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  1. #31
    yasiny's Avatar
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    Quote Originally Posted by Afolshi View Post
    I get an AimbotError file if i right click anywhere
    this is what it says
    Den aritmetiska operationen orsakade spill. 0 0001-01-01 16:14:43
    It's not a big error at all. If your aimbot is working, don't worry


    Quote Originally Posted by mrrockon15 View Post
    Can you please make a mac version
    I have not coded anything for apple so far. Probably, this project would be a hard first step.
    Last edited by Hunter; 06-27-2016 at 04:13 AM.

  2. #32
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    cant seem to move tank poss at all
    Last edited by Hunter; 06-28-2016 at 07:58 AM.

  3. #33
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    What would truly complete this program is if it can calculate the trajectory after it hits a plane (bounces of a surfaces). And also the aforementioned wind support For wind it's ± every 14 wind speed affects your max power arc shot by 1 degree.
    Anyway, great program. Works absolutely perfect.
    Last edited by Hunter; 06-27-2016 at 03:43 PM.

  4. #34
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    works great thanks fam
    Last edited by ThriftShop; 06-27-2016 at 08:51 PM.

  5. #35
    yasiny's Avatar
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    Quote Originally Posted by Dark_Flash View Post
    What would truly complete this program is if it can calculate the trajectory after it hits a plane (bounces of a surfaces). And also the aforementioned wind support For wind it's ± every 14 wind speed affects your max power arc shot by 1 degree.
    Anyway, great program. Works absolutely perfect.
    I am working on bounces.

    https://media.giphy.com/media/3o6gDZ...kYda/giphy.gif

  6. #36
    Razor_13's Avatar
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    Quote Originally Posted by yasiny View Post
    wow thats great, you the best

  7. #37
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    Haha, Well done good sir, And the source code too? What a god!

  8. #38
    apemanzilla's Avatar
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    I'm working on my own version with support for things like wind:
    Last edited by apemanzilla; 07-01-2016 at 12:30 PM.

  9. The Following 2 Users Say Thank You to apemanzilla For This Useful Post:

    AXE_09 (08-04-2016),lucky_qwe (07-02-2016)

  10. #39
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    @apemanzilla, when will you release your hack version?
    Last edited by Hunter; 07-01-2016 at 02:40 PM.

  11. #40
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    @ashthegod not for a while, i'm doing a full rewrite that will access the game's memory so you don't need to manually input stuff. Also I'm hoping to add support for bouncers and portals and other game props.

  12. #41
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    Quote Originally Posted by apemanzilla View Post
    @ashthegod not for a while, i'm doing a full rewrite that will access the game's memory so you don't need to manually input stuff. Also I'm hoping to add support for bouncers and portals and other game props.
    Hey, did you find memory adresses that stores angle and power ??

  13. #42
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    Quote Originally Posted by abicinizzz View Post
    Hey, did you find memory adresses that stores angle and power ??
    If you're using Cheat Engine you can use the Mono features to resolve Aimer.instance, and then [[Aimer.instance]]+14 is power and [[Aimer.instance]]+18 is angle.

  14. #43
    yasiny's Avatar
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    Quote Originally Posted by apemanzilla View Post
    If you're using Cheat Engine you can use the Mono features to resolve Aimer.instance, and then [[Aimer.instance]]+14 is power and [[Aimer.instance]]+18 is angle.
    Is it like that? What is wrong with mine?


  15. #44
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    Quote Originally Posted by yasiny View Post
    Is it like that? What is wrong with mine?

    That's strange, Aimer.instance should be marked as a static field:


  16. #45
    Hunter's Avatar
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    Please read the previous posts instead of asking redundant questions. Thanks.
    Last edited by Hunter; 07-07-2016 at 12:09 PM.

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