Address CANA Updated

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Address CANA Updated
Code:
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
                              Combat Arms Logger                         
 Credits : Hacker Fail, xCyniu, Matrix - X, We11ngton, Mr_Supremo           
 Coder.Dash, Gellin, DisOwned                                            
/////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////


Engine Entry Point : 0x460000
Engine .code Size : 0x280400
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x6CFA00
CShell .code Offset : 0x1000

//                                  [ Hook Engine ]


#define StartOptimized2D	0x5425A0
#define PresentEngine		0x62AA16
#define BeginEndScene		0x5839B0
#define DipEngine		0x62DABD
#define Start3D			0x5421CF
#define EndScene		0x5824E3


//                                  [ Engine.exe ]


#define DeviceGame		0x7EBE90
#define LTClientEXE		0x4966A0
#define SendToServer		0x4854D0
#define WorldToScreen		0x4A27D0
#define CursorCenter		0x76BF94
#define DrawPrimitive		0x765850
#define IntersectSegment	0x482E00
#define GlassWall		0x581BF9
#define WireFrame		0x5902C9
#define RemoveTexture	0x581C0C
#define FullBright		0x581D92
#define RemoveEffects		0x581C0C


//                                  [ CShell.dll ]


#define UnlimitedAmmo	0x374D1377
#define LTClientDLL		0x37A90C58
#define GCS			0x37AD04C0
#define PlayerManager		0x37AD05A4
#define PlayerZ		        0x37AAD010
#define PlayerStatus		0x37AAD038
#define WeaponInfo	        0x37AAD018
#define LocalPlayer		0x371B3860
#define WeaponMGR		0x37B00B4C
#define WeaponSet		0x37B00500
#define PlayerServer		0x37B0028C
#define GetConsoleInt		0x37446B70
#define LTCommon		0x37B04128
#define BuildFont		        0x3766EFC0
#define GetFontHandle		0x373E7530
#define FillFont		        0x3766FC70
#define FontECX			0x37AF9E34
#define LTCSBase		0x37A90C40
#define SuperBullets		0x374D52E6
#define BypassChat		0x376801E0
#define BypassMenu		0x37680170
#define NoRecoil			0x373CD4E8
#define RapidFire			0x374DAF20
#define NoReload		0x374DA422
#define WeaponRange1		0x374DB6AC
#define WeaponRange2		0x374DBAAC
#define MTBWCRET		0x373C5F99


//                                  [ PushToConsole ]


#define Statitics			0x37A72678
#define FPS			0x37A72654
#define Jump			0x37A77FDC
#define PickUP			0x37A8002C
#define BaseMoveAccel		0x37A77EBC
#define StartAccel		0x37A77EE0
#define MaxAccel			0x37A77F04
#define AccelInc			0x37A77F28
#define WalkVel			0x37A77F4C
#define BRunVel			0x37A77F94
#define FRunVel			0x37A77F70
#define SRunVel			0x37A77FB8
BoneMGR???
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