

float ScreenCenterX = 0.0f; float ScreenCenterY = 0.0f; bool crosshair = false; D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
ScreenCenterX = ( float )pViewport->Width / 2; ScreenCenterY = ( float )pViewport->Height / 2;
if(crosshair)
{
D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
m_pD3Ddev->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
m_pD3Ddev->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);