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  1. #16
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    True, the zombie mod is free source to use, and i guess the well known elimination and CTF are modes that are in most/all fps games.

    Btw, i was actually referring to the game mode, COD5 came up with Nazi zombies and CA is exactly like it, even the wooden boxes with weaponry.
    Last edited by Shocking; 12-27-2009 at 04:16 AM.

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  3. #17
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    Quote Originally Posted by Shocking View Post
    True, the zombie mod is free source to use, and i guess the well known elimination and CTF are modes that are in most/all fps games.

    Btw, i was actually referring to the game mode, COD5 came up with Nazi zombies and CA is exactly like it, even the wooden boxes with weaponry.
    Well the weapons aren't in boxes, there on the walls, COD has closed windows and no open doors, the only weapon that is hidden is the sniper in the Clock tower, but other then that it is a complete rip off, only that Nexon's Zombie's are Completly Slow and Stupid, I don't think the Lithtech Engine is powerful enough to support sophisticated AI!

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  5. #18
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    Quote Originally Posted by Xion7200 View Post
    Well the weapons aren't in boxes, there on the walls, COD has closed windows and no open doors, the only weapon that is hidden is the sniper in the Clock tower, but other then that it is a complete rip off, only that Nexon's Zombie's are Completly Slow and Stupid, I don't think the Lithtech Engine is powerful enough to support sophisticated AI!
    Very very supportive argument. -speechless-

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  7. #19
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    Quote Originally Posted by Shocking View Post
    Very very supportive argument. -speechless-
    Sorry i couldn't help it, I've played COD:WAW Nazi Zombie Mod for too many hours! and a smiley face for your speechlessness !

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  9. #20
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    This really good information thanks shoking.

  10. #21
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    Quote Originally Posted by Xxsimpins2xX View Post
    This really good information thanks shoking.
    You're welcome, Feel free to ask anything i haven't covered.

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  12. #22
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    ok one more question if you win on hard mode do you get a mask is it only on extreme.

  13. #23
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    Yes you get a hat, its the zombie hat from halloween.

    Edit: My bad, i was just saying i was going to add more information on what prizes there are in Fireteam: Cabin Fever.
    Last edited by Shocking; 12-27-2009 at 04:59 AM.

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  15. #24
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    Quote Originally Posted by Xxsimpins2xX View Post
    ok one more question if you win on hard mode do you get a mask is it only on extreme.
    If you win hard you get a normal Zombie mask with sprint and protection features, if you win extreme you get a Blue Guys zombie mask with More Sprint and protection features!

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  17. #25
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    Yes, I'm going to add that to my post, first im going to find the exact stats. i have them

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  19. #26
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    Quote Originally Posted by Shocking View Post
    Yes you get a hat, its the zombie hat from halloween.

    Ohh that reminds me, I'm going to add prizes.
    what you meen your gonna add prizes and what prizes are there.

  20. #27
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    Quote Originally Posted by Xxsimpins2xX View Post
    what you meen your gonna add prizes and what prizes are there.
    She is going to add the Prizes that you win if you beat Hard or Extreme along with there stat's!

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  22. #28
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    Lol, your so enthusiastic! Thanks for that reply btw. Well its late, I'm going to log, cya!

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  24. #29
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    ohh oops sorry i thought she was gonna giva away prizes lol.

  25. #30
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    I have some Updated Information here Check this out:

    Modes

    * Normal = 10 Waves of Infected
    * Hard = 15 Waves of Infected
    * Extreme = 20 waves of Infected

    Endings

    * Normal- Ending cutscene - The basement door breaks opens.
    * Hard- Ending cutscene- The fence blocking the stairs is torn off.
    * Extreme- Ending cutscene- The remaining double agents get rescued by the helicopter. Moments later, they start to blank out. To the dismay of the rescue team; one by one, the survivors wake up just in time to mutate into Infected.

    Rewards

    * Infected Host Mask - 50% Headshot Protection & 20% Sprint Stamina.
    * Infected Mask Guard - 50% Gas Protection & 30% HeadShot Protection

    Locations

    * Be aware at the beginning of round 11, zombies will start emerge from downstairs in the basement.

    * Be aware that at the beginning of round 16, zombies will emerge from upstairs.

    Enemies

    * The Witch at Wave 5.
    * The Enforcer at Wave11

    Weapons available are:

    * The L96A1 Black-Magnum at Wave 11.
    * The M32 Grenade Launcher at Wave 13.
    * The Golden Punisher at Wave 17
    * The Airstrike Designator - LGB at Wave 18
    * The Minigun at Wave 20.

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