So heres the code, I'm trying to make it so you get the avatar as a quest when it spawns in the realm. I've assigned it a setpiece and it spawns in realm just fine, the only problem is that it's not a quest. I'm using club source and I'm so confused, please help! D:
Code:
<Object type="0x00ff7" id="Avatar of the Forgotten King">
<DisplayId>Avatar of the Forgotten King</DisplayId>
<Group>Dragon Gods</Group>
<Enemy/>
<Class>Character</Class>
<Hero/>
<Quest/>
<God/>
<Encounter/>
<StasisImmune/>
<Level>20</Level>
<PerRealmMax>1</PerRealmMax>
<AnimatedTexture>
<File>chars16x16dEncounters2</File>
<Index>56</Index>
</AnimatedTexture>
<AltTexture id="1">
<AnimatedTexture>
<File>chars16x16dEncounters2</File>
<Index>56</Index>
</AnimatedTexture>
</AltTexture>
<AltTexture id="2">
<AnimatedTexture>
<File>chars16x16dEncounters2</File>
<Index>56</Index>
</AnimatedTexture>
</AltTexture>
<HitSound>monster/skeletons_hit</HitSound>
<DeathSound>monster/skeletons_death</DeathSound>
<Size>200</Size>
<MaxHitPoints>800000</MaxHitPoints>
<Defense>20</Defense>
<XpMult>5.0</XpMult>
<StasisImmune/>
<Projectile id="0">
<ObjectId>Avatar Bullet</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<ConditionEffect duration="2.5">Confused</ConditionEffect>
<PassesCover/>
</Projectile>
<Projectile id="1">
<ObjectId>Illumination Fire</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<PassesCover/>
</Projectile>
<Projectile id="2">
<ObjectId>Avatar Bullet</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<ConditionEffect duration="2.5">Confused</ConditionEffect>
<PassesCover/>
</Projectile>
<Projectile id="3">
<ObjectId>Illumination Fire</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<PassesCover/>
</Projectile>
<Projectile id="4">
<ObjectId>Avatar Bullet</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<ConditionEffect duration="2.5">Confused</ConditionEffect>
<PassesCover/>
</Projectile>
<Projectile id="5">
<ObjectId>Illumination Fire</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<PassesCover/>
</Projectile>
<Projectile id="6">
<ObjectId>Avatar Bullet</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<ConditionEffect duration="2.5">Confused</ConditionEffect>
<PassesCover/>
</Projectile>
<Projectile id="7">
<ObjectId>Illumination Fire</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<PassesCover/>
</Projectile>
<Projectile id="8">
<ObjectId>Avatar Bullet</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<ConditionEffect duration="2.5">Confused</ConditionEffect>
<PassesCover/>
</Projectile>
<Projectile id="9">
<ObjectId>Illumination Fire</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<PassesCover/>
</Projectile>
<Projectile id="10">
<ObjectId>Avatar Bullet</ObjectId>
<Damage>110</Damage>
<Speed>75</Speed>
<LifetimeMS>1500</LifetimeMS>
<ConditionEffect duration="2.5">Confused</ConditionEffect>
<PassesCover/>
</Projectile>
</Object>
<Object type="0x00ff6" id="Avatar Bullet">
<Class>Projectile</Class>
<Texture>
<File>lofiObj5</File>
<Index>0xaf</Index>
</Texture>
<Rotation>60</Rotation>
<AngleCorrection>9</AngleCorrection>
</Object>
<Object type="0x7f93" id="Avatar Eyeball">
<Group>Shatters</Group>
<Enemy/>
<Class>Character</Class>
<Level>20</Level>
<AnimatedTexture>
<File>chars8x8rEncounters</File>
<Index>85</Index>
</AnimatedTexture>
<HitSound>monster/skeletons_hit</HitSound>
<DeathSound>monster/skeletons_death</DeathSound>
<Projectile id="0">
<ObjectId>Cannonball</ObjectId>
<Speed>30</Speed>
<Damage>60</Damage>
<Size>100</Size>
<LifetimeMS>1200</LifetimeMS>
<MultiHit/>
<ArmorPiercing/>
</Projectile>
<MaxHitPoints>9000</MaxHitPoints>
<Size>120</Size>
<Defense>30</Defense>
</Object>