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  1. #1
    Akolon13's Avatar
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    Terraria Teleport to Player [VB]

    Instructions:
    1. Start Terraria
    1,1. Start "The hack"
    2. Insert the EntityBaseAddress into "The hack"
    3. Click "Refresh" after you joined a server
    to Teleport:
    1. Double Click the Person to which you want to teleport
    2. Double Click the Person you want to teleport




    Cheat Engine Script to get the base:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="18">
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Auto Assemble script"</Description>
          <LastState Activated="0"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    aobscan(INJECT,88 8B 15 * * * * 3B 42 04 73 10) // should be unique
    alloc(getEntityList,$1000)
    label(EntityBase)
    registersymbol(EntityBase)
    label(code)
    label(return)
    
    getEntityList:
      mov [EntityBase],edx
      jmp code
    EntityBase:
    dd 0
    code:
      cmp eax,[edx+04]
      jae Terraria.Main::Update+63E4
      jmp return
    
    INJECT+07:
      jmp getEntityList
    return:
    registersymbol(INJECT)
    
    [DISABLE]
    
    INJECT+07:
      db 3B 42 04 73 10
    
    unregistersymbol(INJECT)
    unregistersymbol(EntityBase)
    dealloc(getEntityList)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"No description"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>EntityBase</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>Health</Name>
          <Address>37EF5D53</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
    </CheatTable>
    Attached Thumbnails Attached Thumbnails
    Unbenannt1.PNG  

    Unbenannt2.PNG  

    <b>Downloadable Files</b> Downloadable Files

  2. The Following 9 Users Say Thank You to Akolon13 For This Useful Post:

    717091262 (05-06-2017),cOBRaPH (01-12-2018),kylenarvaez (08-15-2016),luakinglmfao (05-14-2017),michael53239 (07-31-2016),Nenlionlion (12-03-2016),whfhdkzm (07-31-2016),WhyChill (12-18-2016),YEETYT (04-14-2019)

  3. #2
    Dexter's Avatar
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    Approved - Thanks for sharing.

  4. #3
    littlerinser's Avatar
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    very well done, i see how this could be useful and i have tested it myself 11/10 would rate again. can you release a script that gets the playerBase aswell? that would be great

  5. #4
    Akolon13's Avatar
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    Quote Originally Posted by littlerinser View Post
    very well done, i see how this could be useful and i have tested it myself 11/10 would rate again. can you release a script that gets the playerBase aswell? that would be great
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="21">
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Auto Assemble script"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(INJECT,DB 86 2C 03 00 00 D9 9D 60) // should be unique
    alloc(newmem,$1000)
    label(playerbase)
    registersymbol(playerbase)
    label(code)
    label(return)
    
    newmem:
      mov [playerbase],esi
      jmp code
    playerbase:
    dd 0
    
    code:
      fild dword ptr [esi+0000032C]
      jmp return
    
    INJECT:
      jmp newmem
      nop
    return:
    registersymbol(INJECT)
    
    [DISABLE]
    
    INJECT:
      db DB 86 2C 03 00 00
    
    unregistersymbol(INJECT)
    unregistersymbol(playerbase)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 3B2DD504
    
    ""+3B2DD4DC: 6A 00                 -  push 00
    ""+3B2DD4DE: 8B 8D 68 FE FF FF     -  mov ecx,[ebp-00000198]
    ""+3B2DD4E4: 8B 95 64 FE FF FF     -  mov edx,[ebp-0000019C]
    ""+3B2DD4EA: 39 09                 -  cmp [ecx],ecx
    ""+3B2DD4EC: E8 17 63 9C D5        -  call 10CA3808
    ""+3B2DD4F1: C7 45 E0 01 00 00 00  -  mov [ebp-20],00000001
    ""+3B2DD4F8: E9 D7 06 00 00        -  jmp 3B2DDBD4
    ""+3B2DD4FD: D9 E8                 -  fld1 
    ""+3B2DD4FF: D9 5D DC              -  fstp dword ptr [ebp-24]
    ""+3B2DD502: 33 D2                 -  xor edx,edx
    // ---------- INJECTING HERE ----------
    ""+3B2DD504: DB 86 2C 03 00 00     -  fild dword ptr [esi+0000032C]
    // ---------- DONE INJECTING  ----------
    ""+3B2DD50A: D9 9D 60 FE FF FF     -  fstp dword ptr [ebp-000001A0]
    ""+3B2DD510: D9 85 60 FE FF FF     -  fld dword ptr [ebp-000001A0]
    ""+3B2DD516: D9 C0                 -  fld st(0)
    ""+3B2DD518: DB 45 E0              -  fild dword ptr [ebp-20]
    ""+3B2DD51B: D9 9D 60 FE FF FF     -  fstp dword ptr [ebp-000001A0]
    ""+3B2DD521: D9 85 60 FE FF FF     -  fld dword ptr [ebp-000001A0]
    ""+3B2DD527: D8 0D C8 7A 02 01     -  fmul dword ptr [01027AC8]
    ""+3B2DD52D: DD 9D 90 FE FF FF     -  fstp qword ptr [ebp-00000170]
    ""+3B2DD533: DD 85 90 FE FF FF     -  fld qword ptr [ebp-00000170]
    ""+3B2DD539: DF F1                 -  fcomip st(0),st(1)
    }
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"No description"</Description>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>playerbase</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
    </CheatTable>

  6. #5
    littlerinser's Avatar
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    thanks man I appreciate it

  7. #6
    WalkingHat's Avatar
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    Thanks I really appreciate it!

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