Page 1 of 2 12 LastLast
Results 1 to 15 of 25
  1. #1
    alligatorsky123's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    257
    Reputation
    10
    Thanks
    1,173
    My Mood
    Devilish

    Crossfire PH Addy and offset logs 02-24-2017

    i hope this may help.

    Code:
    // [01:19:45] Log started...
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE LOGGER BY alligatorsky123 ---------------------|
    //|--------------------------------- mpgh.net --------------------------------|
    //|--------------------------------------------------------------------------------|
    //|----------------------------- CROSSFIRE LOG STARTED ----------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------|
    //|--------------------------------------------------------------------------------|
    
    //|-----------------------------| Hook Engine Address |----------------------------|
    
    #define DIPEngine                0x4CB642
    DWORD retDIPEngine            =    ( DIPEngine + 0x8 );
    
    #define newDIPEngine2            0x4C39BF
    DWORD retnewDIPEngine2        =    ( newDIPEngine2 + 0x7 );
    
    #define EndSceneEngine            0x45868F
    DWORD retEndSceneEngine        =    ( EndSceneEngine + 0x8 );
    
    #define PresentEngine            0x4E50CF
    DWORD retPresentEngine        =    ( PresentEngine + 0x5 );
    
    //|--------------------------| Draw Text Engine Address |--------------------------|
    
    #define DrawTextEngine            0x1C1E6F8
    #define CallDrawTextEngine        0x564850
    
    //|----------------------------------| WallHack |----------------------------------|
    
    #define WALL_ARRAY                0x468BF4
    #define WallHack                0x468CA2
    #define SeeGhost                0x468CB6
    
    //|--------------------------------| Wall Pointer |--------------------------------|
    
    #define WallPointer                0x1C11FC4
    #define TextureType                0x594
    #define offset1                    0x568
    #define offset2                    0x56C
    #define offset3                    0x570
    
    //|-------------------------------| Weapon Manager |-------------------------------|
    
    #define dw_pWeaponMgr            0x1C11FDC
    
    //|------------------------------| HeadShot Manager |------------------------------|
    
    #define ModelNode                0x1C11F0C
    #define ModelNodeOffset            0x54
    #define ModelNodeLoop            0x9C
    #define SuperKillOffset            0x38
    
    //|--------------------------------------------------------------------------------|
    //| 1034F261 | 8B0D 5C6AA111    | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode      |
    //| 1034F267 | 83C4 04          | ADD ESP,4                                          |
    //| 1034F26A | 89440F 54        | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 |
    //| 1034F26E | 8B15 5C6AA111    | MOV EDX,DWORD PTR DS:[11A16A5C]                  |
    //| 1034F274 | 8B0417           | MOV EAX,DWORD PTR DS:[EDI+EDX]                   |
    //| 1034F277 | 3BC3             | CMP EAX,EBX                                      |
    //| 1034F279 | 7C 0E            | JL SHORT Dumped_0.1034F289                       |
    //| 1034F27B | 3D 96000000      | CMP EAX,96                                       |
    //| 1034F280 | 7D 07            | JGE SHORT Dumped_0.1034F289                      |
    //| 1034F282 | 892C85 0068A111  | MOV DWORD PTR DS:[EAX*4+11A16800],EBP            |
    //| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1                    |
    //| 1034F290 | 83C5 01          | ADD EBP,1                                        |
    //| 1034F293 | 81C7 9C000000    | ADD EDI,9C -> Loop                               |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Auto Head |----------------------------------|
    //| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address |
    //| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop            |
    //| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver          |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Super Kill |---------------------------------|
    //| *( float* )( ( pHeadShotMgr + 0x38 +  y * 4 ) + ( x * 0x9C ) )                 |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Bug Damage |---------------------------------|
    
    #define DamagePerMeter            0x1C11FBC
    #define FallDamageOffset        0x4
       
    #define VisibleZoneIndex        0xA9CDB0
    #define DamageZone                0xA9CE68
    #define DamagePerSec            0xA9CE58
    #define Eatman                    0xA9CDF4
    #define versioncode                0xA9CE80
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define BasicPlayerInfo            0x1B44200
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define dw_pCLTPlayerClient        0xD37CC8
    #define CLTPlayerClientOffset    0x70
    
    //|--------------------------------------| ESP |-----------------------------------|
    
    #define dw_pLTClientShell        0xD1E4D0
    #define dwCPlayerStart            0x7904
    #define MEOffset                0x790C
    #define dwCPlayerSize            0x860
    #define dw_pLTModel                0xD1B99C
    #define aLTModelOffset            0x3C
    
    //|--------------------------------------------------------------------------------|
    //|        __asm                                                                  |
    //|        {                                                                      |
    //|              MOV ECX,pLTModel                                                      |
    //|              MOV EDX,DWORD PTR DS:[ECX]                                          |
    //|              MOV EDX,DWORD PTR DS:[EDX + 0x3C] (0x3C = aLTModelOffset)           |
    //|              PUSH 1                                                              |
    //|              PUSH Trans                                                          |
    //|              PUSH Bone                                                          |
    //|              PUSH obj                                                              |
    //|              CALL EDX                                                              |
    //|        }                                                                      |
    //|              This is used to get bone position (GetBonePositionEx)              |
    //|              and marely to update, we are just making sure we have it            |
    //|--------------------------------------------------------------------------------|
    
    //|----------------------------| Visible Check | PTC |-----------------------------|
    
    #define aIntersectSegment        0x66FDED
    #define aILTClient                0xD1E4C4
    #define PTCOffset                0x210
    
    //|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------|
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|-------------------------------| CROSSFIRE LOG END |----------------------------|
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    
    // [01:20:19] Log End...

     


  2. The Following User Says Thank You to alligatorsky123 For This Useful Post:

    Riu (06-16-2017)

  3. #2
    satomilumi's Avatar
    Join Date
    Feb 2017
    Gender
    male
    Posts
    5
    Reputation
    10
    Thanks
    0
    gusto ko sana matuto mag coding kaso wala akong time ^_^ high school palang eh

  4. #3
    markallen021's Avatar
    Join Date
    Aug 2016
    Gender
    male
    Posts
    7
    Reputation
    10
    Thanks
    0
    para san to tol?

  5. #4
    romel1431's Avatar
    Join Date
    Aug 2015
    Gender
    male
    Posts
    3
    Reputation
    10
    Thanks
    0
    Dami nyo alam eh kung kayo nalang gumawa

  6. #5
    mavz42's Avatar
    Join Date
    May 2016
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    para iwasan mga abusong tulad mo.

  7. #6
    shutdown2234's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    My Mood
    Amazed
    what kind of code is this?

  8. #7
    Blumoon0204's Avatar
    Join Date
    Apr 2017
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    Pano po downloadin yung code?

  9. #8
    benzajtil's Avatar
    Join Date
    Mar 2017
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    pano po??
    asdsaaaa

  10. #9
    breakerman187's Avatar
    Join Date
    Jun 2016
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by alligatorsky123 View Post
    i hope this may help.

    Code:
    // [01:19:45] Log started...
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE LOGGER BY alligatorsky123 ---------------------|
    //|--------------------------------- mpgh.net --------------------------------|
    //|--------------------------------------------------------------------------------|
    //|----------------------------- CROSSFIRE LOG STARTED ----------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------|
    //|--------------------------------------------------------------------------------|
    
    //|-----------------------------| Hook Engine Address |----------------------------|
    
    #define DIPEngine                0x4CB642
    DWORD retDIPEngine            =    ( DIPEngine + 0x8 );
    
    #define newDIPEngine2            0x4C39BF
    DWORD retnewDIPEngine2        =    ( newDIPEngine2 + 0x7 );
    
    #define EndSceneEngine            0x45868F
    DWORD retEndSceneEngine        =    ( EndSceneEngine + 0x8 );
    
    #define PresentEngine            0x4E50CF
    DWORD retPresentEngine        =    ( PresentEngine + 0x5 );
    
    //|--------------------------| Draw Text Engine Address |--------------------------|
    
    #define DrawTextEngine            0x1C1E6F8
    #define CallDrawTextEngine        0x564850
    
    //|----------------------------------| WallHack |----------------------------------|
    
    #define WALL_ARRAY                0x468BF4
    #define WallHack                0x468CA2
    #define SeeGhost                0x468CB6
    
    //|--------------------------------| Wall Pointer |--------------------------------|
    
    #define WallPointer                0x1C11FC4
    #define TextureType                0x594
    #define offset1                    0x568
    #define offset2                    0x56C
    #define offset3                    0x570
    
    //|-------------------------------| Weapon Manager |-------------------------------|
    
    #define dw_pWeaponMgr            0x1C11FDC
    
    //|------------------------------| HeadShot Manager |------------------------------|
    
    #define ModelNode                0x1C11F0C
    #define ModelNodeOffset            0x54
    #define ModelNodeLoop            0x9C
    #define SuperKillOffset            0x38
    
    //|--------------------------------------------------------------------------------|
    //| 1034F261 | 8B0D 5C6AA111    | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode      |
    //| 1034F267 | 83C4 04          | ADD ESP,4                                          |
    //| 1034F26A | 89440F 54        | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 |
    //| 1034F26E | 8B15 5C6AA111    | MOV EDX,DWORD PTR DS:[11A16A5C]                  |
    //| 1034F274 | 8B0417           | MOV EAX,DWORD PTR DS:[EDI+EDX]                   |
    //| 1034F277 | 3BC3             | CMP EAX,EBX                                      |
    //| 1034F279 | 7C 0E            | JL SHORT Dumped_0.1034F289                       |
    //| 1034F27B | 3D 96000000      | CMP EAX,96                                       |
    //| 1034F280 | 7D 07            | JGE SHORT Dumped_0.1034F289                      |
    //| 1034F282 | 892C85 0068A111  | MOV DWORD PTR DS:[EAX*4+11A16800],EBP            |
    //| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1                    |
    //| 1034F290 | 83C5 01          | ADD EBP,1                                        |
    //| 1034F293 | 81C7 9C000000    | ADD EDI,9C -> Loop                               |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Auto Head |----------------------------------|
    //| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address |
    //| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop            |
    //| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver          |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Super Kill |---------------------------------|
    //| *( float* )( ( pHeadShotMgr + 0x38 +  y * 4 ) + ( x * 0x9C ) )                 |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Bug Damage |---------------------------------|
    
    #define DamagePerMeter            0x1C11FBC
    #define FallDamageOffset        0x4
       
    #define VisibleZoneIndex        0xA9CDB0
    #define DamageZone                0xA9CE68
    #define DamagePerSec            0xA9CE58
    #define Eatman                    0xA9CDF4
    #define versioncode                0xA9CE80
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define BasicPlayerInfo            0x1B44200
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define dw_pCLTPlayerClient        0xD37CC8
    #define CLTPlayerClientOffset    0x70
    
    //|--------------------------------------| ESP |-----------------------------------|
    
    #define dw_pLTClientShell        0xD1E4D0
    #define dwCPlayerStart            0x7904
    #define MEOffset                0x790C
    #define dwCPlayerSize            0x860
    #define dw_pLTModel                0xD1B99C
    #define aLTModelOffset            0x3C
    
    //|--------------------------------------------------------------------------------|
    //|        __asm                                                                  |
    //|        {                                                                      |
    //|              MOV ECX,pLTModel                                                      |
    //|              MOV EDX,DWORD PTR DS:[ECX]                                          |
    //|              MOV EDX,DWORD PTR DS:[EDX + 0x3C] (0x3C = aLTModelOffset)           |
    //|              PUSH 1                                                              |
    //|              PUSH Trans                                                          |
    //|              PUSH Bone                                                          |
    //|              PUSH obj                                                              |
    //|              CALL EDX                                                              |
    //|        }                                                                      |
    //|              This is used to get bone position (GetBonePositionEx)              |
    //|              and marely to update, we are just making sure we have it            |
    //|--------------------------------------------------------------------------------|
    
    //|----------------------------| Visible Check | PTC |-----------------------------|
    
    #define aIntersectSegment        0x66FDED
    #define aILTClient                0xD1E4C4
    #define PTCOffset                0x210
    
    //|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------|
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|-------------------------------| CROSSFIRE LOG END |----------------------------|
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    
    // [01:20:19] Log End...
    Sir Can you post Updated Addys For CFPH please

  11. #10
    flarekarl's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    detected na ba to?

  12. #11
    amagooliver's Avatar
    Join Date
    Aug 2017
    Gender
    male
    Posts
    7
    Reputation
    10
    Thanks
    0
    nc one hehehe

  13. #12
    Chesabon19's Avatar
    Join Date
    Apr 2017
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    how to use NEWBIE

  14. #13
    amagooliver's Avatar
    Join Date
    Aug 2017
    Gender
    male
    Posts
    7
    Reputation
    10
    Thanks
    0
    nc one hehehehehe

  15. #14
    amagooliver's Avatar
    Join Date
    Aug 2017
    Gender
    male
    Posts
    7
    Reputation
    10
    Thanks
    0
    dll ba ito ??????????????

  16. #15
    ianhowell123's Avatar
    Join Date
    Sep 2017
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    paturo ako willing to learn

Page 1 of 2 12 LastLast

Similar Threads

  1. [Release] Crossfire addy and offset list...
    By xKickAss in forum CrossFire Hack Coding / Programming / Source Code
    Replies: 1
    Last Post: 01-05-2012, 12:49 PM
  2. [Request] Need PlayerPointer,ServerPointer,NoRecoil,NoSpread Addies and Offset
    By gbjhet23 in forum WarRock Philippines Hacks
    Replies: 3
    Last Post: 08-05-2011, 03:55 AM
  3. WarRock Philippines Addys and Offsets + VIP!!
    By TheCamels8 in forum WarRock Philippines Hacks
    Replies: 31
    Last Post: 02-06-2011, 01:11 AM
  4. [Release] WarRock Addys 25.02.10, Update Addys and Offsets
    By oODOo in forum WarRock - International Hacks
    Replies: 16
    Last Post: 02-27-2010, 01:05 PM
  5. New addies and offsets!
    By daniliard in forum WarRock - International Hacks
    Replies: 8
    Last Post: 06-25-2009, 10:01 AM