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  1. #16
    Oliboli8769's Avatar
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    Thanks for the tests. I'm not aware of many servers. I'll try to resolve these for the next version.
    Sadly I'm just about to get into the busiest part of my exams but I'll get round to it eventually.

  2. #17
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    Quote Originally Posted by Oliboli8769 View Post
    Thanks for the tests. I'm not aware of many servers. I'll try to resolve these for the next version.
    Sadly I'm just about to get into the busiest part of my exams but I'll get round to it eventually.
    No problemo, also don't bother your exams are more important than resolving this. I'm sure they'll understand but if you insist that's fine too

  3. #18
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    Quote Originally Posted by emoric28 View Post
    No problemo, also don't bother your exams are more important than resolving this. I'm sure they'll understand but if you insist that's fine too
    When somebody understands that I have a life away from coding
    I always try my best to make people happy I guess.

  4. #19
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    Quote Originally Posted by Oliboli8769 View Post
    How long are you waiting for it to load? It can take a minute or two depending on your connection.
    Windows version shouldn't have anything to do with it. It's not anything wrong with the application though when others are reporting it to be working.

    Exams are the usual
    No bro i mean by loading it never opened for me not even once i do see it in task manager but it doesnt pop out it just shows a loading mouse pointer in my screen but dont work

  5. #20
    Oliboli8769's Avatar
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    Quote Originally Posted by Ohayooo View Post
    No bro i mean by loading it never opened for me not even once i do see it in task manager but it doesnt pop out it just shows a loading mouse pointer in my screen but dont work
    Hmm well that is weird. I'm out of ideas.
    I'm not a Windows user myself so I don't have much expertise when it comes to that.

  6. #21
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    Quote Originally Posted by Oliboli8769 View Post
    Hmm well that is weird. I'm out of ideas.
    I'm not a Windows user myself so I don't have much expertise when it comes to that.
    Well it just opened but it only shows a white screen

  7. #22
    Oliboli8769's Avatar
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    Quote Originally Posted by Ohayooo View Post
    Well it just opened but it only shows a white screen
    It's a Flash Player issue, it's just about the only thing it could be.

  8. #23
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    Quote Originally Posted by Ohayooo View Post
    Well it just opened but it only shows a white screen
    Quote Originally Posted by Oliboli8769 View Post
    It's a Flash Player issue, it's just about the only thing it could be.
    Read the following: https://www.mpgh.net/forum/showthread.php?t=1068723.

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    Oliboli8769 (06-07-2016)

  10. #24
    Oliboli8769's Avatar
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    Quote Originally Posted by Hunter View Post
    Ah, good point, forgot about that.

  11. The Following User Says Thank You to Oliboli8769 For This Useful Post:

    Hunter (06-09-2016)

  12. #25
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    Could you add a skill interval? That way Sepulchure at /join specialarena can be stun locked with relative ease.

  13. #26
    Oliboli8769's Avatar
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    Quote Originally Posted by Kim Jon Wu View Post
    Could you add a skill interval? That way Sepulchure at /join specialarena can be stun locked with relative ease.
    I have no understand of the game or the feature you're talking about sadly, could you explain in more detail? And then I'll be able to tell you if I can do it

  14. #27
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    Okay, stun locking is where you stun a boss and after that stun fades you immediately stun him again. The issue is that stun cannot be stacked so you have to be extremely precise, so what I'm trying to ask here is to implement a function similar to "delay" and have the ability to use that function under skills in the bot manager. Here's a screenshot if you're still confused.(sorry I'm really bad at explaining things)

    https://prntscr.com/be0bb8
    Last edited by Hunter; 06-18-2016 at 04:25 AM.

  15. #28
    Oliboli8769's Avatar
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    Quote Originally Posted by Kim Jon Wu View Post
    Okay, stun locking is where you stun a boss and after that stun fades you immediately stun him again. The issue is that stun cannot be stacked so you have to be extremely precise, so what I'm trying to ask here is to implement a function similar to "delay" and have the ability to use that function under skills in the bot manager. Here's a screenshot if you're still confused.(sorry I'm really bad at explaining things)

    http: // prntscr.com/ be0bb8
    Sadly because of the way the skills are rotated I don't think it's easily applied, but I'll have a look when I get back to coding this again

  16. #29
    Play_N_Hack's Avatar
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    I think that would be a bit difficult, seeing as you'd have to leave it open to other peoples' adaptation @Oliboli8769. It's not as straightforward as @Kim Jon Wu would like, I think.

    What I mean by that is, you'd need to leave the delay open to change as not every skill has the same cooldown time / effect duration.

    Maybe something like:

    Repeat Skill # in 10.1 seconds
    Repeat Skill # in 3.4 seconds

    I only do two, because you then have to add in time for skills to "refresh" (like in AQW, where when you use 1 skill, all the others have like a 1 second cooldown).

  17. #30
    Oliboli8769's Avatar
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    Quote Originally Posted by Play_N_Hack View Post
    I think that would be a bit difficult, seeing as you'd have to leave it open to other peoples' adaptation @Oliboli8769. It's not as straightforward as @Kim Jon Wu would like, I think.

    What I mean by that is, you'd need to leave the delay open to change as not every skill has the same cooldown time / effect duration.

    Maybe something like:

    Repeat Skill # in 10.1 seconds
    Repeat Skill # in 3.4 seconds

    I only do two, because you then have to add in time for skills to "refresh" (like in AQW, where when you use 1 skill, all the others have like a 1 second cooldown).
    As far as I can remember (haven't dealt with skills recently), it just runs on a timer, which when called casts a skill.
    I want to say it's as easy as adding a "delay command" where the delay on the timer changes, which is possible, but it is a little bit more complex than that so I don't know if it will work.
    Either way, there's no harm in trying

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