0) then
    			{
    				systemchat "BackPack ESP ON";
    				n311 = 1;
    				n315 = [];
    				while {n311 == 1} do
    				{
    					_entities = (allMissionObjects "BagBase");
    					{
    						if !(_x in n315) then {
    							n315 = n315 + [_x];
    							[_x] spawn n313;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				systemchat "BackPack ESP OFF";
    				n311 = 0;
    			};
    		};
    		n313 = 
    		{
    			disableSerialization;
    			if (isNil 'n314') then 
    			{
    				n314 = 2733;
    			};
    			n314 cutRsc ['rscDynamicText', 'PLAIN'];
    			n314 = n314 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (n311 == 0) exitWith 
    				{
    					n315 = n315 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    			    };
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			n315 = n315 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn n312;
    };
    
    if (_scriptname == "FOOD OF THE GODS") then {
    		FotG732 = 
    		{
    			if (isNil 'FotG731') then {FotG731 = 0;};
    			if (FotG731 == 0) then
    			{
    				statuschat "Food of The Gods ON";
    				FotG731 = 1;
    				FotG735 = [];
    				while {FotG731 == 1} do
    				{
    					_FotGent = (allMissionObjects "food_canpeaches_open") + (allMissionObjects "food_canpeaches") + (allMissionObjects "tool_canopener");
    					{
    						if !(_x in FotG735) then {
    							FotG735 = FotG735 + [_x];
    							[_x] spawn FotG733;
    							sleep 0.3;
    						};
    					} forEach _FotGent;
    					sleep 5;
    				};
    			} else {
    				statuschat "Food of The Gods OFF";
    				FotG731 = 0;
    			};
    		};
    		FotG733 = 
    		{
    			disableSerialization;
    			if (isNil 'FotG734') then {FotG734 = 2733;};
    			FotG734 cutRsc ['rscDynamicText', 'PLAIN'];
    			FotG734 = FotG734 + 1;
    			_FotGctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_FotGctrl ctrlShow true; _FotGctrl ctrlEnable true; _FotGctrl ctrlSetFade 0;
    			_FotGunit = _this select 0;
    			while {(!isNull _FotGunit) && ((player distance _FotGunit) < 1000)} do
    			{
    				if (FotG731 == 0) exitWith {FotG735 = FotG735 - [_FotGunit];_FotGctrl ctrlShow false;_FotGctrl ctrlEnable false;};
    				_FotGpos = [(getPosATL _FotGunit) select 0, (getPosATL _FotGunit) select 1, ((getPosATL _FotGunit) select 2)];
    				_FotGpos2D = WorldToScreen _FotGpos;
    				if (count _FotGpos2D > 0) then
    				{
    					_FotGctrl ctrlSetPosition [(_FotGpos2D select 0) - (safezoneW / 2), (_FotGpos2D select 1), safezoneW, safezoneH];
    					_FotGtext = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _FotGunit, round (player distance _FotGunit)];
    					_FotGctrl ctrlSetStructuredText _FotGtext;
    					_FotGctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			FotG735 = FotG735 - [_FotGunit];
    			_FotGctrl ctrlShow false;
    			_FotGctrl ctrlEnable false;
    		};
    		[] spawn FotG732;
    };
    
    if (_scriptname == "ESP SUBMENU") then {
    [] call ESPMENU;
    };
    
    if (_scriptname == "KEYBINDZ") then {
    closedialog 0;
    " Hipz - Insane V3                  
    " hintC parsetext "
    <t size='2'>KEYS:<t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'>T: SpeedHack<t/><br/>
    <t size='1'>Y: SpeedHack 2<t/><br/>
    <t size='1'>H: Menu<t/><br/>
    <t size='1'>M: Map<t/><br/>
    <t size='1'>Numpad 8: TP Up Some<t/><br/>
    <t size='1'>Numpad 2: TP Down Some<t/><br/>
    <t size='1'>Great Jun Has Arrived Again<t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    <t size='1'><t/><br/>
    ";
    };
    
     if (_scriptname == "FOOD AND DRINK ESP") then {
     insanenothake13 = 
    		{
                if (isNil 'insanenothake11') then 
    			{
    				insanenothake11 = 0;
    			};
                if (insanenothake11 == 0) then
                {
                    statusChat "Food and Drink ESP ON";
                    insanenothake11 = 1;
                    arr1 = [];
                    while {insanenothake11 == 1} do
                    {
                        _entities = (player nearObjects ["DrinksItemBase",1000]) + (player nearObjects ["FoodItemBase",1000]) + (player nearObjects ["FoodCanned",1000]) + (player nearObjects ["FoodCanned_Closed",1000]) + (player nearObjects ["FruitBase",1000]) + (player nearObjects ["MeatBase ",1000]) + (player nearObjects ["berrybase",1000]);
                        {
                            if !(_x in arr1) then 
    						{
                                arr1 = arr1 + [_x];
                                [_x] spawn insanenothake12;
                                sleep 0.3;
                            };
                        } forEach _entities;
                        sleep 5;
                    };
                } 
    			else 
    			{
                    statusChat "Food and Drink ESP OFF";
                    insanenothake11 = 0;
                };
            };
            insanenothake12 = 
            {
                disableSerialization;
                if (isNil 'insanenothake14') then 
    			{
    				insanenothake14 = 2833;
    			};
                insanenothake14 cutRsc ['rscDynamicText', 'PLAIN'];
                insanenothake14 = insanenothake14 + 1;
                _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
                _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
                _unit = _this select 0;
                while {(!isNull _unit) && ((player distance _unit) < 1000)} do
                {
                    if (insanenothake11 == 0) exitWith 
    				{	
    					arr1 = arr1 - [_unit];
    				};
                    _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
                    _pos2D = WorldToScreen _pos;
                    if (count _pos2D > 0) then
                    {
                        _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
                        _text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
                        _ctrl ctrlSetStructuredText _text;
                        _ctrl ctrlCommit 0;
                    };
                    sleep 0.01;
                };
                arr1 = arr1 - [_unit];
                _ctrl ctrlShow false;
                _ctrl ctrlEnable false;
            };
            [] spawn insanenothake13;
     };
    
    if (_scriptname == "MEDICAL ESP") then {
    		insanenothake2 = 
    		{
    			if (isNil 'insanenothake1') then 
    			{
    				insanenothake1 = 0;
    			};
    			if (insanenothake1 == 0) then
    			{
    				statusChat "Medical ESP ON";
    				insanenothake1 = 1;
    				insanenothake5 = [];
    				while {insanenothake1 == 1} do
    				{
    					_entities = (allMissionObjects "MedicalItemBase");
    					{
    						if !(_x in insanenothake5) then 
    						{
    							insanenothake5 = insanenothake5 + [_x];
    							[_x] spawn insanenothake3;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				statusChat "Medical ESP OFF";
    				insanenothake1 = 0;
    			};
    		};
    		insanenothake3 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake4') then 
    			{
    				insanenothake4 = 2733;
    			};
    			insanenothake4 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake4 = insanenothake4 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake1 == 0) exitWith 
    				{
    					insanenothake5 = insanenothake5 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake5 = insanenothake5 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake2;
    };
    
     if (_scriptname == "LOOSE AMMO ESP") then {
     
     		insanenothake22 = 
    		{
    			if (isNil 'insanenothake21') then 
    			{
    				insanenothake21 = 0;
    			};
    			if (insanenothake21 == 0) then
    			{
    				statusChat "Ammo ESP ON";
    				insanenothake21 = 1;
    				insanenothake24 = [];
    				while {insanenothake21 == 1} do
    				{
    					_entities = (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase") + (allMissionObjects "ArrowsBase");
    					{
    						if !(_x in insanenothake24) then 
    						{
    							insanenothake24 = insanenothake24 + [_x];
    							[_x] spawn insanenothake23;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				statusChat "Ammo ESP OFF";
    				insanenothake21 = 0;
    			};
    		};
    		insanenothake23 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake25') then 
    			{
    				insanenothake25 = 2733;
    			};
    			insanenothake25 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake25 = insanenothake25 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake21 == 0) exitWith 
    				{
    					insanenothake24 = insanenothake24 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake24 = insanenothake24 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake22;
     };
    
     if (_scriptname == "MAG ESP") then {
     		insanenothake32 = 
    		{
    			if (isNil 'insanenothake31') then 
    			{
    				insanenothake31 = 0;
    			};
    			if (insanenothake31 == 0) then
    			{
    				statusChat "Ammo ESP ON";
    				insanenothake31 = 1;
    				insanenothake34 = [];
    				while {insanenothake31 == 1} do
    				{
    					_entities = (allMissionObjects "MagazineBase");
    					{
    						if !(_x in insanenothake34) then 
    						{
    							insanenothake34 = insanenothake34 + [_x];
    							[_x] spawn insanenothake33;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				statusChat "Ammo ESP OFF";
    				insanenothake31 = 0;
    			};
    		};
    		insanenothake33 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake35') then 
    			{
    				insanenothake35 = 2733;
    			};
    			insanenothake35 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake35 = insanenothake35 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake31 == 0) exitWith 
    				{
    					insanenothake34 = insanenothake34 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake34 = insanenothake34 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake32;
     };
    
    if (_scriptname == "VEHICLE ESP") then {
     		insanenothake42 = 
    		{
    			if (isNil 'insanenothake41') then 
    			{
    				insanenothake41 = 0;
    			};
    			if (insanenothake41 == 0) then
    			{
    				statusChat "Vehicle ESP ON";
    				insanenothake41 = 1;
    				insanenothake45 = [];
    				while {insanenothake41 == 1} do
    				{
    					_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_cargo_blue") + (allMissionObjects "Car_DZ");
    					{
    						if !(_x in insanenothake45) then 
    						{
    							insanenothake45 = insanenothake45 + [_x];
    							[_x] spawn insanenothake43;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			} 
    			else 
    			{
    				statusChat "Vehicle ESP OFF";
    				insanenothake41 = 0;
    			};
    		};
    		insanenothake43 = 
    		{
    			disableSerialization;
    			if (isNil 'insanenothake44') then 
    			{
    				insanenothake44 = 2733;
    			};
    			insanenothake44 cutRsc ['rscDynamicText', 'PLAIN'];
    			insanenothake44 = insanenothake44 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake41 == 0) exitWith 
    				{
    					insanenothake45 = insanenothake45 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.4' color='#7200FC'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			insanenothake45 = insanenothake45 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake42;
    };
    
    if (_scriptname == "BODY ESP") then {
             insanenothake51 = 
    	    {
    			tarDis2 = 1000;
    			if (isNil 'insanenothake53') then
    			{
    				insanenothake53 = 0;
    			};
    			if (insanenothake53 == 0) then
    			{
    				insanenothake53 = 1;
    				statusChat "Body ESP ON";
    				_a = [];
    				while {insanenothake53 == 1} do
    				{
    					_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1050]);
    					_count = count _entities;
    					{
    						if (((_x in _a) && (alive _x)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tarDis2))) then {_a = _a - [_x];};
    						if ((_x != player) && (name _x != '') && !(_x in _a) && (name _X == "UnKnown Entity") && ((positionCameraToWorld [0,0,0] distance _x) <= tarDis2)) then
    						{
    							_a = _a + [_x];
    							[_x] spawn insanenothake52;
    							sleep 1;
    						};
    					} forEach _entities;
    					sleep 10;
    				};
    			} 
    			else 
    			{
    				insanenothake53 = 0;
    				statusChat "Body ESP OFF";
    			};
    		};		
    		insanenothake52 = {
    			disableSerialization;
    			if (isNil 'insanenothake54') then 
    			{
    				insanenothake54 = 2733;
    			};
    			insanenothake54 cutRsc ['RscDynamicText', 'PLAIN'];
    			insanenothake54 = insanenothake54 + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {!(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < tarDis2)} do
    			{
    				if (insanenothake53 == 0) exitWith 
    				{
    					_ctrl ctrlShow false; _ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
    				_pos2D = WorldToScreen _pos;
    				_hand = primaryWeapon _unit;
    				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
    				if (_wName == "") then
    				{
    					_wName = typeof itemInHands _unit;
    				};
    				if ((count _pos2D > 0) && (name _unit == "UnKnown Entity") ) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ['<t size=''0.35'' color=''#ff0000''>Body (%1m) <br/>Wep: %2</t>', round (positionCameraToWorld [0,0,0] distance _unit),_wName];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.05;
    			};
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake51;
    };
    
    if (_scriptname == "VIEW GEAR") then {
      _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
    {
    	if (name _x == targetname) then
    	{
        createGearDialog [(_x), "RscDisplayGear"];
    	};
    } forEach _entities;
    };
    
    if (_scriptname == "NO MORE AMMO") then {
      _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
    {
    	if (name _x == targetname) then
    	{
    		_x setVehicleAmmo 0;
    		};
    	} forEach _entities;
    };
    
    if (_scriptname == "TELEPORT TO PLAYER") then {
      _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
    {
    	if (name _x == targetname) then
    	{
    _pos = getposatl _x;
    player setpos _pos;
    	};
    	} forEach _entities;
    };
    
    if (_scriptname == "FIREARMS") then {
     		insanenothake62 = 
    		{
    			if (isNil 'insanenothake61') then 
    			{
    				insanenothake61 = 0;
    			};
    			if (insanenothake61 == 0) then
    			{
    				statusChat "Weapon ESP ON";
    				insanenothake61 = 1;
    				arr1 = [];
    				while {insanenothake61 == 1} do
    				{
    					_entities = (allMissionObjects "riflecore") + (allMissionObjects "ShotgunBase") + (allMissionObjects "pistolcore") + (allMissionObjects "FlashGrenade") + (allMissionObjects "GrenadeBase");
    					{
    						if !(_x in arr1) then 
    						{
    							arr1 = arr1 + [_x];
    							[_x] spawn insanenothake63;
    							sleep 0.3;
    						};
    					} forEach _entities;
    					sleep 5;
    				};
    			}
    			else 
    			{
    				statusChat "Weapon ESP OFF";
    				insanenothake61 = 0;
    			};
    		};
    		insanenothake63 = 
    		{
    			disableSerialization;
    			if (isNil 'ESP_Count') then 
    			{
    				ESP_Count = 2733;
    			};
    			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
    			ESP_Count = ESP_Count + 1;
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    			_unit = _this select 0;
    			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
    			{
    				if (insanenothake61 == 0) exitWith 
    				{
    					arr1 = arr1 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
    				};
    				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
    				_pos2D = WorldToScreen _pos;
    				if (count _pos2D > 0) then
    				{
    					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
    					_ctrl ctrlSetStructuredText _text;
    					_ctrl ctrlCommit 0;
    				};
    				sleep 0.01;
    			};
    			arr1 = arr1 - [_unit];
    			_ctrl ctrlShow false;
    			_ctrl ctrlEnable false;
    		};
    		[] spawn insanenothake62; 
    };
    
    if (_scriptname == "EXECUTOR") then {
       createDialog 'RscDisplayInsertMarker';
       _Jun_Display3 = (findDisplay 54);
       _jun_editdisplay90 = _Jun_Display3 displayctrl 2400;
       _jun_editdisplay90 ctrlSetText "EXECUTE";
       ctrlSetText[1001,"Jun's Executor"];
       buttonSetAction[2400,"call compile (ctrlText 101);closedialog 0;"];
    };
    
    if (_scriptname == "NEW PLAYER ESP") then {
    Insane912 = 
    {
    if (isNil 'Insane911') then {Insane911 = 0;};
    if (Insane911 == 0) then
    {
    statusChat "Player ESP ON";
    Insane911 = 1;
    _a = [];
    while {Insane911 == 1} do
    {
    _entities = entities "SurvivorBase";
    {
    if ((_x in _a) && !(alive _x)) then {_a = _a - [_x];};
    if ((_x != player) && !(_x in _a)) then
    {
    _a = _a + [_x];
    [_x] spawn Insane913;
    sleep 0.25;
    };
    } forEach _entities;
    sleep 5;
    };
    } else {
    statusChat "Player ESP OFF";
    Insane911 = 0;
    };
    };	
    Insane913 = 
    {
    disableSerialization;
    if (isNil 'ESP_Count') then {ESP_Count = 2733;};
    ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
    ESP_Count = ESP_Count + 1;
    _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    _unit = _this select 0;
    _hand = currentWeapon _unit;
    if (_hand == "") then
    {
    _wName = typeof itemInHands _unit;
    };
    _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
    if(_wName == "") then {
    _wName = _hand;
    };	
    while {(alive _unit) && !(isNull _unit)} do
    {
    if (Insane911 == 0) exitWith {_ctrl ctrlShow false;_ctrl ctrlEnable false;};
    _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
    _pos2D = WorldToScreen _pos;	
    if (count _pos2D > 0) then
    {
    _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    _text = parseText format ['<t size=''0.3'' color=''#00B3FF''>%1 (%2m) %3</t>', name _unit, round (player distance _unit), _wName];
    _ctrl ctrlSetStructuredText _text;
    _ctrl ctrlCommit 0;
    };
    sleep 0.01;
    };
    _ctrl ctrlShow false;
    _ctrl ctrlEnable false;
    };
    [] spawn Insane912;
    };
    
    };
    statusChat ["Dialog Loaded, Scripts Loaded, Press H To Begin","colorfriendly"];
       runonce = false;
       if (isNil "_init") then 
       {
    	_keys = (findDisplay 46) displayAddEventHandler [
    	"KeyDown", 
    	"if ((_this select 1) == 35) then 
    	{
    	[] spawn JunFunctions;
    	_dialog = createDialog 'RscDisplayAddonActions';
    	};
    	false;"];
    };
       };
    CREDITS why the fuck does that matter:
    Mizzle
    Fonz
    CH40S
    Me
    Anyone else i left out

    Not my fault you get banned for using this without looking at code this is just my private version
    Last edited by Jun19972; 10-23-2015 at 12:14 AM.
    What Comes with power comes great responsibility - Talkin about you NormenJay

  2. The Following 4 Users Say Thank You to Jun19972 For This Useful Post:

    calal01 (10-23-2015),denis200191 (02-07-2016),Mizzle420420 (10-23-2015),xXCH40SXx (10-28-2015)

  3. #2
    Rytis777's Avatar
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    how do i use it? where do i need to paste code or something?

  4. #3
    TheRealDK's Avatar
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    Quote Originally Posted by Rytis777 View Post
    how do i use it? where do i need to paste code or something?
    https://www.mpgh.net/forum/showthread.php?t=885227 Read this Sticky VERY CAREFULLY!!!

  5. The Following User Says Thank You to TheRealDK For This Useful Post:

    pippitypop (10-27-2015)

  6. #4
    Smoke's Avatar
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    Quote Originally Posted by Rytis777 View Post
    how do i use it? where do i need to paste code or something?
    I highly suggest you read this thread:
    https://www.mpgh.net/forum/showthread.php?t=885227

    as if you do this wrong it may result in your account getting banned.


    CLICK TO BUY NOW!!


    Quote Originally Posted by Liz View Post
    This is my first vouch, ever. Rapidgator account worked perfectly. Would buy in the future.

  7. #5
    Mizzle420420's Avatar
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    My Mood
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    Looks Nice

  8. #6
    dude5959's Avatar
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    hmm nice
    //short

  9. #7
    pippitypop's Avatar
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    I like the GUI, looks clean
    -Declared

  10. #8
    DobbyTheFreeElf's Avatar
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    Is this for the standalone or mod?

  11. #9
    xXCH40SXx's Avatar
    Join Date
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    Good GUI. Has a clean look

  12. #10
    conansgrandpa's Avatar
    Join Date
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    Nice release Jun!
    ]

  13. #11
    flaazen's Avatar
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    where do i copy this code?

  14. #12
    joedirt65's Avatar
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    hope its not detected yet.

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