Read the following: https://www.mpgh.net/forum/showthread.php?t=1068723.
Oliboli8769 (06-07-2016)
Hunter (06-09-2016)
Could you add a skill interval? That way Sepulchure at /join specialarena can be stun locked with relative ease.
Okay, stun locking is where you stun a boss and after that stun fades you immediately stun him again. The issue is that stun cannot be stacked so you have to be extremely precise, so what I'm trying to ask here is to implement a function similar to "delay" and have the ability to use that function under skills in the bot manager. Here's a screenshot if you're still confused.(sorry I'm really bad at explaining things)
https://prntscr.com/be0bb8
Last edited by Hunter; 06-18-2016 at 04:25 AM.
I think that would be a bit difficult, seeing as you'd have to leave it open to other peoples' adaptation @Oliboli8769. It's not as straightforward as @Kim Jon Wu would like, I think.
What I mean by that is, you'd need to leave the delay open to change as not every skill has the same cooldown time / effect duration.
Maybe something like:
Repeat Skill # in 10.1 seconds
Repeat Skill # in 3.4 seconds
I only do two, because you then have to add in time for skills to "refresh" (like in AQW, where when you use 1 skill, all the others have like a 1 second cooldown).
As far as I can remember (haven't dealt with skills recently), it just runs on a timer, which when called casts a skill.
I want to say it's as easy as adding a "delay command" where the delay on the timer changes, which is possible, but it is a little bit more complex than that so I don't know if it will work.
Either way, there's no harm in trying