Thread: Anti Leave

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  1. #1
    xmitti's Avatar
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    Anti Leave

    void antileavexd(int i)
    {
    SV_GameSendServerCommand(i, 0, "s a");
    }

    here's how i've been doing anti leave basically open the mute menu and loop the fuck out of it. While it doesn't stop players from playing the game as the only keys effected by this are ESC and TAB as far as i know however it's kinda intrusive. Does anyone know how to open the quickmessage menu that sits in the corner?
    Last edited by xmitti; 12-29-2016 at 09:56 AM.

  2. #2
    Josh155's Avatar
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    Quote Originally Posted by xmitti View Post
    void antileavexd(int i)
    {
    SV_GameSendServerCommand(i, 0, "s a");
    }

    here's how i've been doing anti leave basically open the mute menu and loop the fuck out of it. While it doesn't stop players from playing the game as the only keys effected by this are ESC and TAB as far as i know however it's kinda intrusive. Does anyone know how to open the quickmessage menu that sits in the corner?
    Here's how I would do it

    void Antileave(int i)
    {
    SV_GameSendServerCommand(i, 0, "q g_scriptmainmenu blabla");
    }

    This would stop them from being able to open the menu at all. You just need to do it on a loop for whenever someone connects

  3. The Following User Says Thank You to Josh155 For This Useful Post:

    xmitti (01-08-2017)

  4. #3
    xmitti's Avatar
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    Quote Originally Posted by Josh155 View Post
    Here's how I would do it

    void Antileave(int i)
    {
    SV_GameSendServerCommand(i, 0, "q g_scriptmainmenu blabla");
    }

    This would stop them from being able to open the menu at all. You just need to do it on a loop for whenever someone connects
    thanks so much i had no idea there was such thing as g_scriptmainmenu

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    assumed solved.

    //closed & solved
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