This is a cheat table to find some useful values in Warhammer End Times: Vermintide
Cheat table includes:
Grimoire count (You need to find one in the map first!)
Tome Count (You need to find one in the map first!)
Cursed dice count (You need to find one in the map first!)
Barrels & Grain sacks
Overheat for wizards
Health/Godmode
Tokens/Salvage items
Speedhack
Gravity
Experince
How to use:
Join a game
Activate the script at the top. (If it's already activated, deactivate it first)
Wait 10-20 seconds (you can play the game in the meanwhile)
Numpad - (minus) = Activate Teleport scripts
F7 = Save location 1
F8 = Teleport to location 1
F9 = Save location 2
F10 = Teleport to location 2
Numpad 7 = Teleport to the first grimoire in Horn of Magnus
Numpad 8 = Teleport to the exit of Horn of Magnus
Insert = Give yourself 7 grimoire (click this some seconds after you have picked up 1 grimoire)
Numpad 1 = Zero gravity
Numpad 2 = Double Speed
Numpad 3 = Godmode (Only works when you are host)
This is GodsAngel/Nessins latest version, he havent updated it here yet + added hes Salvage script.
Always check here if GodsAngel/Nessin update hes script: https://www.mpgh.net/forum/showthread...ight=warhammer
Just putting it here, since he havent update and the one i update is outdated with some things.
F10 - Activate/De-activate script
(You can easily add your own hotkeys, just right click on one of the things, and choose 'Set hotkeys', and then save the table)
Credits: Nessin/GodsAngel and drew
Virustotal scan: https://www.virustotal.com/sv/file/8...is/1450195559/
Warning: Any lua errors will cause the game to crash
How to use:
* Activate the "Lua Override" script
* Enable the "Show Editor" code
* Put what ever lua script you want
* Hit inject
* Enter your inventory to trigger the execution of the lua
Here is some example code to be used. It does as it implies, slows down the rat ogres
Code:
Breeds.skaven_rat_ogre.run_speed = 0.1
Breeds.skaven_rat_ogre.walk_speed = 0.1
Credits for this: pox911
What this one does is it alters your proc chances on weapons
Code:
for k,v in pairs(BuffTemplates) do
if v.buffs ~= nil and v.buffs[1] ~= nil and type(v.buffs[1].proc_chance) == "table" then
v.buffs[1].proc_chance[1] = v.buffs[1].proc_chance[2]*.95
end
end
Credits for this: pox911
For grims
Code:
for i = 1,7 do
local mission_system = Managers.state.entity:system("mission_system")
local mission_name = "grimoire_hidden_mission"
mission_system.request_mission(mission_system, mission_name)
mission_system.update_mission(mission_system, mission_name, true, nil, true)
end
Managers.state.game_mode:complete_level()
replace the "7" with however many grimoires you want. FYI this will only work if you are host.
If the code isnt clear enough, if loops through adding grims and then auto completes the level
You can also replace "grimoire_hidden_mission" with either
"bonus_dice_hidden_mission"
"tome_bonus_mission"
Credits: Griffin02
Add tokens: this one is verified to be working
Code:
BackendUtils.add_tokens("100", "silver_tokens")
BackendUtils.add_tokens("100", "bronze_tokens")
BackendUtils.add_tokens("100", "iron_tokens")
BackendUtils.add_tokens("100", "gold_tokens")
Managers.backend:commit()
Credits: Griffin02
It increases the chance of finding cursed dice in chests.
Code:
InteractionDefinitions.chest.server.stop = function (world, interactor_unit, interactable_unit, data, config, t, result)
data.start_time = nil
local can_spawn_dice = Unit.get_data(interactable_unit, "can_spawn_dice")
if not can_spawn_dice then
return
end
local dice_keeper = data.dice_keeper
if result == InteractionResult.SUCCESS and dice_keeper.num_bonus_dice_spawned(dice_keeper) < 2 then
local buff_extension = ScriptUnit.extension(interactor_unit, "buff_system")
local rand = math.random()
local chance = dice_keeper.chest_loot_dice_chance(dice_keeper)
chance = buff_extension.apply_buffs_to_value(buff_extension, chance, StatBuffIndex.INCREASE_LUCK)
if rand < chance then
local pickup_name = "loot_die"
local extension_init_data = {
pickup_system = {
has_physics = true,
spawn_type = "rare",
pickup_name = pickup_name
}
}
local pickup_settings = AllPickups[pickup_name]
local unit_name = pickup_settings.unit_name
local unit_template_name = pickup_settings.unit_template_name or "pickup_unit"
local position = Unit.local_position(interactable_unit, 0) + Vector3(0, 0, 0.3)
local rotation = Unit.local_rotation(interactable_unit, 0)
Managers.state.unit_spawner:spawn_network_unit(unit_name, unit_template_name, extension_init_data, position, rotation)
dice_keeper.bonus_dice_spawned(dice_keeper)
end
end
return
end
Credits: simon322 @ CN forum
Lua table for passives: https://*************.com/file/d/0B1r...t1cXhXc0U/view
Warning: Any lua errors will cause the game to crash
How to use:
* Activate the "Lua Override" script
* Enable the "Show Editor" code
* Put what ever lua script you want
* Hit inject
* Enter your inventory to trigger the execution of the lua
Here is some example code to be used. It does as it implies, slows down the rat ogres
Code:
Breeds.skaven_rat_ogre.run_speed = 0.1
Breeds.skaven_rat_ogre.walk_speed = 0.1
Credits for this: pox911
What this one does is it alters your proc chances on weapons
Code:
for k,v in pairs(BuffTemplates) do
if v.buffs ~= nil and v.buffs[1] ~= nil and type(v.buffs[1].proc_chance) == "table" then
v.buffs[1].proc_chance[1] = v.buffs[1].proc_chance[2]*.95
end
end
Credits for this: pox911
For grims
Code:
for i = 1,7 do
local mission_system = Managers.state.entity:system("mission_system")
local mission_name = "grimoire_hidden_mission"
mission_system.request_mission(mission_system, mission_name)
mission_system.update_mission(mission_system, mission_name, true, nil, true)
end
Managers.state.game_mode:complete_level()
replace the "7" with however many grimoires you want. FYI this will only work if you are host.
If the code isnt clear enough, if loops through adding grims and then auto completes the level
You can also replace "grimoire_hidden_mission" with either
"bonus_dice_hidden_mission"
"tome_bonus_mission"
Credits: Griffin02
Add tokens: this one is verified to be working
Code:
BackendUtils.add_tokens("100", "silver_tokens")
BackendUtils.add_tokens("100", "bronze_tokens")
BackendUtils.add_tokens("100", "iron_tokens")
BackendUtils.add_tokens("100", "gold_tokens")
Managers.backend:commit()
Credits: Griffin02
It increases the chance of finding cursed dice in chests.
Code:
InteractionDefinitions.chest.server.stop = function (world, interactor_unit, interactable_unit, data, config, t, result)
data.start_time = nil
local can_spawn_dice = Unit.get_data(interactable_unit, "can_spawn_dice")
if not can_spawn_dice then
return
end
local dice_keeper = data.dice_keeper
if result == InteractionResult.SUCCESS and dice_keeper.num_bonus_dice_spawned(dice_keeper) < 2 then
local buff_extension = ScriptUnit.extension(interactor_unit, "buff_system")
local rand = math.random()
local chance = dice_keeper.chest_loot_dice_chance(dice_keeper)
chance = buff_extension.apply_buffs_to_value(buff_extension , chance, StatBuffIndex.INCREASE_LUCK)
if rand < chance then
local pickup_name = "loot_die"
local extension_init_data = {
pickup_system = {
has_physics = true,
spawn_type = "rare",
pickup_name = pickup_name
}
}
local pickup_settings = AllPickups[pickup_name]
local unit_name = pickup_settings.unit_name
local unit_template_name = pickup_settings.unit_template_name or "pickup_unit"
local position = Unit.local_position(interactable_unit, 0) + Vector3(0, 0, 0.3)
local rotation = Unit.local_rotation(interactable_unit, 0)
Managers.state.unit_spawner:spawn_network_unit(uni t_name, unit_template_name, extension_init_data, position, rotation)
dice_keeper.bonus_dice_spawned(dice_keeper)
end
end
return
end
Credits: simon322 @ CN forum
VIRUS SCANS:
Vermintide cheat table
https://virusscan.jotti.org/en-US/fi...job/xqwyz408uw
https://www.virustotal.com/sv/file/9...is/1451706403/
Vermintide-new-LUA
https://virusscan.jotti.org/en-US/fi...job/8modowcqcn
https://www.virustotal.com/sv/file/d...is/1451706443/
Lua table for passives: https://*************.com/file/d/0B1r...t1cXhXc0U/view
Credits for this: pox911 @ CN forum for the LUA Injection