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  1. #1
    uberawesomemonk's Avatar
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    Angry Can't make a mob be a quest? [SOLVED]

    So heres the code, I'm trying to make it so you get the avatar as a quest when it spawns in the realm. I've assigned it a setpiece and it spawns in realm just fine, the only problem is that it's not a quest. I'm using club source and I'm so confused, please help! D:




    Code:
    <Object type="0x00ff7" id="Avatar of the Forgotten King">
        <DisplayId>Avatar of the Forgotten King</DisplayId>
        <Group>Dragon Gods</Group>
    	<Enemy/>
            <Class>Character</Class>
            <Hero/>
            <Quest/>
    		<God/>
    		<Encounter/>
            <StasisImmune/>
    		<Level>20</Level>
    		<PerRealmMax>1</PerRealmMax>
        <AnimatedTexture>
          <File>chars16x16dEncounters2</File>
          <Index>56</Index>
        </AnimatedTexture>
    	
        <AltTexture id="1">
          <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>56</Index>
          </AnimatedTexture>
        </AltTexture>
        <AltTexture id="2">
          <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>56</Index>
          </AnimatedTexture>
        </AltTexture>
    
    
        <HitSound>monster/skeletons_hit</HitSound>
        <DeathSound>monster/skeletons_death</DeathSound>
        <Size>200</Size>
        <MaxHitPoints>800000</MaxHitPoints>
        <Defense>20</Defense>
        <XpMult>5.0</XpMult>
        <StasisImmune/>
        <Projectile id="0">
          <ObjectId>Avatar Bullet</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <ConditionEffect duration="2.5">Confused</ConditionEffect>
          <PassesCover/>
        </Projectile>
        <Projectile id="1">
          <ObjectId>Illumination Fire</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <PassesCover/>
        </Projectile>
        <Projectile id="2">
          <ObjectId>Avatar Bullet</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <ConditionEffect duration="2.5">Confused</ConditionEffect>
          <PassesCover/>
        </Projectile>
        <Projectile id="3">
          <ObjectId>Illumination Fire</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <PassesCover/>
        </Projectile>
        <Projectile id="4">
          <ObjectId>Avatar Bullet</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <ConditionEffect duration="2.5">Confused</ConditionEffect>
          <PassesCover/>
        </Projectile>
        <Projectile id="5">
          <ObjectId>Illumination Fire</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <PassesCover/>
        </Projectile>
        <Projectile id="6">
          <ObjectId>Avatar Bullet</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <ConditionEffect duration="2.5">Confused</ConditionEffect>
          <PassesCover/>
        </Projectile>
        <Projectile id="7">
          <ObjectId>Illumination Fire</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <PassesCover/>
        </Projectile>
        <Projectile id="8">
          <ObjectId>Avatar Bullet</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <ConditionEffect duration="2.5">Confused</ConditionEffect>
          <PassesCover/>
        </Projectile>
        <Projectile id="9">
          <ObjectId>Illumination Fire</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <PassesCover/>
        </Projectile>
        <Projectile id="10">
          <ObjectId>Avatar Bullet</ObjectId>
          <Damage>110</Damage>
          <Speed>75</Speed>
          <LifetimeMS>1500</LifetimeMS>
          <ConditionEffect duration="2.5">Confused</ConditionEffect>
          <PassesCover/>
        </Projectile>
      </Object>
      <Object type="0x00ff6" id="Avatar Bullet">
        <Class>Projectile</Class>
        <Texture>
          <File>lofiObj5</File>
          <Index>0xaf</Index>
        </Texture>
    	<Rotation>60</Rotation>
        <AngleCorrection>9</AngleCorrection>
      </Object>
      <Object type="0x7f93" id="Avatar Eyeball">
        <Group>Shatters</Group>
        <Enemy/>
        <Class>Character</Class>
        <Level>20</Level>
    
        <AnimatedTexture>
          <File>chars8x8rEncounters</File>
          <Index>85</Index>
        </AnimatedTexture>
    
        <HitSound>monster/skeletons_hit</HitSound>
        <DeathSound>monster/skeletons_death</DeathSound>
    
        <Projectile id="0">
          <ObjectId>Cannonball</ObjectId>
          <Speed>30</Speed>
          <Damage>60</Damage>
          <Size>100</Size>
          <LifetimeMS>1200</LifetimeMS>
          <MultiHit/>
          <ArmorPiercing/>
        </Projectile>
    
        <MaxHitPoints>9000</MaxHitPoints>
        <Size>120</Size>
        <Defense>30</Defense>
      </Object>
    Last edited by Raple; 03-14-2016 at 08:41 AM. Reason: Solved thanks to @Riigged

  2. #2
    Riigged's Avatar
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    I think there is something to do with oryx.cs and/or realmmanager.cs or one of those files in the realm folder in wServer, look around.

     








  3. The Following User Says Thank You to Riigged For This Useful Post:

    uberawesomemonk (03-01-2016)

  4. #3
    uberawesomemonk's Avatar
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    You have to add the setpiece to oryx.cs, I'll check in realmmanager though. From what I've seen theres nothing in oryx.cs that defines anything to be a quest. The Taunts by oryx are defined there and I have those working fine with my set piece.

  5. #4
    Riigged's Avatar
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    Quote Originally Posted by uberawesomemonk View Post
    You have to add the setpiece to oryx.cs, I'll check in realmmanager though. From what I've seen theres nothing in oryx.cs that defines anything to be a quest. The Taunts by oryx are defined there and I have those working fine with my set piece.
    Might be in player.leveling.cs actually, idk, don't have any source open to refer to.

     








  6. The Following User Says Thank You to Riigged For This Useful Post:

    uberawesomemonk (03-01-2016)

  7. #5
    uberawesomemonk's Avatar
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    Solved thanks it was in the player.leveling! Huge thanks this helped so much

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