PatchedCOMBAT ARMS EU BR NA

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COMBAT ARMS EU BR NA
Fixed


Code:
#define StartOptimized2D              0x539B50
#define PresentEngine                 0x61CB46
#define BeginEndScene                 0x575A80
#define DipEngine                     0x61FBED
#define Start3D                       0x53977F
#define EndScene                      0x5745B3
#define DeviceGame                    0x7D51A8
#define LTClientEXE                   0x48D700
#define SendToServer                  0x47C510
#define WorldToScreen                 0x4997E0
#define CursorCenter                  0x7552B4
#define DrawPrimitive                 0x74EB70
#define IntersectSegment              0x479DF0
#define GlassWall                     0x573CC9
#define WireFrame                     0x582399
#define RemoveTexture                 0x573CDC
#define FullBright                    0x573E62
#define RemoveEffects                 0x573CDC
#define UnlimitedAmmo                  0x374BF747
#define WeaponSet                     0x37ACC4C8
#define LTClientDLL                   0x37A5C118
#define PlayerByIndex                 0x371B33D1
#define GCS                           0x37A9C490
#define PlayerManager                 0x37A9C574
#define PlayerStatus                  0x37A783EC
#define CharacterFX                   0x37A78914
#define LocalPlayer                   0x371B43C1
#define ClientInfoMgr                 0x5737A578
#define WeaponMGR                     0x37ACCAF4
#define GetConsoleInt                 0x37435A70
#define LTCommon                      0x37AD00F0
#define BuildFont                     0x376524A0
#define GetFontHandle                 0x373D6160
#define FillFont                      0x37653150
#define FontECX                       0x37AC5DFC
#define LocalPTR                      0x37ACE1B0
#define LTCSBase                      0x37A5C100
#define SuperBullets                  0x374C36B6
#define ADDR_ESPNAME1        0x371223D2
#define ADDR_ESPName2    0x3712245D
#define BypassChat                    0x37663400
#define BypassMenu                    0x37663390
#define NoRecoil                      0x373BCA38
#define NoReload                      0x374C8802
#define Consoles                      0x37A3DBB0
#define Statitics                     0x37A3DBDC
#define FPS                           0x37A3DBB8
#define Jump                          0x37A435A0
#define PickUP                        0x37A4B40C
#define BaseMoveAccel                 0x37A43480
#define StartAccel                    0x37A434A4
#define MaxAccel                      0x37A434C8
#define AccelInc                      0x37A434EC
#define WalkVel                       0x37A43510
#define BRunVel                       0x37A43558
#define FRunVel                       0x37A43534
#define SRunVel                       0x37A4357C
#define DuckVel                       0x37A435C4
#define PresentEngine                 0x6A1FA064
#define DIP                           0x6A1DB6B1
#define DIP2                          0x6A1BCFDE
#define AnotherHook                   0x6A1D9261
#define EndScene                      0x6A1D279F
#define BeginScene                    0x6A1D3889
#define Reset                         0x6A20F251

Créditos:MrNerv
Rocca
R4Z

Fixed Define Address Bypass Tested 20/10/2016 ~23/10/2016 No RIP
Wow thanks for this man, btw can you add me on skype, disownedx
Thanks
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