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  1. #16
    armez47's Avatar
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    Quote Originally Posted by MrTaken View Post
    - - - Updated - - -

    Do anyone know what I need to change to make it work? Have update the offsets, but the cheat is not working. The menu text is blinking and nothing of the cheats are working. What do I need to fix?
    Compile in release mode and run as admin ?


    Geez, this code is so hard messed up and this fleep aimbot lol. Why "i < 32" ? Entity list storage has 64 indexes. I do not recommend anyone learning from this source code. It's nice because you don't cp "everything" but writing a clean code is better than shit code and using fleep bases.

  2. #17
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    Quote Originally Posted by armez47 View Post
    Compile in release mode and run as admin ?


    Geez, this code is so hard messed up and this fleep aimbot lol. Why "i < 32" ? Entity list storage has 64 indexes. I do not recommend anyone learning from this source code. It's nice because you don't cp "everything" but writing a clean code is better than shit code and using fleep bases.
    Debugged it as release mode then I run as admin, but It's still same? The menu text blink and no cheat work.. Would be nice if you could help me with this

  3. #18
    armez47's Avatar
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    Quote Originally Posted by MrTaken View Post
    Debugged it as release mode then I run as admin, but It's still same? The menu text blink and no cheat work.. Would be nice if you could help me with this
    Debugging and release mode ? It won't work lol. If you wanna debug the cheat set compiler to debug mode.

  4. #19
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    Quote Originally Posted by armez47 View Post
    Debugging and release mode ? It won't work lol. If you wanna debug the cheat set compiler to debug mode.
    I have, then I go to the Release folder and run as admin, still same problem. I think I need to change something in the source to make it work?

  5. #20
    armez47's Avatar
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    Quote Originally Posted by MrTaken View Post
    I have, then I go to the Release folder and run as admin, still same problem. I think I need to change something in the source to make it work?
    I do not understand your logic. But i will try and compile it and i will post my results.
    @MrTaken

    I compiled it and glow worked, but the rest of features not. The code is a huge mess. It's not a good sample to learning and using.
    Last edited by armez47; 09-20-2016 at 08:33 AM.

  6. #21
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    Quote Originally Posted by armez47 View Post
    I do not understand your logic. But i will try and compile it and i will post my results.
    Blink like this & the cheat is not working??? https://gyazo.com/5efb3da52615c878e697535ff8e447c7

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    Quote Originally Posted by armez47 View Post
    I do not understand your logic. But i will try and compile it and i will post my results.
    @MrTaken

    I compiled it and glow worked, but the rest of features not. The code is a huge mess. It's not a good sample to learning and using.
    Did it not blink like mine? And how do you got the glow working?

  7. #22
    armez47's Avatar
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    Quote Originally Posted by MrTaken View Post
    Blink like this & the cheat is not working??? https://gyazo.com/5efb3da52615c878e697535ff8e447c7

    - - - Updated - - -



    Did it not blink like mine? And how do you got the glow working?
    I just set to x86 and release mode and i didn't do anything to offsets.

  8. #23
    antep2727's Avatar
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    Quote Originally Posted by armez47 View Post
    Compile in release mode and run as admin ?


    Geez, this code is so hard messed up and this fleep aimbot lol. Why "i < 32" ? Entity list storage has 64 indexes. I do not recommend anyone learning from this source code. It's nice because you don't cp "everything" but writing a clean code is better than shit code and using fleep bases.
    32 is enough if you play on MM and casual.

  9. #24
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    Quote Originally Posted by antep2727 View Post
    32 is enough if you play on MM and casual.
    The rcs & the aimbot is not even working
    Last edited by MrTaken; 09-20-2016 at 12:00 PM.

  10. #25
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    Quote Originally Posted by antep2727 View Post
    32 is enough if you play on MM and casual.
    But better if it's 64, first 64 indexes are for players.

  11. #26
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    Quote Originally Posted by armez47 View Post
    But better if it's 64, first 64 indexes are for players.
    If it's a source you can change it. So thats not important.

    For MM I usually just use 20

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