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Originally Posted by Cyaegha I thought TF2 and GMod used the same engine? IT does.. but same engine doesen't mean same code
Originally Posted by Cyaegha I thought TF2 and GMod used the same engine? Oh, yeah they do
Originally Posted by rockran Yeah it doesn't mean there isn't an airstuck that functions similar to tf2, fuckin hell There's multiple methods of airstuck, if you read through the player classes in the source sdk enough you could find one pretty easily.
mpgh community.. serious
Airstuck is not possible.
Originally Posted by Isis-abdhulla iknow there is airstuck in both. but i just said that it isn't the same Airstuck has been fixed in the source engine for a couple years now lmao
Originally Posted by 0nix Airstuck has been fixed in the source engine for a couple years now lmao There's more than 1 method of doing it.
Originally Posted by Cyaegha There's more than 1 method of doing it. And that method is?
Originally Posted by guessjoe1 And that method is? The one that doesn't use tickcount
Originally Posted by Cyaegha The one that doesn't use tickcount I hope you're not referring to setting host_timescale to like 0.1 or your setting viewangles to something really big.
Originally Posted by Authorme I hope you're not referring to setting host_timescale to like 0.1 or your setting viewangles to something really big. host_timescale has been patched and how does setting your viewangles high make you stuck?
Originally Posted by guessjoe1 host_timescale has been patched and how does setting your viewangles high make you stuck? You set your yaw so you spin super fast then you fly like helicopter!
Originally Posted by Cyaegha You set your yaw so you spin super fast then you fly like helicopter! But it would never work due to lag compensation!
Ty for leak