PatchedSome updated address

Posts 1–6 of 6 · Page 1 of 1
Some updated address
Code:
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
                              Combat Arms Logger                         
 Credits : luis3232, xCyniu, Matrix - X, We11ngton, Mr_Supremo           
 Coder.Dash, Gellin, DisOwned                                            
/////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////


Engine Entry Point : 0x460000
Engine .code Size : 0x27EE00
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x6CB600
CShell .code Offset : 0x1000

//                                  [ Hook Engine ]


#define StartOptimized2D	0x540A40
#define PresentEngine		0x629896
#define BeginEndScene		0x582830
#define DipEngine		0x62C93D
#define Start3D			0x54066F
#define EndScene		0x581363


//                                  [ Engine.exe ]


#define DeviceGame		0x7EBF20
#define LTClientEXE		0x4947C0
#define SendToServer		0x483630
#define WorldToScreen		0x4A08F0
#define CursorCenter		0x76C024
#define DrawPrimitive		0x7658E0
#define IntersectSegment	0x480F80
#define GlassWall		0x580A79
#define WireFrame		0x58F149
#define RemoveTexture		0x580A8C
#define FullBright		0x580C12
#define RemoveEffects		0x580A8C


//                                  [ CShell.dll ]


#define UnlimitedAmmo		0x374D1807
#define LTClientDLL		0x37C64AD8
#define GCS			0x37CA52C0
#define PlayerManager		0x37CA53A4
#define JogadorZ		0x37C80E5C
#define PlayerStatus		0x37C80E84
#define ArmaInformacao		0x37C80E64
#define LocalPlayer		0x371B4260
#define WeaponMGR		0x37CD599C
#define WeaponSet		0x37CD5350
#define PlayerServer		0x37CD50DC
#define GetConsoleInt		0x37446CF0
#define LTCommon		0x37CD8F78
#define BuildFont		0x3766E6A0
#define GetFontHandle		0x373E7190
#define FillFont		0x3766F350
#define FontECX			0x37CCEC2C
#define LTCSBase		0x37C64AC0
#define BypassChat		0x3767F970
#define BypassMenu		0x3767F900


//                                  [ PushToConsole ]


#define Consoles		0x37C4666C
#define Statitics		0x37C46698
#define FPS			0x37C46674
#define Jump			0x37C4BFFC
#define PickUP			0x37C5404C
#define BaseMoveAccel		0x37C4BEDC
#define StartAccel		0x37C4BF00
#define MaxAccel		0x37C4BF24
#define AccelInc		0x37C4BF48
#define WalkVel			0x37C4BF6C
#define BRunVel			0x37C4BFB4
#define FRunVel			0x37C4BF90
#define SRunVel			0x37C4BFD8
Code:
#define BypassChat		0x3767F970
#define BypassMenu		0x3767F900
Any possible uses? Not sure what you would need to bypass lol
Quote Originally Posted by Skaterforeva1 View Post
Code:
#define BypassChat		0x3767F970
#define BypassMenu		0x3767F900
Any possible uses? Not sure what you would need to bypass lol
BypassMenu is needed for D3D Menu.
Quote Originally Posted by RuShi View Post
BypassMenu is needed for D3D Menu.
What? I have never used it lol but i haven't done anything since they changed everything. What all have they done lol
Thanks for the address
Can we get another update? i want to update my sigs, many of them arent working.
Posts 1–6 of 6 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us