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  1. #16
    MikeRaarupBirk's Avatar
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    Quote Originally Posted by kgcgods View Post
    i read a few guys had a problem on fabiano.
    this is for fabiano..

  2. #17
    katiente's Avatar
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    Problem i get: https://imgur.com/a/vKwty
    server:
    <Object type="0x914" id="lmaoxd">
    <Class>Player</Class>
    <Description>{players.The_ninja_relies_on_speed_an d_skill,_using_katanas_and_ni}</Description>
    <AnimatedTexture>
    <File>players</File>
    <Index>13</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player/>
    <BloodProb>1.0</BloodProb>
    <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="720">150</MaxHitPoints>
    <MaxMagicPoints max="252">100</MaxMagicPoints>
    <Attack max="70">15</Attack>
    <Defense max="25">0</Defense>
    <Speed max="60">10</Speed>
    <Dexterity max="70">12</Dexterity>
    <HpRegen max="40">10</HpRegen>
    <MpRegen max="70">12</MpRegen>
    <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="2">Attack</LevelIncrease>
    <LevelIncrease min="0" max="0">Defense</LevelIncrease>
    <LevelIncrease min="0" max="2">Speed</LevelIncrease>
    <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
    <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
    <UnlockCost>999</UnlockCost>
    <DisplayId>{players.Ninja}</DisplayId>
    </Object>

    client:

    <Object type="0x914" id="lmaoxd">
    <Class>Player</Class>
    <Description>{players.The_ninja_relies_on_speed_an d_skill,_using_katanas_and_ni}</Description>
    <AnimatedTexture>
    <File>players</File>
    <Index>13</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player/>
    <BloodProb>1.0</BloodProb>
    <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="720">150</MaxHitPoints>
    <MaxMagicPoints max="252">100</MaxMagicPoints>
    <Attack max="70">15</Attack>
    <Defense max="25">0</Defense>
    <Speed max="60">10</Speed>
    <Dexterity max="70">12</Dexterity>
    <HpRegen max="40">10</HpRegen>
    <MpRegen max="70">12</MpRegen>
    <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="2">Attack</LevelIncrease>
    <LevelIncrease min="0" max="0">Defense</LevelIncrease>
    <LevelIncrease min="0" max="2">Speed</LevelIncrease>
    <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
    <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
    <UnlockCost>999</UnlockCost>
    <DisplayId>Jack</DisplayId>
    </Object>

  3. #18
    Legendaryjj02's Avatar
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    Quote Originally Posted by katiente View Post
    Problem i get: https://imgur.com/a/vKwty
    server:
    <Object type="0x914" id="lmaoxd">
    <Class>Player</Class>
    <Description>{players.The_ninja_relies_on_speed_an d_skill,_using_katanas_and_ni}</Description>
    <AnimatedTexture>
    <File>players</File>
    <Index>13</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player/>
    <BloodProb>1.0</BloodProb>
    <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="720">150</MaxHitPoints>
    <MaxMagicPoints max="252">100</MaxMagicPoints>
    <Attack max="70">15</Attack>
    <Defense max="25">0</Defense>
    <Speed max="60">10</Speed>
    <Dexterity max="70">12</Dexterity>
    <HpRegen max="40">10</HpRegen>
    <MpRegen max="70">12</MpRegen>
    <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="2">Attack</LevelIncrease>
    <LevelIncrease min="0" max="0">Defense</LevelIncrease>
    <LevelIncrease min="0" max="2">Speed</LevelIncrease>
    <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
    <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
    <UnlockCost>999</UnlockCost>
    <DisplayId>{players.Ninja}</DisplayId>
    </Object>

    client:

    <Object type="0x914" id="lmaoxd">
    <Class>Player</Class>
    <Description>{players.The_ninja_relies_on_speed_an d_skill,_using_katanas_and_ni}</Description>
    <AnimatedTexture>
    <File>players</File>
    <Index>13</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player/>
    <BloodProb>1.0</BloodProb>
    <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="720">150</MaxHitPoints>
    <MaxMagicPoints max="252">100</MaxMagicPoints>
    <Attack max="70">15</Attack>
    <Defense max="25">0</Defense>
    <Speed max="60">10</Speed>
    <Dexterity max="70">12</Dexterity>
    <HpRegen max="40">10</HpRegen>
    <MpRegen max="70">12</MpRegen>
    <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="2">Attack</LevelIncrease>
    <LevelIncrease min="0" max="0">Defense</LevelIncrease>
    <LevelIncrease min="0" max="2">Speed</LevelIncrease>
    <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
    <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
    <UnlockCost>999</UnlockCost>
    <DisplayId>Jack</DisplayId>
    </Object>
    Change the display Id on the server

    <DisplayId>{players.Ninja}</DisplayId>

    <DisplayId>Jack</DisplayId>

  4. The Following User Says Thank You to Legendaryjj02 For This Useful Post:

    katiente (10-16-2016)

  5. #19
    katiente's Avatar
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    Quote Originally Posted by Legendaryjj02 View Post
    Change the display Id on the server

    <DisplayId>{players.Ninja}</DisplayId>

    <DisplayId>Jack</DisplayId>
    oh yeh i read some of the tutorial wrong, my bad, thanks

  6. #20
    GrimmyDoge's Avatar
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    Quote Originally Posted by MikeRaarupBirk View Post
    shit tutorial who cares.



    Goto dat1.xml find the "ninja" xml.
    Copy + paste it, change the type=id to something unique, and all the slottypes n shit.
    Code:
       <Object type="0x0326" id="Ninja">
          <Class>Player</Class>
          <Description>{players.The_ninja_relies_on_speed_and_skill,_using_katanas_and_ni}</Description>
          <AnimatedTexture>
             <File>players</File>
             <Index>13</Index>
          </AnimatedTexture>
          <HitSound>player/rogue_hit</HitSound>
          <DeathSound>player/rogue_death</DeathSound>
          <Player/>
          <BloodProb>1.0</BloodProb>
          <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
          <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
          <MaxHitPoints max="720">150</MaxHitPoints>
          <MaxMagicPoints max="252">100</MaxMagicPoints>
          <Attack max="70">15</Attack>
          <Defense max="25">0</Defense>
          <Speed max="60">10</Speed>
          <Dexterity max="70">12</Dexterity>
          <HpRegen max="40">10</HpRegen>
          <MpRegen max="70">12</MpRegen>
          <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
          <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
          <LevelIncrease min="1" max="2">Attack</LevelIncrease>
          <LevelIncrease min="0" max="0">Defense</LevelIncrease>
          <LevelIncrease min="0" max="2">Speed</LevelIncrease>
          <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
          <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
          <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
          <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
          <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
          <UnlockCost>999</UnlockCost>
          <DisplayId>{players.Ninja}</DisplayId>
       </Object>
    REMEMBER TO GO TO YOUR PLAYER SPRITE SHEET, AND ADD THE 14TH CLASS SPRITE!
    change the xml as you would like, like i did with jack.

    change that shit to
    Code:
       <Object type="0x0327" id="Jack">
          <Class>Player</Class>
          <Description>Jack</Description>
          <AnimatedTexture>
             <File>players</File>
             <Index>14</Index>
          </AnimatedTexture>
          <HitSound>player/rogue_hit</HitSound>
          <DeathSound>player/rogue_death</DeathSound>
          <Player/>
          <BloodProb>1.0</BloodProb>
          <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
          <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
          <MaxHitPoints max="999">150</MaxHitPoints>
          <MaxMagicPoints max="999">100</MaxMagicPoints>
          <Attack max="999">15</Attack>
          <Defense max="999">0</Defense>
          <Speed max="999">10</Speed>
          <Dexterity max="999">12</Dexterity>
          <HpRegen max="999">10</HpRegen>
          <MpRegen max="999">12</MpRegen>
          <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
          <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
          <LevelIncrease min="1" max="2">Attack</LevelIncrease>
          <LevelIncrease min="0" max="0">Defense</LevelIncrease>
          <LevelIncrease min="0" max="2">Speed</LevelIncrease>
          <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
          <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
          <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
          <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
          <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
          <UnlockCost>999</UnlockCost>
          <DisplayId>Jack</DisplayId>
       </Object>
    So you know have those sick sprites, xmls n such. good.

    you probably already have it in dat1.xml, so you just need it in the client.

    open up JPEXS and find the "EmbeddedData_PlayersCXML.dat copy+paste your "jack" inside.

    When thats done you should have 2 xmls, one i the client, and one in the dat1.xml.
    Rebuild server, and rebuild client and it should work.

    I have only tried to add 1 class, i am not sure if it works with more than 1. You can try.

    For the slottype, you can use <slottype>29</slottype> on your custom item and your custom class. Not sure how to get the shadow displaying tho.
    What do you mean rebuild the client? With Yogda an if so then how? i thought that is only used for changing ur ip, lul ima nub

  7. #21
    Queshawn's Avatar
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    Quote Originally Posted by MikeRaarupBirk View Post
    shit tutorial who cares.



    Goto dat1.xml find the "ninja" xml.
    Copy + paste it, change the type=id to something unique, and all the slottypes n shit.
    Code:
       <Object type="0x0326" id="Ninja">
          <Class>Player</Class>
          <Description>{players.The_ninja_relies_on_speed_and_skill,_using_katanas_and_ni}</Description>
          <AnimatedTexture>
             <File>players</File>
             <Index>13</Index>
          </AnimatedTexture>
          <HitSound>player/rogue_hit</HitSound>
          <DeathSound>player/rogue_death</DeathSound>
          <Player/>
          <BloodProb>1.0</BloodProb>
          <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
          <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
          <MaxHitPoints max="720">150</MaxHitPoints>
          <MaxMagicPoints max="252">100</MaxMagicPoints>
          <Attack max="70">15</Attack>
          <Defense max="25">0</Defense>
          <Speed max="60">10</Speed>
          <Dexterity max="70">12</Dexterity>
          <HpRegen max="40">10</HpRegen>
          <MpRegen max="70">12</MpRegen>
          <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
          <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
          <LevelIncrease min="1" max="2">Attack</LevelIncrease>
          <LevelIncrease min="0" max="0">Defense</LevelIncrease>
          <LevelIncrease min="0" max="2">Speed</LevelIncrease>
          <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
          <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
          <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
          <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
          <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
          <UnlockCost>999</UnlockCost>
          <DisplayId>{players.Ninja}</DisplayId>
       </Object>
    REMEMBER TO GO TO YOUR PLAYER SPRITE SHEET, AND ADD THE 14TH CLASS SPRITE!
    change the xml as you would like, like i did with jack.

    change that shit to
    Code:
       <Object type="0x0327" id="Jack">
          <Class>Player</Class>
          <Description>Jack</Description>
          <AnimatedTexture>
             <File>players</File>
             <Index>14</Index>
          </AnimatedTexture>
          <HitSound>player/rogue_hit</HitSound>
          <DeathSound>player/rogue_death</DeathSound>
          <Player/>
          <BloodProb>1.0</BloodProb>
          <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
          <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
          <MaxHitPoints max="999">150</MaxHitPoints>
          <MaxMagicPoints max="999">100</MaxMagicPoints>
          <Attack max="999">15</Attack>
          <Defense max="999">0</Defense>
          <Speed max="999">10</Speed>
          <Dexterity max="999">12</Dexterity>
          <HpRegen max="999">10</HpRegen>
          <MpRegen max="999">12</MpRegen>
          <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
          <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
          <LevelIncrease min="1" max="2">Attack</LevelIncrease>
          <LevelIncrease min="0" max="0">Defense</LevelIncrease>
          <LevelIncrease min="0" max="2">Speed</LevelIncrease>
          <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
          <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
          <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
          <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
          <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
          <UnlockCost>999</UnlockCost>
          <DisplayId>Jack</DisplayId>
       </Object>
    So you know have those sick sprites, xmls n such. good.

    you probably already have it in dat1.xml, so you just need it in the client.

    open up JPEXS and find the "EmbeddedData_PlayersCXML.dat copy+paste your "jack" inside.

    When thats done you should have 2 xmls, one i the client, and one in the dat1.xml.
    Rebuild server, and rebuild client and it should work.

    I have only tried to add 1 class, i am not sure if it works with more than 1. You can try.

    For the slottype, you can use <slottype>29</slottype> on your custom item and your custom class. Not sure how to get the shadow displaying tho.
    This may be stupid of me but where do i add char sprite, just wondering
    Just an average NOOB! Out here trying to make it

  8. #22
    GrimmyDoge's Avatar
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    Quote Originally Posted by Queshawn View Post
    This may be stupid of me but where do i add char sprite, just wondering
    open ur swf with jpex an find 9_kabam****tmg.assets.EmbeddedData_PlayersCXML_kab am****tmg.assets.EmbeddedData_PlayersCXML
    thats where

  9. #23
    Queshawn's Avatar
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    Quote Originally Posted by GrimmyDoge View Post
    open ur swf with jpex an find 9_kabam****tmg.assets.EmbeddedData_PlayersCXML_kab am****tmg.assets.EmbeddedData_PlayersCXML
    thats where
    not the xml the sprite
    Just an average NOOB! Out here trying to make it

  10. #24
    GrimmyDoge's Avatar
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    Quote Originally Posted by MikeRaarupBirk View Post
    shit tutorial who cares.



    Goto dat1.xml find the "ninja" xml.
    Copy + paste it, change the type=id to something unique, and all the slottypes n shit.
    Code:
       <Object type="0x0326" id="Ninja">
          <Class>Player</Class>
          <Description>{players.The_ninja_relies_on_speed_and_skill,_using_katanas_and_ni}</Description>
          <AnimatedTexture>
             <File>players</File>
             <Index>13</Index>
          </AnimatedTexture>
          <HitSound>player/rogue_hit</HitSound>
          <DeathSound>player/rogue_death</DeathSound>
          <Player/>
          <BloodProb>1.0</BloodProb>
          <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
          <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
          <MaxHitPoints max="720">150</MaxHitPoints>
          <MaxMagicPoints max="252">100</MaxMagicPoints>
          <Attack max="70">15</Attack>
          <Defense max="25">0</Defense>
          <Speed max="60">10</Speed>
          <Dexterity max="70">12</Dexterity>
          <HpRegen max="40">10</HpRegen>
          <MpRegen max="70">12</MpRegen>
          <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
          <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
          <LevelIncrease min="1" max="2">Attack</LevelIncrease>
          <LevelIncrease min="0" max="0">Defense</LevelIncrease>
          <LevelIncrease min="0" max="2">Speed</LevelIncrease>
          <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
          <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
          <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
          <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
          <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
          <UnlockCost>999</UnlockCost>
          <DisplayId>{players.Ninja}</DisplayId>
       </Object>
    REMEMBER TO GO TO YOUR PLAYER SPRITE SHEET, AND ADD THE 14TH CLASS SPRITE!
    change the xml as you would like, like i did with jack.

    change that shit to
    Code:
       <Object type="0x0327" id="Jack">
          <Class>Player</Class>
          <Description>Jack</Description>
          <AnimatedTexture>
             <File>players</File>
             <Index>14</Index>
          </AnimatedTexture>
          <HitSound>player/rogue_hit</HitSound>
          <DeathSound>player/rogue_death</DeathSound>
          <Player/>
          <BloodProb>1.0</BloodProb>
          <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
          <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
          <MaxHitPoints max="999">150</MaxHitPoints>
          <MaxMagicPoints max="999">100</MaxMagicPoints>
          <Attack max="999">15</Attack>
          <Defense max="999">0</Defense>
          <Speed max="999">10</Speed>
          <Dexterity max="999">12</Dexterity>
          <HpRegen max="999">10</HpRegen>
          <MpRegen max="999">12</MpRegen>
          <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
          <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
          <LevelIncrease min="1" max="2">Attack</LevelIncrease>
          <LevelIncrease min="0" max="0">Defense</LevelIncrease>
          <LevelIncrease min="0" max="2">Speed</LevelIncrease>
          <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
          <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
          <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
          <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
          <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
          <UnlockCost>999</UnlockCost>
          <DisplayId>Jack</DisplayId>
       </Object>
    So you know have those sick sprites, xmls n such. good.

    you probably already have it in dat1.xml, so you just need it in the client.

    open up JPEXS and find the "EmbeddedData_PlayersCXML.dat copy+paste your "jack" inside.

    When thats done you should have 2 xmls, one i the client, and one in the dat1.xml.
    Rebuild server, and rebuild client and it should work.

    I have only tried to add 1 class, i am not sure if it works with more than 1. You can try.

    For the slottype, you can use <slottype>29</slottype> on your custom item and your custom class. Not sure how to get the shadow displaying tho.
    I did all you said but i cannot see the class after, all i see is the original characters. pls help(I dont understand)

  11. #25
    dickbuttsalad's Avatar
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    what if i want to add a custom type of weapon for my custom class, what would i put for slot type?

  12. #26
    dickbuttsalad's Avatar
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    Quote Originally Posted by DemonLives View Post
    Wops NVM I FIXED IT---edited
    how did you fix it

    - - - Updated - - -

    how did you fix it

  13. #27
    Demon's Avatar
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    Quote Originally Posted by dickbuttsalad View Post
    how did you fix it

    - - - Updated - - -

    how did you fix it
    sry don't remember something i did months ago, ask in help section
    Nice

  14. #28
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    nope nope nope nope
    Last edited by TheDollar87; 05-04-2018 at 01:59 PM. Reason: nvm
     



     
    https://www.youtube.com/watch?v=gJlzWJX_oJY&index=1&list=FLX73XrtNmsw46tZz WVzj8SQ

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    nvm //10char
    Last edited by FireReaper47; 05-04-2018 at 01:03 PM.

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    After I did everything else, I still can't see the class, only the original classes. Help?
    Just an average NOOB! Out here trying to make it

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